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Turn bitcode off in the testapp builder (#533)
* Disable Bitcode * Update XcodeCapabilities.cs * Update unity_ios.cmake
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scripts/gha/integration_testing/XcodeCapabilities.cs

Lines changed: 14 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -82,8 +82,10 @@ public static void OnPostprocessBuild (BuildTarget buildTarget, string path)
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if (path.Contains("FirebaseAuth")) {
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MakeChangesForAuth(tempProject, path, targetId);
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}
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// Bitcode is unnecessary, as we are not submitting these to the Apple store.
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// Bitcode is being deprecated by xcode, but Unity defaults to it on, so turn it off.
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tempProject.SetBuildProperty(targetId, "ENABLE_BITCODE", "NO");
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string unityFrameworkTargetId = GetUnityFrameworkTargetGuid(tempProject);
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tempProject.SetBuildProperty(unityFrameworkTargetId, "ENABLE_BITCODE", "NO");
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File.WriteAllText(projectPath, tempProject.WriteToString());
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}
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@@ -158,5 +160,16 @@ static string GetMainTargetGUID(object pbxProjectObj) {
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return pbxProject.TargetGuidByName(PBXProject.GetUnityTargetName());
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#endif
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}
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static string GetUnityFrameworkTargetGuid(object pbxProjectObj) {
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var pbxProject = (PBXProject)pbxProjectObj;
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// In 2019.3 Unity changed this API without an automated update path via the api-updater.
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// There doesn't seem to be a clean version-independent way to handle this logic.
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#if UNITY_2019_3_OR_NEWER
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return pbxProject.GetUnityFrameworkTargetGuid();
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#else
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return pbxProject.TargetGuidByName("UnityFramework");
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#endif
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}
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}
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#endif

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