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chore(release): Publish packages (#3757)
Prepared all packages to be released to pub.dev --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Lukas Klingsbo <[email protected]>
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.github/.cspell/flame_dictionary.txt

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padracing # A pad racing game by BlueFire https://github.com/flame-engine/flame/tree/main/examples/games/padracing
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Prosser # A character from the book The Hitchhiker's Guide to the Galaxy
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riverpod # A state management library for Flutter https://github.com/rrousselGit/riverpod
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skel # Extension for skeleton files from Spine https://en.esotericsoftware.com/spine-in-depth
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spineboy # Name of a famous character used as an example for Spine https://en.esotericsoftware.com/spine-examples-spineboy
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spineboys # Plural of spineboy
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Spritecow # A handy tool for locating sprites within a spritesheet http://www.spritecow.com/

.github/.cspell/gamedev_dictionary.txt

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# general development-adjacent terms and expressions
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AABB # axis aligned bounding box
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abelian # Abelian Group, also known as commutative group
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antialiasing # set of techniques to combat the problems of aliasing
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ARGB # alpha red green blue
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arities # plural of arity
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backgrounded # moving the app to the background

CHANGELOG.md

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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## 2025-10-29
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### Changes
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---
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Packages with breaking changes:
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- There are no breaking changes in this release.
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Packages with other changes:
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- [`behavior_tree` - `v0.1.4`](#behavior_tree---v014)
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- [`flame_sprite_fusion` - `v0.2.2`](#flame_sprite_fusion---v022)
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---
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#### `behavior_tree` - `v0.1.4`
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- **CHORE**: Bump dependencies.
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#### `flame_sprite_fusion` - `v0.2.2`
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- **FEAT**: Add `getLayerByName` to `SpriteFusionTilemapData` ([#3755](https://github.com/flame-engine/flame/issues/3755)). ([9a6ca27b](https://github.com/flame-engine/flame/commit/9a6ca27b42715c0b9ae52885ab8c94bed3819c11))
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## 2025-10-22
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### Changes

packages/flame_behavior_tree/behavior_tree/CHANGELOG.md

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## 0.1.4
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- **CHORE**: Bump dependencies
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## 0.1.3+2
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- **DOCS**: Fix workflow status badge paths ([#3517](https://github.com/flame-engine/flame/issues/3517)). ([149f16fe](https://github.com/flame-engine/flame/commit/149f16fe29f1fb14b3612964b2226c9c5c7daf95))

packages/flame_behavior_tree/behavior_tree/pubspec.yaml

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name: behavior_tree
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resolution: workspace
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description: A behavior tree implementation written in Dart. This package is designed to be used for implementing AI in games.
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version: 0.1.3+2
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version: 0.1.4
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repository: https://github.com/flame-engine/flame/tree/main/packages/flame_behavior_tree/behavior_tree
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funding:
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- https://opencollective.com/blue-fire

packages/flame_sprite_fusion/CHANGELOG.md

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## 0.2.2
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- **FEAT**: Add `getLayerByName` to `SpriteFusionTilemapData` ([#3755](https://github.com/flame-engine/flame/issues/3755)). ([9a6ca27b](https://github.com/flame-engine/flame/commit/9a6ca27b42715c0b9ae52885ab8c94bed3819c11))
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## 0.2.1
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- **FEAT**: Add `hasAttribute` and `getAttribute` methods for `SpriteFusionTileData` ([#3751](https://github.com/flame-engine/flame/issues/3751)). ([17aeb93b](https://github.com/flame-engine/flame/commit/17aeb93b6f0e1bab11f6e237446811824e512b77))

packages/flame_sprite_fusion/example/pubspec.yaml

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dependencies:
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flame: ^1.33.0
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flame_sprite_fusion: ^0.2.1
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flame_sprite_fusion: ^0.2.2
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flutter:
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sdk: flutter
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packages/flame_sprite_fusion/pubspec.yaml

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name: flame_sprite_fusion
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resolution: workspace
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description: "Sprite Fusion support for the Flame game engine. This package parses and renders tilemaps exported from Sprite Fusion tool."
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version: 0.2.1
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version: 0.2.2
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homepage: https://github.com/flame-engine/flame/tree/main/packages/flame_sprite_fusion
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funding:
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- https://opencollective.com/blue-fire

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