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There are some basic assumptions to make (e.g. only check axis of first gamepad) and document.
I am too new to rust to know if consumers of the gampad crate can achieve something like this easily themselves (with funky closures?).
🙏 for the nicely documented crate.
The text was updated successfully, but these errors were encountered:
Assume a single player scenario. The application should support both keyboard/mouse and controller support.
To simplify control flow even when two controllers would be connected, I could imagine following API
There are some basic assumptions to make (e.g. only check axis of first gamepad) and document.
I am too new to rust to know if consumers of the gampad crate can achieve something like this easily themselves (with funky closures?).
🙏 for the nicely documented crate.
The text was updated successfully, but these errors were encountered: