From 5a6b36b6cbd913faebf3e4b8f909bbb8f96f0b92 Mon Sep 17 00:00:00 2001 From: ConfiG Date: Fri, 19 Jul 2024 03:10:20 +0300 Subject: [PATCH] fix swapped shaderlayer init/update addresses on win how dare you absolute ..... --- bindings/2.206/GeometryDash.bro | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/bindings/2.206/GeometryDash.bro b/bindings/2.206/GeometryDash.bro index d1b39bab4..af69bda24 100644 --- a/bindings/2.206/GeometryDash.bro +++ b/bindings/2.206/GeometryDash.bro @@ -16455,9 +16455,9 @@ class ShaderLayer : cocos2d::CCLayer { TodoReturn updateShockWaveCenter(cocos2d::CCPoint); bool updateZLayer(int, int, bool); //inline on win - virtual void update(float) = win 0x455e50, m1 0x352250, imac 0x3cfaa0; - virtual bool init() = win 0x456d00, m1 0x350b50, imac 0x3ce300; - virtual void visit() = win 0x45CE00, m1 0x356eb0, imac 0x3d5910; + virtual bool init() = win 0x455e50, m1 0x350b50, imac 0x3ce300; + virtual void update(float) = win 0x456d00, m1 0x352250, imac 0x3cfaa0; + virtual void visit() = win 0x45ce00, m1 0x356eb0, imac 0x3d5910; GJShaderState m_state; bool m_unk3c0; @@ -18078,4 +18078,4 @@ class WorldSelectLayer : cocos2d::CCLayer, BoomScrollLayerDelegate { virtual void scrollLayerWillScrollToPage(BoomScrollLayer*, int) = m1 0x34a1f0, imac 0x3c7180; virtual void scrollLayerScrolledToPage(BoomScrollLayer*, int) = m1 0x34a0a8, imac 0x3c7090; virtual void scrollLayerMoved(cocos2d::CCPoint) = m1 0x34a468, imac 0x3c73a0; -} \ No newline at end of file +}