diff --git a/CHANGELOG.md b/CHANGELOG.md index 97f775ede..3e898dbdc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -148,6 +148,7 @@ This project adheres to [Semantic Versioning](http://semver.org/). ### Changed +- Changed the default `ex.PointerComponent.useGraphicsBounds = true`, users expect this to just work by default. - Changed a rough edge in the `ex.Material` API, if a material was created with a constructor it was lazily initialized. However this causes confusion because now the two ways of creating a material behave differently (the shader is not available immediately on the lazy version). Now `ex.Material` requires the GL graphics context to make sure it always works the same. diff --git a/src/engine/Input/PointerComponent.ts b/src/engine/Input/PointerComponent.ts index 0c0bce7d6..728fd0fb9 100644 --- a/src/engine/Input/PointerComponent.ts +++ b/src/engine/Input/PointerComponent.ts @@ -18,7 +18,7 @@ export class PointerComponent extends Component { public useColliderShape = true; /** * Use any existing Graphics component bounds for pointers. This is useful if you want the axis aligned - * bounds around the graphic to trigger pointer events. Default is `false`. + * bounds around the graphic to trigger pointer events. Default is `true`. */ - public useGraphicsBounds = false; + public useGraphicsBounds = true; } \ No newline at end of file