Describe the bug
Not a real bug I guess.
If WorkTab is active and there is a siege a prefix causes large amounts of lag at a certan stage of the siege (when they placed the blueprints and do building stuff).
I could not find someone else reporting this... So it might be a fail on my side... But I tested it with different RW versions and different WorkTab versions.
Expected behavior
I do not expect anything but it would be nice if there would be no noticeable lag.
Steps to reproduce
- Load RW with at least WorkTab (Dubs Peformance Analyzer would be useful, too)
- Use the devMode to force a siegeRaid, use 10k raid points.
- Wait until the raid group is placing the blueprints and start building.
- Notice that the game stutters.
Other mods
Nope, can be recreated with Harmony+WorkTab
Output log
https://gist.github.com/3d2888ab874f08b65205c46de7b287ac
Save game
As only WorkTab is needed to recreate the lag I do not provide a savegame.
Screenshots
see below
Environment
Game
- 64 bits
- DRM free
- RimWorld 1.3.3200 rev726 or 1.3.3287

Describe the bug
Not a real bug I guess.
If WorkTab is active and there is a siege a prefix causes large amounts of lag at a certan stage of the siege (when they placed the blueprints and do building stuff).
I could not find someone else reporting this... So it might be a fail on my side... But I tested it with different RW versions and different WorkTab versions.
Expected behavior
I do not expect anything but it would be nice if there would be no noticeable lag.
Steps to reproduce
Other mods
Nope, can be recreated with Harmony+WorkTab
Output log
https://gist.github.com/3d2888ab874f08b65205c46de7b287ac
Save game
As only WorkTab is needed to recreate the lag I do not provide a savegame.
Screenshots
see below
Environment
Game