diff --git a/bindings/2.206/GeometryDash.bro b/bindings/2.206/GeometryDash.bro index af69bda24..08fc41efe 100644 --- a/bindings/2.206/GeometryDash.bro +++ b/bindings/2.206/GeometryDash.bro @@ -16397,7 +16397,7 @@ class ShaderLayer : cocos2d::CCLayer { TodoReturn preMotionBlurShader(); cocos2d::CCPoint prepareTargetContainer() = win 0x45a4e0; TodoReturn prePinchShader(); - TodoReturn prePixelateShader(); + void prePixelateShader() = win 0x45a300; TodoReturn preRadialBlurShader(); TodoReturn preSepiaShader(); TodoReturn preShockLineShader(); @@ -16423,7 +16423,7 @@ class ShaderLayer : cocos2d::CCLayer { TodoReturn setupShockLineUniforms(); TodoReturn setupShockWaveUniforms(); TodoReturn setupSplitScreenShader(); - TodoReturn toggleAntiAlias(bool); + void toggleAntiAlias(bool) = win 0x456c90; bool triggerBulge(float, float, float, float, float, int, int, float, bool); TodoReturn triggerChromaticGlitch(bool, float, float, float, float, float, float, float, int, float, bool, bool); TodoReturn triggerChromaticX(float, float, int, float, bool); @@ -16465,7 +16465,7 @@ class ShaderLayer : cocos2d::CCLayer { cocos2d::CCRenderTexture* m_renderTexture; cocos2d::CCSprite* m_sprite; bool m_antiAlias; - bool m_targetAntiAlias; + bool m_configuredAntiAlias; void* m_unk3d4; GJBaseGameLayer* m_gameLayer; cocos2d::CCPoint m_somePosition;