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To Do List #21

@RobinHood70

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@RobinHood70

For wGC 1.1 release

  • Finish putting recipes in (done: 904a635)
  • Solve some GES problems outlined in To Do List #21 (comment) (done: 0fc2c96)
  • Shorten combo boxes to fit inside client area (done: 64cdeaa)
  • Implement "amp" specs by altering name only (e.g., 000004 use with mg000032 (growth))
    • Finish polishing names (initial version done: 3ce4083)
  • Verify sorting of base gem list - sometimes 1B comes before 1A (a8f080c)
  • Change parse button to parse to equations or parentheses (defaf9d)
    • Double button implemented (43f998c)
    • Backend method for 2nd button (already existed on Gem object)
  • Add * at the end of the slots number, to mark combines that had needed to be condensed (done: ebdf6a1)
  • Finish the help (42ff61f)
  • Release v1.1

Consider for Future Versions

  • Better alignment of variable gems names on main dropdown
  • Have combines with ETA > 30mins (or something similar) show up only in DEBUG mode
  • Allow combines to start with N base gems (all equal) for ease of folding more gems in one
  • Advanced menu option that re-does current menus to allow combines, amps, and omnias (lots of coding involved)
  • Auto-throttle based on ARGB/HSL of small rectangle/X points under cursor (wait for empty From on combine and non-empty To on Dupe)
  • Mouse calibration for stretched or otherwise unusual window sizes (request click in 1A and 12C, then do calculations)
    • Bonus: allow for screwup of clicking in 1C and 12A (not hard, just use Abs math for most of it)
    • Super-insane bonus: if auto-throttle empty detection is ever implemented, only click in 1A (or even not at all) and use similar type of logic to detect where the slots are and how big they are
  • Use empty buildings as extra slots (not as easy as it sounds, since we have to consider what we can Dupe to and what we can't, would also have to re-add Move option)

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