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StartingPieces.java
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public class StartingPieces
{
Pieces pieces = new Pieces();
public void setUpPieces(int _teamId, TileButton[][] __allTiles)
{
if(_teamId == 0)//sets up pieces if you're player one (white)
{
setWhiteStartingPieces(__allTiles);
}
else//sets up pieces if you're player two (black)
{
setBlackStartingPieces(__allTiles);
}
}
public void setWhiteStartingPieces(TileButton[][] _allTiles)
{
//sets up white pieces
pieces.setWhiteKing(_allTiles[7][4]);
_allTiles[7][4].setPiece("king");
_allTiles[7][4].setTeam("white");
pieces.setWhiteQueen(_allTiles[7][3]);
_allTiles[7][3].setPiece("queen");
_allTiles[7][3].setTeam("white");
pieces.setWhiteBishop(_allTiles[7][2]);
_allTiles[7][2].setPiece("bishop");
_allTiles[7][2].setTeam("white");
pieces.setWhiteBishop(_allTiles[7][5]);
_allTiles[7][5].setPiece("bishop");
_allTiles[7][5].setTeam("white");
pieces.setWhiteKnight(_allTiles[7][1]);
_allTiles[7][1].setPiece("knight");
_allTiles[7][1].setTeam("white");
pieces.setWhiteKnight(_allTiles[7][6]);
_allTiles[7][6].setPiece("knight");
_allTiles[7][6].setTeam("white");
pieces.setWhiteRook(_allTiles[7][0]);
_allTiles[7][0].setPiece("rook");
_allTiles[7][0].setTeam("white");
pieces.setWhiteRook(_allTiles[7][7]);
_allTiles[7][7].setPiece("rook");
_allTiles[7][7].setTeam("white");
for(int i = 0; i < _allTiles[0].length; i++)//sets all 8 white pawns
{
pieces.setWhitePawn(_allTiles[6][i]);
_allTiles[6][i].setPiece("pawn");
_allTiles[6][i].setTeam("white");
}
//sets up black pieces
pieces.setBlackKing(_allTiles[0][4]);
_allTiles[0][4].setPiece("king");
_allTiles[0][4].setTeam("black");
pieces.setBlackQueen(_allTiles[0][3]);
_allTiles[0][3].setPiece("queen");
_allTiles[0][3].setTeam("black");
pieces.setBlackBishop(_allTiles[0][2]);
_allTiles[0][2].setPiece("bishop");
_allTiles[0][2].setTeam("black");
pieces.setBlackBishop(_allTiles[0][5]);
_allTiles[0][5].setPiece("bishop");
_allTiles[0][5].setTeam("black");
pieces.setBlackKnight(_allTiles[0][1]);
_allTiles[0][1].setPiece("knight");
_allTiles[0][1].setTeam("black");
pieces.setBlackKnight(_allTiles[0][6]);
_allTiles[0][6].setPiece("knight");
_allTiles[0][6].setTeam("black");
pieces.setBlackRook(_allTiles[0][0]);
_allTiles[0][0].setPiece("rook");
_allTiles[0][0].setTeam("black");
pieces.setBlackRook(_allTiles[0][7]);
_allTiles[0][7].setPiece("rook");
_allTiles[0][7].setTeam("black");
for(int i = 0; i < _allTiles[0].length; i++)//sets all 8 white pawns
{
pieces.setBlackPawn(_allTiles[1][i]);
_allTiles[1][i].setPiece("pawn");
_allTiles[1][i].setTeam("black");
}
}
public void setBlackStartingPieces(TileButton[][] _allTiles)
{
//sets up black pieces
pieces.setBlackKing(_allTiles[7][3]);
_allTiles[7][3].setPiece("king");
_allTiles[7][3].setTeam("black");
pieces.setBlackQueen(_allTiles[7][4]);
_allTiles[7][4].setPiece("queen");
_allTiles[7][4].setTeam("black");
pieces.setBlackBishop(_allTiles[7][2]);
_allTiles[7][2].setPiece("bishop");
_allTiles[7][2].setTeam("black");
pieces.setBlackBishop(_allTiles[7][5]);
_allTiles[7][5].setPiece("bishop");
_allTiles[7][5].setTeam("black");
pieces.setBlackKnight(_allTiles[7][1]);
_allTiles[7][1].setPiece("knight");
_allTiles[7][1].setTeam("black");
pieces.setBlackKnight(_allTiles[7][6]);
_allTiles[7][6].setPiece("knight");
_allTiles[7][6].setTeam("black");
pieces.setBlackRook(_allTiles[7][0]);
_allTiles[7][0].setPiece("rook");
_allTiles[7][0].setTeam("black");
pieces.setBlackRook(_allTiles[7][7]);
_allTiles[7][7].setPiece("rook");
_allTiles[7][7].setTeam("black");
for(int i = 0; i < _allTiles[0].length; i++)//sets all 8 white pawns
{
pieces.setBlackPawn(_allTiles[6][i]);
_allTiles[6][i].setPiece("pawn");
_allTiles[6][i].setTeam("black");
}
//sets up black pieces
pieces.setWhiteKing(_allTiles[0][3]);
_allTiles[0][3].setPiece("king");
_allTiles[0][3].setTeam("white");
pieces.setWhiteQueen(_allTiles[0][4]);
_allTiles[0][4].setPiece("queen");
_allTiles[0][4].setTeam("white");
pieces.setWhiteBishop(_allTiles[0][2]);
_allTiles[0][2].setPiece("bishop");
_allTiles[0][2].setTeam("white");
pieces.setWhiteBishop(_allTiles[0][5]);
_allTiles[0][5].setPiece("bishop");
_allTiles[0][5].setTeam("white");
pieces.setWhiteKnight(_allTiles[0][1]);
_allTiles[0][1].setPiece("knight");
_allTiles[0][1].setTeam("white");
pieces.setWhiteKnight(_allTiles[0][6]);
_allTiles[0][6].setPiece("knight");
_allTiles[0][6].setTeam("white");
pieces.setWhiteRook(_allTiles[0][0]);
_allTiles[0][0].setPiece("rook");
_allTiles[0][0].setTeam("white");
pieces.setWhiteRook(_allTiles[0][7]);
_allTiles[0][7].setPiece("rook");
_allTiles[0][7].setTeam("white");
for(int i = 0; i < _allTiles[0].length; i++)//sets all 8 white pawns
{
pieces.setWhitePawn(_allTiles[1][i]);
_allTiles[1][i].setPiece("pawn");
_allTiles[1][i].setTeam("white");
}
}
}