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An action is a notification that a high-level game event has been triggered
Actions do not contain any state beyond the fact that they have happened
A state is a notification plus a boolean state that a high-level game event has been triggered
Both actions and states have associated event types
Game actions can be generated in other ways than key presses; they may be generated by anything that can happen in the input phase. For example by AI or another player over the network.
A set of individual hardware inputs are described as strings that are browser-independent, rather than key codes that are not
Game developer calls resource loader to load event map
Game developer constructs new input controller using event map resource
Game developer adds input controller to entity, and it then generates game events based on the map
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