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Copy pathCasanova.csproj.old.1
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104 lines (104 loc) · 4.89 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{532E9724-2748-4986-8E09-16FDE26288F4}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>Casanova</RootNamespace>
<AssemblyName>Casanova</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.7374.16792</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<Private>False</Private>
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
<Private>False</Private>
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="core\BundleHandler.cs" />
<Compile Include="core\main\PlayerController.cs" />
<Compile Include="core\main\units\Camera.cs" />
<Compile Include="core\main\units\Tag.cs" />
<Compile Include="core\main\units\Unit.cs" />
<Compile Include="core\main\world\NetworkManager.cs" />
<Compile Include="core\main\world\World.cs" />
<Compile Include="core\net\ClientSend.cs" />
<Compile Include="core\net\client\Client.cs" />
<Compile Include="core\net\client\ClientHandler.cs" />
<Compile Include="core\net\headless_server\ServerLauncher.cs" />
<Compile Include="core\net\Packet.cs" />
<Compile Include="core\net\Packets.cs" />
<Compile Include="core\net\ServerSend.cs" />
<Compile Include="core\net\server\Client.cs" />
<Compile Include="core\net\server\ServerHandler.cs" />
<Compile Include="core\net\server\Server.cs" />
<Compile Include="core\net\ThreadManager.cs" />
<Compile Include="core\net\types\Player.cs" />
<Compile Include="core\Vars.cs" />
<Compile Include="ui\elements\Button.cs" />
<Compile Include="ui\elements\LineEdit.cs" />
<Compile Include="ui\fragments\CardsContainer.cs" />
<Compile Include="ui\fragments\Chat.cs" />
<Compile Include="ui\fragments\DebugLabel.cs" />
<Compile Include="ui\fragments\LoadingOverlay.cs" />
<Compile Include="ui\fragments\MenuButtonsContainer.cs" />
<Compile Include="ui\fragments\MobileTextInput.cs" />
<Compile Include="ui\fragments\MobileUnderhead.cs" />
<Compile Include="ui\fragments\Overlay.cs" />
<Compile Include="ui\fragments\ServerJoin.cs" />
<Compile Include="ui\fragments\VersionLabel.cs" />
<Compile Include="ui\Interface.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="core\net\headless_server" />
<Folder Include="ui" />
<Folder Include="ui\elements" />
<Folder Include="ui\fragments" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
<Version>1.0.0</Version>
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>