From 0cdfd1580ba37f7f95d0d082a44817c2f12df34f Mon Sep 17 00:00:00 2001 From: Moses Maximino Cosme II <50815816+mosesintech@users.noreply.github.com> Date: Wed, 16 Oct 2024 15:46:35 -0500 Subject: [PATCH] docs: fix Typo in Documentation: 15-tiled-plugin (#3246) * fix link typo in 02-conventions.mdx * Fix missing word typo in 06.1-actions.mdx * Fix typo in docs: 15-tiled-plugin --- site/docs/13-plugins/15-tiled-plugin.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/docs/13-plugins/15-tiled-plugin.mdx b/site/docs/13-plugins/15-tiled-plugin.mdx index b0f5a5346..90a65d2ed 100644 --- a/site/docs/13-plugins/15-tiled-plugin.mdx +++ b/site/docs/13-plugins/15-tiled-plugin.mdx @@ -102,7 +102,7 @@ The way that the plugin represents multiple tile layers in Tiled is by creating ### Solid Layers -You an mark a layer solid by setting the special custom boolean property `solid = true` on the tile layer. This will indicate to the plugin that any space with a non-zero Tile gid should be treated as a solid rectangle. +You can mark a layer solid by setting the special custom boolean property `solid = true` on the tile layer. This will indicate to the plugin that any space with a non-zero Tile gid should be treated as a solid rectangle. However sometimes you need more than just solid rectangles, so the plugin also supports custom colliders setup on tiles in tilesets (read more about tilesets below).