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Merge pull request #28 from erkerkiii/nuget/cs-project-update
Nuget Version Update
2 parents c3dea12 + d89c001 commit ee79bca

6 files changed

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Gum.Composer/Gum.Composer.csproj

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<PropertyGroup>
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<TargetFrameworks>netstandard2.1;net5.0;net7.0;net472</TargetFrameworks>
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<Version>1.0.20</Version>
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<Version>1.0.23</Version>
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<Title>Gum.Composer</Title>
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<Authors>S. Emre Fıstıkcıoğlu, Semih Çelek, A. Alp Atabey, Mehmet Bütün</Authors>
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<Description>Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.</Description>
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<RepositoryUrl>https://github.com/erkerkiii/gum</RepositoryUrl>
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<RepositoryType>Open Source</RepositoryType>
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<PackageTags>unity, unity3D, composition, observer networking csharp unity unity3d observer-pattern unity3d-plugin csharp-library pooling object-pooling</PackageTags>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<ItemGroup>

Gum.Core/Gum.Core.csproj

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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Version>1.0.20</Version>
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<Version>1.0.23</Version>
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<Title>Gum.Core</Title>
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<Authors>S. Emre Fıstıkcıoğlu, Semih Çelek, A. Alp Atabey, Mehmet Bütün</Authors>
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<Description>Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.</Description>
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<RepositoryUrl>https://github.com/erkerkiii/gum</RepositoryUrl>
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<RepositoryType>Open Source</RepositoryType>
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<PackageTags>unity, unity3D, composition, observer networking csharp unity unity3d observer-pattern unity3d-plugin csharp-library pooling object-pooling</PackageTags>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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</Project>

Gum.Pooling/Gum.Pooling.csproj

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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Version>1.0.20</Version>
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<Version>1.0.23</Version>
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<Title>Gum.Pooling</Title>
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<Authors>S. Emre Fıstıkcıoğlu, Semih Çelek, A. Alp Atabey, Mehmet Bütün</Authors>
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<Description>Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.</Description>
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<RepositoryUrl>https://github.com/erkerkiii/gum</RepositoryUrl>
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<RepositoryType>Open Source</RepositoryType>
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<PackageTags>unity, unity3D, composition, observer networking csharp unity unity3d observer-pattern unity3d-plugin csharp-library pooling object-pooling</PackageTags>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<ItemGroup>

Gum.Sandbox/Gum.Sandbox.csproj

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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Version>1.0.20</Version>
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<Version>1.0.23</Version>
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<Title>Gum.Sandbox</Title>
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<Authors>S. Emre Fıstıkcıoğlu, Semih Çelek, A. Alp Atabey, Mehmet Bütün</Authors>
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<Description>Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.</Description>
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<RepositoryType>Open Source</RepositoryType>
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<PackageTags>unity, unity3D, composition, observer networking csharp unity unity3d observer-pattern unity3d-plugin csharp-library pooling object-pooling</PackageTags>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<ItemGroup>

Gum.Signal/Gum.Signal.csproj

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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Version>1.0.20</Version>
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<Version>1.0.23</Version>
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<Title>Gum.Signal</Title>
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<Authors>S. Emre Fıstıkcıoğlu, Semih Çelek, A. Alp Atabey, Mehmet Bütün</Authors>
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<Description>Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.</Description>
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<RepositoryUrl>https://github.com/erkerkiii/gum</RepositoryUrl>
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<RepositoryType>Open Source</RepositoryType>
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<PackageTags>unity, unity3D, composition, observer networking csharp unity unity3d observer-pattern unity3d-plugin csharp-library pooling object-pooling</PackageTags>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<ItemGroup>

Gum.WebRequest/Gum.WebRequest.csproj

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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Version>1.0.20</Version>
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<Version>1.0.23</Version>
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<Title>Gum.WebRequest</Title>
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<Authors>S. Emre Fıstıkcıoğlu, Semih Çelek, A. Alp Atabey, Mehmet Bütün</Authors>
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<Description>Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.</Description>
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<RepositoryUrl>https://github.com/erkerkiii/gum</RepositoryUrl>
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<RepositoryType>Open Source</RepositoryType>
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<PackageTags>unity, unity3D, composition, observer networking csharp unity unity3d observer-pattern unity3d-plugin csharp-library pooling object-pooling</PackageTags>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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</Project>

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