From ecf17b6cfcf4a86715138844055838e9b93c39b3 Mon Sep 17 00:00:00 2001 From: Erik Onarheim Date: Thu, 18 Jan 2024 09:28:59 -0600 Subject: [PATCH] docs: fix links --- README.md | 2 +- .../2015-06-04-excalibur-0-5-0-release.md | 2 +- .../2021-10-03-excalibur-0-25-0-released.md | 2 +- site/docs/00-your-first-game.mdx | 2 +- site/docs/01-getting-started/01-installation.mdx | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 0a4727ddf..0a75de8b1 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ Our user documentation is at https://excaliburjs.com/docs (and you can contribut # API Reference -Visit the [API Reference](https://excaliburjs.com/docs/api/edge) section for fully-annotated documentation of the API. +Visit the [API Reference](https://excaliburjs.com/docs/) section for fully-annotated documentation of the API. # Questions diff --git a/site/blog/2015-06-04-excalibur-0-5-0-release/2015-06-04-excalibur-0-5-0-release.md b/site/blog/2015-06-04-excalibur-0-5-0-release/2015-06-04-excalibur-0-5-0-release.md index 859617526..41c645a1c 100644 --- a/site/blog/2015-06-04-excalibur-0-5-0-release/2015-06-04-excalibur-0-5-0-release.md +++ b/site/blog/2015-06-04-excalibur-0-5-0-release/2015-06-04-excalibur-0-5-0-release.md @@ -33,6 +33,6 @@ There are also a number of improvements and bug fixes to make Excalibur faster a Releases are also available in Bower and NuGet; please reference the [installation guide](https://excaliburjs.com/docs/install.html) for more information. If you’re brand new, welcome! Check out the [Getting Started guide](https://excaliburjs.com/docs/quickstart.html) to start working with Excalibur. -The [main Excalibur branch](https://github.com/excaliburjs/Excalibur) is constantly being improved by the team. If you crave living on the edge, reference the [edge documentation](https://excaliburjs.com/docs/api/edge/modules/ex.html) to keep up with what we’re working on. It is automatically updated with every commit. +The [main Excalibur branch](https://github.com/excaliburjs/Excalibur) is constantly being improved by the team. If you crave living on the edge, reference the [edge documentation](https://excaliburjs.com/docs/) to keep up with what we’re working on. It is automatically updated with every commit. If you’ve used Excalibur for a project, please send it our way so we can consider showcasing it on the website! diff --git a/site/blog/2021-10-03-excalibur-0-25-0-released/2021-10-03-excalibur-0-25-0-released.md b/site/blog/2021-10-03-excalibur-0-25-0-released/2021-10-03-excalibur-0-25-0-released.md index 65ff0ca12..8eb8d9059 100644 --- a/site/blog/2021-10-03-excalibur-0-25-0-released/2021-10-03-excalibur-0-25-0-released.md +++ b/site/blog/2021-10-03-excalibur-0-25-0-released/2021-10-03-excalibur-0-25-0-released.md @@ -135,7 +135,7 @@ The `Capsule` collider is a useful geometry tool for making games with ramps or ![an image of two green circles connected on each outer side by two green lines. the structure is standing on a platform](./excalibur-0-25-0-release-capsule-collider.png) -`CollisionGroup`s allow more granular control over what collides above and beyond [collision type](https://excaliburjs.com/docs/api/edge/enums/CollisionType.html). Collsion groups allow you to create named groups of colliders like "player", "npc", or "enemy". With these groups, you can specify that players and enemies collide, player and npcs don't collide, and that npcs and enemies don't collide without needing to implement that logic in a collision event handler. +`CollisionGroup`s allow more granular control over what collides above and beyond [collision type](https://excaliburjs.com/api/enum/CollisionType/). Collsion groups allow you to create named groups of colliders like "player", "npc", or "enemy". With these groups, you can specify that players and enemies collide, player and npcs don't collide, and that npcs and enemies don't collide without needing to implement that logic in a collision event handler. ```typescript // Create a group for each distinct category of "collidable" in your game diff --git a/site/docs/00-your-first-game.mdx b/site/docs/00-your-first-game.mdx index eaa1f3d3e..603c4b062 100644 --- a/site/docs/00-your-first-game.mdx +++ b/site/docs/00-your-first-game.mdx @@ -368,7 +368,7 @@ Some things you could do on your own to take this sample further * Make the ball ricochet differently depending where the paddle hits it -It's time to [get introduced](/docs/engine) to the Engine for more examples. Once you're ready, you can browse the [API Reference](/docs/api/edge). +It's time to [get introduced](/docs/engine) to the Engine for more examples. Once you're ready, you can browse the [API Reference](/docs).