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features.html
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<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<title>Gladius</title>
<link rel="stylesheet" href="css/screen.css"/>
<link rel="stylesheet" href="css/gladiusjs.css"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<!-- Adding "maximum-scale=1" fixes the Mobile Safari auto-zoom bug: http://filamentgroup.com/examples/iosScaleBug/ -->
</head>
<body>
<header id="masthead">
<nav id="nav-main" role="navigation">
<ul>
<li>
<a href="index.html">Home</a>
</li>
<li>
<a href="about.html">About</a>
</li>
<li>
<b>Features</b>
</li>
<li>
<a href="roadmap.html">Roadmap</a>
</li>
<li>
<a href="docs.html">Docs</a>
</li>
<li>
<a href="https://wiki.mozilla.org/Gladius">Community</a>
</li>
</ul>
</nav>
</header>
<h4>
<font color="red"><b>DRAFT</b></font> Features
</h4>
<dl>
<dd>
Scheduler, tasks and timers
<ul>
<li>
Tasks can be executed each frame
</li>
<li>
Dependency resolution for correct execution order
</li>
<li>
Multiple phases for each frame for easy task scheduling
</li>
</ul>
</dd>
<dd>
Entity/component framework
</dd>
<dd>
Message-passing framework
</dd>
<dd>
Modularity and minification via require.js
</dd>
<dd>
Robust math library
<ul>
<li>
Support for 2D and 3D math
</li>
<li>
Typed array storage for high-performance with WebGL
</li>
</ul>
</dd>
<dd>
Asynchronous asset loader
<ul>
<li>
Support for static and procedural loading through a common API
</li>
</ul>
</dd>
<dd>
Engine is extensible
<ul>
<li>
Add new services and components by extending base prototypes
</li>
</ul>
</dd>
<dd>
Core extensions available
<ul>
<li>
Keyboard support, mouse and others coming soon
</li>
<li>
3D graphics via CubicVR; Mesh and material resources; Model, light and camera components; Prototype collada loader
</li>
<li>
2D physics via Box2D.js; Body and frame definition resources; Body component
</li>
</ul>
</dd>
<dd>
Examples provided
</dd>
<dd>
Substantial unit test coverage
</dd>
</dl>
</body>
</html>