diff --git a/CHANGELOG.md b/CHANGELOG.md index 72c06f8c9..e13ce7827 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,37 @@ This project adheres to [Semantic Versioning](http://semver.org/). ## [Unreleased] +## Breaking Changes + +- + +### Deprecated + +- + +### Added + +- + +### Fixed + +- + +### Updates + +- + +### Changed + +- + + + + + + +## [0.25.2] - 2022-01-21 + ### Breaking Changes - `ex.Util.extend()` is removed, modern js spread operator `{...someobject, ...someotherobject}` handles this better. @@ -101,11 +132,7 @@ This project adheres to [Semantic Versioning](http://semver.org/). * Event types (up, down, move, etc) now all exist in 2 types `ex.Input.PointerEvent` and `ex.Input.WheelEvent` * The `stopPropagation()` method used to cancel further dispatches has been renamed to `cancel()` to match other events API. * Events no longer have a reference to the `pointer` but now have all of the same information that was availabe on the pointer `worldPos`, `screenPos`, `pagePos` -- - - - ## [0.25.1] - 2021-11-05 diff --git a/package.json b/package.json index cd00a08ee..54aa97f7e 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "excalibur", "sideEffects": false, - "version": "0.25.1", + "version": "0.25.2", "exNextVersion": "0.26.0", "description": "Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.", "author": "https://github.com/excaliburjs/Excalibur/graphs/contributors",