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tileset_edit.tscn
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[gd_scene load_steps=5 format=1]
[ext_resource path="res://images/tiles.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 )
[sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 )
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 )
[node name="Node" type="Node"]
[node name="left_edge" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region = true
region_rect = Rect2( 0, 0, 8, 8 )
[node name="StaticBody2D" type="StaticBody2D" parent="left_edge"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, -0, 0, 1, 4, 4 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="left_edge/StaticBody2D"]
transform/pos = Vector2( 4, 4 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="platform" type="Sprite" parent="."]
transform/pos = Vector2( 20, 0 )
texture = ExtResource( 1 )
centered = false
region = true
region_rect = Rect2( 8, 0, 8, 8 )
[node name="StaticBody2D" type="StaticBody2D" parent="platform"]
input/pickable = false
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, -0, 0, 1, 4, 4 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform/StaticBody2D"]
transform/pos = Vector2( 4, 4 )
shape = SubResource( 2 )
trigger = false
_update_shape_index = 0
[node name="right_edge" type="Sprite" parent="."]
transform/pos = Vector2( 40, 0 )
texture = ExtResource( 1 )
centered = false
region = true
region_rect = Rect2( 24, 0, 8, 8 )
[node name="StaticBody2D" type="StaticBody2D" parent="right_edge"]
input/pickable = false
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Matrix32( 1, -0, 0, 1, 4, 4 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="right_edge/StaticBody2D"]
transform/pos = Vector2( 4, 4 )
shape = SubResource( 3 )
trigger = false
_update_shape_index = 0