diff --git a/site/docs/00-tutorial/03-step-bird-and-ground.mdx b/site/docs/00-tutorial/03-step-bird-and-ground.mdx index 6f17db2c2..86ee0431c 100644 --- a/site/docs/00-tutorial/03-step-bird-and-ground.mdx +++ b/site/docs/00-tutorial/03-step-bird-and-ground.mdx @@ -40,7 +40,7 @@ export class Ground extends ex.Actor { We can make our `Bird` move by giving it some acceleration in `onInitialize`, it is generally recommended to initialize state in `onInitialize`. It makes testing easier and defers initialization until excalibur primitives are available. `onInitialize` is called once before the first update of the `Actor`. -*BTW n Excalibur the positive y axis points down!* +*BTW in Excalibur the positive y axis points down!* ```typescript // bird.ts