From 24e4a376f5db617f56f3af31c21250cf4176647c Mon Sep 17 00:00:00 2001 From: isokissa Date: Mon, 25 Nov 2024 15:53:58 +0200 Subject: [PATCH] docs: Correct small typo (#3286) --- site/docs/07-actions/06.3-actions-rotate.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/docs/07-actions/06.3-actions-rotate.mdx b/site/docs/07-actions/06.3-actions-rotate.mdx index 8a1ab23c8..121b88e4b 100644 --- a/site/docs/07-actions/06.3-actions-rotate.mdx +++ b/site/docs/07-actions/06.3-actions-rotate.mdx @@ -44,4 +44,4 @@ Excalibur offers a choice in how an Actor rotates to a target angle. - [[RotationType.Clockwise]] will always take the clockwise direction regardless of the starting and ending angle. -- [[RotationType.CounterClockwise] will always take the counterclockwise direction regardless of the starting and ending angle. +- [[RotationType.CounterClockwise]] will always take the counterclockwise direction regardless of the starting and ending angle.