From f34078cc695f677fb5efe33d232d522e31dfc33a Mon Sep 17 00:00:00 2001 From: Erik Onarheim Date: Fri, 6 Sep 2024 11:32:14 -0500 Subject: [PATCH] docs: Attempt to bump Material results --- site/docs/04-graphics/{4.2-material.mdx => 04.2-material.mdx} | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) rename site/docs/04-graphics/{4.2-material.mdx => 04.2-material.mdx} (99%) diff --git a/site/docs/04-graphics/4.2-material.mdx b/site/docs/04-graphics/04.2-material.mdx similarity index 99% rename from site/docs/04-graphics/4.2-material.mdx rename to site/docs/04-graphics/04.2-material.mdx index c2530b53e..bce81a328 100644 --- a/site/docs/04-graphics/4.2-material.mdx +++ b/site/docs/04-graphics/04.2-material.mdx @@ -1,5 +1,5 @@ --- -title: Materials +title: Materials (Custom Shaders) slug: /materials section: Graphics --- @@ -24,7 +24,7 @@ Materials are only supported in WebGL mode, this is the default mode for Excalib ::: -## Creating Materials +## Creating Material Shaders We recommend using the [[ExcaliburGraphicsContext.createMaterial]] method to create materials.