From b93c8c54b99b77deccd091a8c05ed97aecbf22a6 Mon Sep 17 00:00:00 2001 From: Kevin Bloch Date: Wed, 30 Apr 2025 19:01:17 +0200 Subject: [PATCH 1/2] Add the track's about doc --- docs/ABOUT.md | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/docs/ABOUT.md b/docs/ABOUT.md index 9864ed0..4b9d6b9 100644 --- a/docs/ABOUT.md +++ b/docs/ABOUT.md @@ -1,14 +1,7 @@ # About - +If you're curious why Godot created their own language, you can read more at [What were the motivations behind creating GDScript?](https://docs.godotengine.org/en/stable/about/faq.html#what-were-the-motivations-behind-creating-gdscript). \ No newline at end of file From 41686d46690d21d2c8baa7252cf137cf39758f7f Mon Sep 17 00:00:00 2001 From: Kevin Bloch Date: Thu, 1 May 2025 12:38:00 +0200 Subject: [PATCH 2/2] Follow inline ref and one-sentence-per-line conventions --- docs/ABOUT.md | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/docs/ABOUT.md b/docs/ABOUT.md index 4b9d6b9..7ef490a 100644 --- a/docs/ABOUT.md +++ b/docs/ABOUT.md @@ -1,7 +1,13 @@ # About -GDScript is a gradually typed, object-oriented, imperative scripting language created for (and is generally used only with) [Godot Engine](https://godotengine.org/), an open-source 2D and 3D game engine and IDE. As such, it's heavily optimized around Godot's scene-based architecture, and has native support for data types like +GDScript is a gradually typed, object-oriented, imperative scripting language created for (and is generally used only with) [Godot Engine][godot-engine], an open-source 2D and 3D game engine and IDE. +As such, it's heavily optimized around Godot's scene-based architecture, and has native support for data types like -Since GDScript shares a number with popular languages (for example, its syntax resembles Python), learning GDScript can be a fun gateway to both Godot game programming and to learning other programming languages. If you're already interested in Godot and not sure which of its supported languages to learn, you might be interested to read [What is GDScript and why should I use it?](https://docs.godotengine.org/en/stable/about/faq.html#what-is-gdscript-and-why-should-i-use-it). +Since GDScript shares a number with popular languages (for example, its syntax resembles Python), learning GDScript can be a fun gateway to both Godot game programming and to learning other programming languages. +If you're already interested in Godot and not sure which of its supported languages to learn, you might be interested to read [What is GDScript and why should I use it?][why-use-gdscript]. -If you're curious why Godot created their own language, you can read more at [What were the motivations behind creating GDScript?](https://docs.godotengine.org/en/stable/about/faq.html#what-were-the-motivations-behind-creating-gdscript). \ No newline at end of file +If you're curious why Godot created their own language, you can read more at [What were the motivations behind creating GDScript?][why-create-gdscript]. + +[godot-engine]: https://godotengine.org/ +[why-use-gdscript]: https://docs.godotengine.org/en/stable/about/faq.html#what-is-gdscript-and-why-should-i-use-it +[why-create-gdscript]: https://docs.godotengine.org/en/stable/about/faq.html#what-were-the-motivations-behind-creating-gdscript \ No newline at end of file