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Copy pathPathOfBuilding-force-disable-devmode.patch
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PathOfBuilding-force-disable-devmode.patch
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diff --git a/src/Launch.lua b/src/Launch.lua
index 0673314..39800ae 100644
--- a/src/Launch.lua
+++ b/src/Launch.lua
@@ -51,7 +51,7 @@ function launch:OnInit()
if localManXML and not self.versionBranch and not self.versionPlatform then
-- Looks like a remote manifest, so we're probably running from a repository
-- Enable dev mode to disable updates and set user path to be the script path
- self.devMode = true
+ self.devMode = false
end
RenderInit()
ConPrintf("Loading main script...")
@@ -286,6 +286,8 @@ function launch:ApplyUpdate(mode)
end
function launch:CheckForUpdate(inBackground)
+ return
+ --[[
if self.updateCheckRunning then
return
end
@@ -302,6 +304,7 @@ function launch:CheckForUpdate(inBackground)
self.updateCheckRunning = true
end
update:close()
+ --]]
end
function launch:ShowPrompt(r, g, b, str, func)
diff --git a/src/Modules/Main.lua b/src/Modules/Main.lua
index 1af88e0..683fc33 100644
--- a/src/Modules/Main.lua
+++ b/src/Modules/Main.lua
@@ -42,7 +42,7 @@ function main:Init()
self.modes["LIST"] = LoadModule("Modules/BuildList")
self.modes["BUILD"] = LoadModule("Modules/Build")
- if launch.devMode or (GetScriptPath() == GetRuntimePath() and not launch.installedMode) then
+ if launch.devMode and (GetScriptPath() == GetRuntimePath() and not launch.installedMode) then
-- If running in dev mode or standalone mode, put user data in the script path
self.userPath = GetScriptPath().."/"
else