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Copy pathlevelinf.h
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levelinf.h
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/* definitions of objects on diff levels ... */
const signed char walls_visable[] =
{ /* 10 levels at a time ... for now FIX ME */
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE
};
const signed char core_deadly[] =
{ /* 10 levels at a time ... for now FIX ME */
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE
};
const signed char num_positron[] =
{ /* 10 levels at a time ... FIX ME */
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35
};
const signed char num_greenday[] =
{ /* 10 levels at a time ... FIX ME */
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35
};
const signed char num_mxpx[] =
{ /* 10 levels at a time ... FIX ME */
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35
};
const signed char num_nofx[] =
{ /* 10 levels at a time ... FIX ME */
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35
};
const signed char num_numetal[] =
{ /* 10 levels at a time ... FIX ME */
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35,
15, 20, 25, 30, 40, 15, 20, 25, 30, 35
};