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name: "CI"
on:
push:
branches:
- main
- release/*
pull_request:
paths-ignore:
- "**.md"
- "**.txt"
workflow_dispatch: # e.g. to manually trigger on foreign PRs
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_NOLOGO: 1
defaults:
run:
shell: pwsh
jobs:
cancel-previous-workflow:
runs-on: ubuntu-latest
steps:
- name: Cancel Previous Runs
uses: styfle/cancel-workflow-action@b173b6ec0100793626c2d9e6b90435061f4fc3e5 # pin@0.11.0
with:
access_token: ${{ github.token }}
create-unity-matrix:
uses: ./.github/workflows/create-unity-matrix.yml
with:
event-name: ${{ github.event_name }}
sdk:
strategy:
matrix:
include:
- target: Android
host: ubuntu-latest
- target: Linux
host: ubuntu-latest
- target: LinuxArm64
host: ubuntu-22.04-arm
- target: Windows
host: windows-latest
- target: Cocoa
host: macos-latest
uses: ./.github/workflows/sdk.yml
with:
target: ${{ matrix.target }}
runsOn: ${{ matrix.host }}
build-unity-sdk:
name: Build Unity SDK
secrets: inherit
permissions:
checks: write
statuses: write
contents: read
strategy:
fail-fast: false
matrix:
# Building the SDK with Unity 2022 and newer requires ns2.1 - skipping for now
unity-version: ["2021.3"]
uses: ./.github/workflows/build.yml
with:
unity-version: ${{ matrix.unity-version }}
package-validation:
name: UPM Package validation
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Download UPM package
uses: vaind/download-artifact@e7141b6a94ef28aa3d828b52830cfa1f406a1848 # v4-with-wait-timeout
with:
name: ${{ github.sha }}
wait-timeout: 3600
- name: Verify package content against snapshot
# If this step fails, you can accept the new file content by
# running the following script locally with 'accept' as an argument
# and committing the new snapshot file to your branch. i.e:
# ./test/Scripts.Tests/test-pack-contents.ps1 accept
run: ./test/Scripts.Tests/test-pack-contents.ps1
# This produces the `samples/IntegrationTest` as `smoke-test-${{ matrix.unity-version }}`.
smoke-test-create:
name: Create ${{ matrix.unity-version }} Smoke Test Project
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [create-unity-matrix]
secrets: inherit
strategy:
fail-fast: false
matrix: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix) }}
uses: ./.github/workflows/smoke-test-create.yml
with:
unity-version: ${{ matrix.unity-version }}
# A Linux, docker-based build to prepare a game ("player") for some platforms. The tests run in `smoke-test-run`.
smoke-test-build:
name: Build ${{ matrix.platform }} ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-create, create-unity-matrix]
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unity-version: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix).unity-version }}
platform: ["WebGL", "Linux"]
include:
- platform: WebGL
check_symbols: true
build_platform: WebGL
- platform: Linux
image-suffix: "-il2cpp"
check_symbols: true
build_platform: Linux
env:
UNITY_PATH: docker exec unity unity-editor
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Free Disk Space (Ubuntu)
uses: jlumbroso/free-disk-space@f68fdb76e2ea636224182cfb7377ff9a1708f9b8 # v1.3.0
with:
android: true
dotnet: false
haskell: true
large-packages: false
docker-images: false
swap-storage: true
- name: Docker Login
uses: docker/login-action@9780b0c442fbb1117ed29e0efdff1e18412f7567 # pinned v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Start the Unity docker container
run: ./scripts/ci-docker.sh "$UNITY_VERSION" "$PLATFORM_WITH_SUFFIX" "$UNITY_LICENSE_SERVER_CONFIG"
shell: bash
env:
UNITY_VERSION: ${{ matrix.unity-version }}
PLATFORM: ${{ matrix.platform }}
IMAGE_SUFFIX: ${{ matrix.image-suffix }}
PLATFORM_WITH_SUFFIX: ${{ matrix.platform }}${{ matrix.image-suffix }}
UNITY_LICENSE_SERVER_CONFIG: ${{ secrets.UNITY_LICENSE_SERVER_CONFIG }}
- name: Download IntegrationTest project
uses: actions/download-artifact@d3f86a106a0bac45b974a628896c90dbdf5c8093 # v4
with:
name: smoke-test-${{ matrix.unity-version }}
- name: Extract project archive
run: tar -xvzf test-project.tar.gz
- name: Cache Unity Library
uses: actions/cache@d4323d4df104b026a6aa633fdb11d772146be0bf # v4.2.2
with:
path: samples/IntegrationTest/Library
key: Library-IntegrationTest-${{ matrix.platform }}-${{ matrix.unity-version }}-v1
restore-keys: |
Library-IntegrationTest-${{ matrix.platform }}-${{ matrix.unity-version }}-
Library-IntegrationTest-${{ matrix.platform }}-
- name: Restore cached build without Sentry
id: cache-build-nosentry
uses: actions/cache@v4
with:
path: samples/IntegrationTest/Build-NoSentry
key: build-nosentry-${{ matrix.build_platform }}-${{ matrix.unity-version }}
- name: Build without Sentry SDK
if: steps.cache-build-nosentry.outputs.cache-hit != 'true'
run: ./test/Scripts.Integration.Test/build-project.ps1 -UnityPath "$env:UNITY_PATH" -Platform "$env:BUILD_PLATFORM" -CheckSymbols:$false -BuildDirName "Build-NoSentry"
env:
BUILD_PLATFORM: ${{ matrix.build_platform }}
- name: Download UPM package
uses: vaind/download-artifact@e7141b6a94ef28aa3d828b52830cfa1f406a1848 # v4-with-wait-timeout
with:
name: ${{ github.sha }}
wait-timeout: 3600
- name: Extract UPM package
run: ./test/Scripts.Integration.Test/extract-package.ps1
- name: Add Sentry to the project
run: ./test/Scripts.Integration.Test/add-sentry.ps1 -UnityPath "$env:UNITY_PATH"
- name: Configure Sentry
run: ./test/Scripts.Integration.Test/configure-sentry.ps1 -UnityPath "$env:UNITY_PATH" -Platform "$env:BUILD_PLATFORM" -CheckSymbols
env:
BUILD_PLATFORM: ${{ matrix.build_platform }}
- name: Build Project
run: ./test/Scripts.Integration.Test/build-project.ps1 -UnityPath "$env:UNITY_PATH" -Platform "$env:BUILD_PLATFORM" -CheckSymbols:$([System.Convert]::ToBoolean($env:CHECK_SYMBOLS)) -UnityVersion "$env:UNITY_VERSION"
env:
BUILD_PLATFORM: ${{ matrix.build_platform }}
CHECK_SYMBOLS: ${{ matrix.check_symbols }}
UNITY_VERSION: ${{ matrix.unity-version }}
- name: Compare build sizes
run: ./test/Scripts.Integration.Test/measure-build-size.ps1 -Path1 "samples/IntegrationTest/Build-NoSentry" -Path2 "samples/IntegrationTest/Build" -Platform "$env:BUILD_PLATFORM" -UnityVersion "$env:UNITY_VERSION"
env:
BUILD_PLATFORM: ${{ matrix.build_platform }}
UNITY_VERSION: ${{ matrix.unity-version }}
- name: Upload build size measurement
uses: actions/upload-artifact@ea165f8d65b6e75b540449e92b4886f43607fa02 # v4
with:
name: build-size-${{ matrix.platform }}-${{ matrix.unity-version }}
path: build-size-measurements/*.json
retention-days: 1
# We create tar explicitly because upload-artifact is slow for many files.
- name: Create archive
shell: bash
run: |
# Note: remove local.properties file that contains Android SDK & NDK paths in the Unity installation.
rm -rf samples/IntegrationTest/Build/*_BackUpThisFolder_ButDontShipItWithYourGame
tar -cvzf test-app-runtime.tar.gz samples/IntegrationTest/Build
# Upload runtime initialization build
- name: Upload test app
uses: actions/upload-artifact@ea165f8d65b6e75b540449e92b4886f43607fa02 # v4
with:
name: testapp-${{ matrix.platform }}-${{ matrix.unity-version }}-runtime
if-no-files-found: error
path: test-app-runtime.tar.gz
retention-days: 14
- name: Upload IntegrationTest project on failure
if: ${{ failure() }}
uses: actions/upload-artifact@ea165f8d65b6e75b540449e92b4886f43607fa02 # v4
with:
name: failed-project-${{ matrix.platform }}-${{ matrix.unity-version }}
path: |
samples/IntegrationTest
!samples/IntegrationTest/Build/*_BackUpThisFolder_ButDontShipItWithYourGame
# Lower retention period - we only need this to retry CI.
retention-days: 14
smoke-test-build-android:
name: Build Android ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-create, create-unity-matrix]
secrets: inherit
strategy:
fail-fast: false
matrix: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix) }}
uses: ./.github/workflows/smoke-test-build-android.yml
with:
unity-version: ${{ matrix.unity-version }}
smoke-test-run-android:
name: Run Android ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-build-android, create-unity-matrix]
uses: ./.github/workflows/smoke-test-run-android.yml
with:
unity-version: ${{ matrix.unity-version }}
api-level: ${{ matrix.api-level }}
init-type: ${{ matrix.init-type }}
strategy:
fail-fast: false
matrix:
unity-version: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix).unity-version }}
api-level: [30, 31, 34]
init-type: ["runtime", "buildtime"]
smoke-test-build-ios:
name: Build iOS ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-create, create-unity-matrix]
secrets: inherit
strategy:
fail-fast: false
matrix: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix) }}
uses: ./.github/workflows/smoke-test-build-ios.yml
with:
unity-version: ${{ matrix.unity-version }}
smoke-test-compile-ios:
name: Compile iOS ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-build-ios, create-unity-matrix]
secrets: inherit
strategy:
fail-fast: false
matrix:
unity-version: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix).unity-version }}
init-type: ["runtime", "buildtime"]
uses: ./.github/workflows/smoke-test-compile-ios.yml
with:
unity-version: ${{ matrix.unity-version }}
init-type: ${{ matrix.init-type }}
smoke-test-run-ios:
name: Run iOS ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-compile-ios, create-unity-matrix]
uses: ./.github/workflows/smoke-test-run-ios.yml
with:
unity-version: ${{ matrix.unity-version }}
ios-version: ${{ matrix.ios-version }}
init-type: ${{ matrix.init-type }}
strategy:
fail-fast: false
matrix:
unity-version: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix).unity-version }}
ios-version: ["17.0", "latest"]
init-type: ["runtime", "buildtime"]
# Check https://support.apple.com/en-us/HT201222 for the latest minor version for a given major one.
# https://developer.apple.com/support/app-store/ shows that of all iOS devices
# - `iOS 18`: 88 %
# - `iOS 17`: 17 %
# - the rest: 4 %
# as of August, 2025. Therefore, let's stick to testing iOS 17 and `latest` for now.
# Numbers as string otherwise GH will reformat the runtime numbers removing the fractions.
# Also make sure to match the versions available here:
# - https://github.com/actions/runner-images/blob/main/images/macos/macos-14-Readme.md
smoke-test-run:
name: Run ${{ matrix.platform }} ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-build, create-unity-matrix]
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unity-version: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix).unity-version }}
platform: ["WebGL", "Linux"]
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Download test app artifact
uses: actions/download-artifact@d3f86a106a0bac45b974a628896c90dbdf5c8093 # v4
id: download
with:
name: testapp-${{ matrix.platform }}-${{ matrix.unity-version }}-runtime
- name: Extract test app
run: tar -xvzf test-app-runtime.tar.gz
- name: Run (WebGL)
if: ${{ matrix.platform == 'WebGL' }}
timeout-minutes: 10
run: |
pip3 install --upgrade --user selenium urllib3 requests
python3 scripts/smoke-test-webgl.py "samples/IntegrationTest/Build"
- name: Run Smoke Test (Linux)
if: ${{ matrix.platform == 'Linux' }}
run: ./test/Scripts.Integration.Test/run-smoke-test.ps1 -Smoke
- name: Run Crash Test (Linux)
if: ${{ matrix.platform == 'Linux' }}
run: ./test/Scripts.Integration.Test/run-smoke-test.ps1 -Crash
desktop-smoke-test:
name: Run ${{ matrix.os }} ${{ matrix.unity-version }} Smoke Test
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-create, create-unity-matrix, build-unity-sdk]
runs-on: ${{ matrix.os }}-latest
strategy:
fail-fast: false
matrix:
unity-version: ${{ fromJSON(needs.create-unity-matrix.outputs.unity-matrix).unity-version }}
os: ["windows"]
include:
- os: windows
unity-modules: "windows-il2cpp"
unity-config-path: "C:/ProgramData/Unity/config/"
# os: ["windows", "macos"]
# include:
# - os: macos
# unity-modules: mac-il2cpp
# unity-config-path: /Library/Application Support/Unity/config/
steps:
- name: Checkout
uses: actions/checkout@f43a0e5ff2bd294095638e18286ca9a3d1956744 # v3
- name: Load env
id: env
run: echo "unityVersion=$(./scripts/ci-env.ps1 "$env:UNITY_SCRIPT_ARG")" >> $env:GITHUB_OUTPUT
env:
UNITY_SCRIPT_ARG: unity${{ matrix.unity-version }}
- name: Setup Unity
uses: getsentry/setup-unity@3bdc8c022b6d30ecf2d21d12a564bfa55a54fa2e
with:
unity-version: ${{ steps.env.outputs.unityVersion }}
unity-modules: ${{ matrix.unity-modules }}
- name: Create Unity license config
run: |
New-Item -Path "$env:UNITY_CONFIG_PATH" -ItemType Directory
Set-Content -Path "$env:UNITY_CONFIG_PATH/services-config.json" -Value "$env:UNITY_LICENSE_SERVER_CONFIG"
env:
UNITY_CONFIG_PATH: ${{ matrix.unity-config-path }}
UNITY_LICENSE_SERVER_CONFIG: ${{ secrets.UNITY_LICENSE_SERVER_CONFIG }}
- name: Download IntegrationTest project
uses: actions/download-artifact@d3f86a106a0bac45b974a628896c90dbdf5c8093 # v4
with:
name: smoke-test-${{ matrix.unity-version }}
- name: Extract project archive
run: tar -xvzf test-project.tar.gz
- name: Cache Unity Library
uses: actions/cache@d4323d4df104b026a6aa633fdb11d772146be0bf # v4.2.2
with:
path: samples/IntegrationTest/Library
key: Library-IntegrationTest-${{ matrix.os }}-${{ matrix.unity-version }}-v1
restore-keys: |
Library-IntegrationTest-${{ matrix.os }}-${{ matrix.unity-version }}-
Library-IntegrationTest-${{ matrix.os }}-
- name: Restore cached build without Sentry
id: cache-build-nosentry
uses: actions/cache@v4
with:
path: samples/IntegrationTest/Build-NoSentry
key: build-nosentry-Windows-${{ matrix.unity-version }}
- name: Build without Sentry SDK
if: steps.cache-build-nosentry.outputs.cache-hit != 'true'
run: ./test/Scripts.Integration.Test/build-project.ps1 -UnityPath "$env:UNITY_PATH" -CheckSymbols:$false -BuildDirName "Build-NoSentry"
- name: Download UPM package
uses: actions/download-artifact@d3f86a106a0bac45b974a628896c90dbdf5c8093 # v4
with:
name: ${{ github.sha }}
- name: Extract UPM package
run: ./test/Scripts.Integration.Test/extract-package.ps1
- name: Add Sentry to the project
run: ./test/Scripts.Integration.Test/add-sentry.ps1 -UnityPath "$env:UNITY_PATH"
- name: Configure Sentry
run: ./test/Scripts.Integration.Test/configure-sentry.ps1 -UnityPath "$env:UNITY_PATH" -CheckSymbols
- name: Build with Sentry SDK
run: ./test/Scripts.Integration.Test/build-project.ps1 -UnityPath "$env:UNITY_PATH" -CheckSymbols -UnityVersion "$env:UNITY_VERSION"
env:
UNITY_VERSION: ${{ matrix.unity-version }}
- name: Compare build sizes
run: ./test/Scripts.Integration.Test/measure-build-size.ps1 -Path1 "samples/IntegrationTest/Build-NoSentry" -Path2 "samples/IntegrationTest/Build" -Platform "Windows" -UnityVersion "$env:UNITY_VERSION"
env:
UNITY_VERSION: ${{ matrix.unity-version }}
- name: Upload build size measurement
uses: actions/upload-artifact@ea165f8d65b6e75b540449e92b4886f43607fa02 # v4
with:
name: build-size-Windows-${{ matrix.unity-version }}
path: build-size-measurements/*.json
retention-days: 1
- name: Run Smoke Test
run: ./test/Scripts.Integration.Test/run-smoke-test.ps1 -Smoke
- name: Run Crash Test
run: ./test/Scripts.Integration.Test/run-smoke-test.ps1 -Crash
build-size-summary:
name: Build Size
runs-on: ubuntu-latest
if: ${{ !startsWith(github.ref, 'refs/heads/release/') }}
needs: [smoke-test-build, smoke-test-build-android, smoke-test-compile-ios, desktop-smoke-test]
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Download all build size measurements
uses: actions/download-artifact@d3f86a106a0bac45b974a628896c90dbdf5c8093 # v4
with:
pattern: build-size-*
path: build-size-measurements
- name: Create consolidated summary
shell: pwsh
run: ./scripts/create-build-size-summary.ps1