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.unoconfig
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.unoconfig
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Fuse.Bin: bin/$(Configuration)
Fuse.Components: components
Fuse.Templates: templates
Fuse.Simulator: src/simulator/main/obj/Fuse.Simulator.dll
if MAC {
Fuse.Exe: bin/$(Configuration)/fuse
Fuse.CodeAssistance: bin/$(Configuration)/fuse-lang
Fuse.LogServer: bin/$(Configuration)/fuse-logserver
Fuse.Studio: "bin/$(Configuration)/fuse X.app"
Fuse.Tray: "bin/$(Configuration)/fuse X (menu bar).app"
Fuse.UnoHost: bin/$(Configuration)/UnoHost.app
} else if WIN32 {
Fuse.Exe: bin/$(Configuration)/fuse.exe
Fuse.CodeAssistance: bin/$(Configuration)/fuse-lang.exe
Fuse.Studio: bin/$(Configuration)/fuse-studio.exe
Fuse.Tray: bin/$(Configuration)/fuse-tray.exe
Fuse.UnoHost: bin/$(Configuration)/unohost.exe
}
Packages.SourcePaths += [
src/simulator
src/preview
]
if WIN32 {
// Global Android Build Tools config (#92).
require `%PROGRAMDATA%\fuse X\.unoconfig`
// We've seen %PROGRAMDATA% being empty on some systems.
require `%SYSTEMDRIVE%\ProgramData\fuse X\.unoconfig`
// Local config should take precedence.
require ~/.unoconfig
}