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gamepad_darwin.go
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package gamepad
/*
#cgo CFLAGS: -Werror -xobjective-c -fmodules -fobjc-arc
#import <Foundation/Foundation.h>
#import <GameController/GameController.h>
static CFTypeRef getGamepads() {
if (@available(iOS 15, macOS 12, *)) {
NSArray<GCController *> * Controllers = [GCController controllers];
return (CFTypeRef)CFBridgingRetain(Controllers);
}
return 0;
}
static CFTypeRef getState(CFTypeRef gamepads, int64_t player) {
if (@available(iOS 15, macOS 12, *)) {
NSArray<GCController *> * Controllers = (__bridge NSArray<GCController *> *)gamepads;
if ([Controllers count] <= player) {
return 0;
}
GCExtendedGamepad * Gamepad = [[Controllers objectAtIndex:player] extendedGamepad];
if (Gamepad == nil) {
return 0;
}
GCPhysicalInputProfile* Inputs = (GCPhysicalInputProfile*)Gamepad;
return (CFTypeRef)CFBridgingRetain(Inputs);
}
return 0;
}
static double getLastEventFrom(CFTypeRef inputs) {
if (@available(iOS 15, macOS 12, *)) {
return (double)(((__bridge GCPhysicalInputProfile*)(inputs)).lastEventTimestamp);
}
return 0;
}
static NSString * getKeyName(GCPhysicalInputProfile * Inputs, void * button) {
if (@available(iOS 15, macOS 12, *)) {
NSString * name = *((__unsafe_unretained NSString **)(button));
if ([Inputs hasRemappedElements] == false) {
return name;
}
return [Inputs mappedElementAliasForPhysicalInputName:name];
}
return nil;
}
static float getButtonFrom(CFTypeRef inputs, void * button) {
if (@available(iOS 15, macOS 12, *)) {
GCPhysicalInputProfile * Inputs = ((__bridge GCPhysicalInputProfile*)(inputs));
return Inputs.buttons[getKeyName(Inputs, button)].value;
}
return 0;
}
static void getAxesFrom(CFTypeRef inputs, void * button, void * x, void * y) {
if (@available(iOS 15, macOS 12, *)) {
GCPhysicalInputProfile * Inputs = ((__bridge GCPhysicalInputProfile*)(inputs));
GCControllerDirectionPad * Pad = Inputs.dpads[getKeyName(Inputs, button)];
*((float *)(x)) = Pad.xAxis.value;
*((float *)(y)) = -Pad.yAxis.value;
}
}
*/
import "C"
import (
"gioui.org/app"
"gioui.org/io/event"
"gioui.org/io/system"
"unsafe"
)
var mappingButton = map[unsafe.Pointer]int{
unsafe.Pointer(&C.GCInputButtonA): buttonA,
unsafe.Pointer(&C.GCInputButtonB): buttonB,
unsafe.Pointer(&C.GCInputButtonX): buttonX,
unsafe.Pointer(&C.GCInputButtonY): buttonY,
unsafe.Pointer(&C.GCInputLeftThumbstickButton): buttonLeftThumb,
unsafe.Pointer(&C.GCInputRightThumbstickButton): buttonRightThumb,
unsafe.Pointer(&C.GCInputLeftShoulder): buttonLB,
unsafe.Pointer(&C.GCInputRightShoulder): buttonRB,
unsafe.Pointer(&C.GCInputLeftTrigger): buttonLT,
unsafe.Pointer(&C.GCInputRightTrigger): buttonRT,
unsafe.Pointer(&C.GCInputButtonMenu): buttonStart,
unsafe.Pointer(&C.GCInputButtonOptions): buttonBack,
}
type gamepad struct{}
func newGamepad(_ *app.Window) *gamepad {
return &gamepad{}
}
func (g *Gamepad) listenEvents(evt event.Event) {
switch evt.(type) {
case system.FrameEvent:
g.getState()
}
}
func (g *Gamepad) getState() {
gamepads := C.getGamepads()
defer C.CFRelease(gamepads)
for player, controller := range g.Controllers {
controller.updateState(C.getState(gamepads, C.int64_t(player)))
}
}
func (controller *Controller) updateState(state C.CFTypeRef) {
if state == 0 {
controller.Connected = false
controller.Changed = false
return
}
defer C.CFRelease(state)
packet := float64(C.getLastEventFrom(state))
if controller.packet == packet {
controller.Changed = false
return
}
controller.packet = packet
controller.Connected = true
controller.Changed = true
// Buttons
for name, button := range mappingButton {
controller.Buttons.setButtonForce(button, float32(C.getButtonFrom(state, name)))
}
// D-Pads
var x, y float32
C.getAxesFrom(state, unsafe.Pointer(&C.GCInputDirectionPad), unsafe.Pointer(&x), unsafe.Pointer(&y))
controller.Buttons.setButtonPressed(buttonLeft, x < 0)
controller.Buttons.setButtonPressed(buttonRight, x > 0)
controller.Buttons.setButtonPressed(buttonUp, y < 0)
controller.Buttons.setButtonPressed(buttonDown, y > 0)
// Joysticks
C.getAxesFrom(state, unsafe.Pointer(&C.GCInputLeftThumbstick),
unsafe.Pointer(&controller.Joysticks.LeftThumb.X),
unsafe.Pointer(&controller.Joysticks.LeftThumb.Y),
)
C.getAxesFrom(state, unsafe.Pointer(&C.GCInputRightThumbstick),
unsafe.Pointer(&controller.Joysticks.RightThumb.X),
unsafe.Pointer(&controller.Joysticks.RightThumb.Y),
)
}