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LifeLost.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using static Devcade.Input;
namespace BrickBreaker
{
/// <summary>
/// Manages the game while it is in the life lost state
/// </summary>
public class LifeLost : State
{
/// <summary>
/// Sets up a menu object with useful variables
/// </summary>
/// <param name="sb">Spritebatch object</param>
/// <param name="graphics">Graphics manager</param>
/// <param name="game">Game1 class object</param>
/// <param name="notoSansCabinet">NotoSans font, size 48</param>
/// <param name="notoSansCabinetSmall">NotoSans font, size 36</param>
/// <param name="notoSans">NotoSans font, size 20</param>
/// <param name="notoSansSmall">NotoSans font, size 16</param>
/// <param name="paytoneOneCabinet">PaytoneOne font, size 72</param>
/// <param name="paytoneOne">PaytoneOne font, size 36</param>
/// <param name="redButton">Texture of the red button on the cabinet</param>
/// <param name="blueButton">Texture of the blue button on the cabinet</param>
/// <param name="greenButton">Texture of the green button on the cabinet</param>
/// <param name="whiteButton">Texture of the white button on the cabinet</param>
public LifeLost(SpriteBatch sb,
GraphicsDevice graphics,
Game1 game,
SpriteFont notoSansCabinet,
SpriteFont notoSansCabinetSmall,
SpriteFont notoSans,
SpriteFont notoSansSmall,
SpriteFont paytoneOneCabinet,
SpriteFont paytoneOne,
Texture2D redButton,
Texture2D blueButton,
Texture2D greenButton,
Texture2D whiteButton)
: base(sb,
graphics,
game,
notoSansCabinet,
notoSansCabinetSmall,
notoSans,
notoSansSmall,
paytoneOneCabinet,
paytoneOne,
redButton,
blueButton,
greenButton,
whiteButton)
{
PaytoneOneCabinet = paytoneOneCabinet;
PaytoneOne = paytoneOne;
NotoSansCabinet = notoSansCabinet;
NotoSansCabinetSmall = notoSansCabinetSmall;
NotoSans = notoSans;
NotoSansSmall = notoSansSmall;
SB = sb;
Graphics = graphics;
Game = game;
Window = Graphics.Viewport.Bounds;
RedButton = redButton;
BlueButton = blueButton;
GreenButton = greenButton;
WhiteButton = whiteButton;
}
/// <summary>
/// Checks for input to continue the game
/// </summary>
public void UpdateLifeLost()
{
if (Keyboard.GetState().IsKeyDown(Keys.Space) ||
GetButtonDown(1, ArcadeButtons.A1) ||
GetButtonDown(2, ArcadeButtons.A1))
{
Game.ResetPaddle();
Game.ResetBall();
Game.currState = GameState.Playing;
}
}
/// <summary>
/// Draws the contents of the life lost screen
/// </summary>
public void DrawLifeLost()
{
#if DEBUG
SB.DrawString(
PaytoneOne,
"Life Lost!",
new Vector2(
Window.Center.X - PaytoneOne.MeasureString("Life Lost!").X / 2,
Window.Center.Y - PaytoneOne.MeasureString("Life Lost!").Y / 2 - 100),
Color.White);
SB.Draw(
RedButton,
new Rectangle(
(int)(Window.Center.X - NotoSans.MeasureString("Continue").X / 2 - 45),
(int)(Window.Center.Y + NotoSans.MeasureString("Continue").Y / 2 + 25),
75,
75),
Color.White);
SB.DrawString(
NotoSans,
"Continue",
new Vector2(
Window.Center.X - NotoSans.MeasureString("Continue").X / 2 + 45,
Window.Center.Y + NotoSans.MeasureString("Continue").Y / 2 + 45),
Color.White);
#else
SB.DrawString(
PaytoneOneCabinet,
"Life Lost!",
new Vector2(
Window.Center.X - PaytoneOneCabinet.MeasureString("Life Lost!").X / 2,
Window.Center.Y - PaytoneOneCabinet.MeasureString("Life Lost!").Y / 2 - 200),
Color.White);
SB.Draw(
RedButton,
new Rectangle(
(int)(Window.Center.X - NotoSansCabinet.MeasureString("Continue").X / 2 - 60),
(int)(Window.Center.Y + NotoSansCabinet.MeasureString("Continue").Y / 2 + 25),
100,
100),
Color.White);
SB.DrawString(
NotoSansCabinet,
"Continue",
new Vector2(
Window.Center.X - NotoSansCabinet.MeasureString("Continue").X / 2 + 60,
Window.Center.Y + NotoSansCabinet.MeasureString("Continue").Y / 2 + 30),
Color.White);
#endif
}
}
}