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playMelody.h
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#ifndef playmelody_h
#define playmelody_h
#include "arduino.h"
#include <avr/pgmspace.h>
class PlayMelody{
public:
PlayMelody(int _pin){ pin = _pin; };
void setMelody(int* _melodyArr,int* _durationArr,int _length); //メロディーの設定
int play(); //再生(戻り値[1:新しい音の出力][0:前回と同じ音を出力])
void pause(); //一時停止、再び再生するときは停止したところから
void stop(); //停止、再び再生するときははじめから
void moveTo(int _position); //再生位置移動
int getPosition(); //再生位置を返す
int getPitch(); //再生中の音程を返す
int getDuration(); //再生中の音の残り再生時間を返す
int getRest();
float getRestRate();
int isPlaying(); //戻り値[0:再生終了][その他:再生中の音程]
private:
int pin;
int* melodyArr;
int* durationArr;
int length;
unsigned long stopTime;
int position;
int nowSound;
int nowDuration;
};
void PlayMelody::setMelody(int* _melodyArr,int* _durationArr,int _length){
melodyArr = _melodyArr;
durationArr = _durationArr;
length = _length;
stopTime = 0;
position = 0;
nowSound = 0;
pinMode( pin, OUTPUT);
}
int PlayMelody::play(){
if( position > length+1 ) nowSound = 0; //再生終了
else if( millis() > stopTime ){ //直前の音の再生が終了したら
int duration = 1000/( pgm_read_word_near(durationArr+position) );
nowSound = ( pgm_read_word_near(melodyArr+position) );
tone(pin,nowSound,duration);
nowDuration = (duration*3)/2;
stopTime = millis() + nowDuration;
position++;
return 1;
}
return 0;
}
void PlayMelody::pause(){
noTone(pin);
nowSound = 0;
}
void PlayMelody::stop(){
noTone(pin);
nowSound = 0;
position = 0;
}
void PlayMelody::moveTo(int _position){
if(_position > length) position = 0;
position = _position;
}
int PlayMelody::getPosition(){ return position; };
int PlayMelody::getPitch(){ return nowSound; };
int PlayMelody::getRest(){ return (stopTime-millis()); };
int PlayMelody::getDuration(){ return nowDuration; };
float PlayMelody::getRestRate(){ return ((float)getRest()/(float)getDuration()); };
int PlayMelody::isPlaying(){ return nowSound; };
#endif