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5 | 5 | * a dropdown built from the members observed in the save. |
6 | 6 | */ |
7 | 7 | export const KNOWN_ENUMS: Record<string, string[]> = { |
8 | | - // Member lists extracted from the game's reflection data. |
| 8 | + // Member lists union'd from the game's reflection data and observed across real |
| 9 | + // saves (including a 100%-completion save). Conservative — only members we've |
| 10 | + // actually seen used, plus the canonical Locked default for "state" enums where |
| 11 | + // it's the obvious starting point. |
| 12 | + |
9 | 13 | EDifficultySetting: ["Normal", "Medium", "Hard"], |
10 | | - ETtChallengeGameProgressState: ["Locked", "Unlocked", "Completed", "Rewarded"], |
| 14 | + |
| 15 | + // Collectible / progress states |
11 | 16 | ETtGameProgressUnlock: ["Locked", "Unlocked", "Collected"], |
| 17 | + ETtGameProgressState: ["Locked", "StartedOrUnlocked", "Complete"], |
| 18 | + ETtCollectableGameProgressState: ["Locked", "Unlocked", "Collected", "Consumed"], |
| 19 | + |
| 20 | + // Missions / objectives |
12 | 21 | ETtMissionGameProgress: ["Locked", "Unlocked", "InProgress", "Complete"], |
13 | 22 | ETtObjectivesNodeGameProgress: ["Locked", "InProgress", "Complete"], |
| 23 | + |
| 24 | + // Challenges / minigames |
| 25 | + ETtChallengeGameProgressState: ["Locked", "Unlocked", "Completed", "Rewarded"], |
| 26 | + ETtChallengeMinigameGameProgressState: ["Locked", "Unlocked", "CompletedGold"], |
| 27 | + |
| 28 | + // Shops / upgrades / customization |
| 29 | + EShopGameProgressState: ["Locked", "Unlocked", "Visited"], |
| 30 | + EDinnerUpgradeGameProgressState: ["Locked", "Unlocked", "Purchased"], |
| 31 | + ETtAreaCustomizationItemGameProgressState: ["Locked", "Unlocked", "Purchased"], |
| 32 | + |
| 33 | + // Characters / purple studs |
| 34 | + EDinnerCharacterGameProgressState: ["Locked", "Unlocked", "Viewed"], |
| 35 | + EPurpleStudGameProgressState: ["Locked", "Unlocked", "Collected"], |
| 36 | + |
| 37 | + // System / metadata |
14 | 38 | ETtPlayGoInstallState: ["Unknown", "InitialChunkOnly", "Complete"], |
15 | 39 | ETtSaveGameVersion: ["NoVersion", "Initial", "LatestVersion", "UnknownVersion", "VersionCount"], |
16 | 40 | ETtSaveSlotValidationState: ["Unknown", "Validated", "Invalidated"], |
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