From 4e7dc288961afc09279d9adb70a53fecfb90d32e Mon Sep 17 00:00:00 2001 From: Erik Onarheim Date: Mon, 12 Feb 2024 19:06:41 -0600 Subject: [PATCH] docs: Update broken link --- site/docs/10-physics/08-collision-groups.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/docs/10-physics/08-collision-groups.mdx b/site/docs/10-physics/08-collision-groups.mdx index 372b846c6..464292eaf 100644 --- a/site/docs/10-physics/08-collision-groups.mdx +++ b/site/docs/10-physics/08-collision-groups.mdx @@ -20,7 +20,7 @@ The rules of our game: ![Example image of our rules](collision-filtering.jpg) -Additional info: see Aurelien's [post](https://www.aurelienribon.com/post/2011-07-box2d-tutorial-collision-filtering) on the subject of collision filtering as it applies to other libraries. +Additional info: see Box2D [collision filtering tutorial](https://www.iforce2d.net/b2dtut/collision-filtering), this is modeled after their approach. See Box2D [filter reference](https://box2d.org/documentation/structb2_filter.html) ## How Collision Groups Work