diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 00000000..b58b603f
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,5 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Editor-based HTTP Client requests
+/httpRequests/
diff --git a/.idea/THREE.js-PathTracing-Renderer.iml b/.idea/THREE.js-PathTracing-Renderer.iml
new file mode 100644
index 00000000..24643cc3
--- /dev/null
+++ b/.idea/THREE.js-PathTracing-Renderer.iml
@@ -0,0 +1,12 @@
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 00000000..f8248a28
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 00000000..35eb1ddf
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Arctic_Circle.html b/Arctic_Circle.html
index 0b12d8f9..e747b480 100644
--- a/Arctic_Circle.html
+++ b/Arctic_Circle.html
@@ -5,6 +5,8 @@
+
+
diff --git a/BVH_Animated_Model.html b/BVH_Animated_Model.html
index d153b843..c1292f18 100644
--- a/BVH_Animated_Model.html
+++ b/BVH_Animated_Model.html
@@ -6,6 +6,8 @@
+
+
diff --git a/BVH_Model_Instancing.html b/BVH_Model_Instancing.html
index 75c0a6ca..10fa880b 100644
--- a/BVH_Model_Instancing.html
+++ b/BVH_Model_Instancing.html
@@ -6,6 +6,8 @@
+
+
diff --git a/BVH_Point_Light_Source.html b/BVH_Point_Light_Source.html
index 5cd2f64f..73a7edc8 100644
--- a/BVH_Point_Light_Source.html
+++ b/BVH_Point_Light_Source.html
@@ -6,6 +6,8 @@
+
+
diff --git a/BVH_Spot_Light_Source.html b/BVH_Spot_Light_Source.html
index 48a072c7..f988226b 100644
--- a/BVH_Spot_Light_Source.html
+++ b/BVH_Spot_Light_Source.html
@@ -6,6 +6,8 @@
+
+
diff --git a/BVH_Terrain.html b/BVH_Terrain.html
index 9624f12c..ec5e9331 100644
--- a/BVH_Terrain.html
+++ b/BVH_Terrain.html
@@ -6,6 +6,8 @@
+
+
diff --git a/BVH_Visualizer.html b/BVH_Visualizer.html
index 3a071712..e5794548 100644
--- a/BVH_Visualizer.html
+++ b/BVH_Visualizer.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Bi-Directional_Difficult_Lighting.html b/Bi-Directional_Difficult_Lighting.html
index 0b4092e9..ca82588b 100644
--- a/Bi-Directional_Difficult_Lighting.html
+++ b/Bi-Directional_Difficult_Lighting.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Bi-Directional_PathTracing.html b/Bi-Directional_PathTracing.html
index f0d25e6a..f22dfdcf 100644
--- a/Bi-Directional_PathTracing.html
+++ b/Bi-Directional_PathTracing.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Billiard_Table.html b/Billiard_Table.html
index 8be0f6aa..5c6e6163 100644
--- a/Billiard_Table.html
+++ b/Billiard_Table.html
@@ -5,6 +5,8 @@
+
+
diff --git a/CSG_Museum_1.html b/CSG_Museum_1.html
index 429bf859..875e373e 100644
--- a/CSG_Museum_1.html
+++ b/CSG_Museum_1.html
@@ -5,6 +5,8 @@
+
+
diff --git a/CSG_Museum_2.html b/CSG_Museum_2.html
index 3c2c9ebd..2fda5e37 100644
--- a/CSG_Museum_2.html
+++ b/CSG_Museum_2.html
@@ -5,6 +5,8 @@
+
+
diff --git a/CSG_Museum_3.html b/CSG_Museum_3.html
index 0c5432f8..71f6f0b8 100644
--- a/CSG_Museum_3.html
+++ b/CSG_Museum_3.html
@@ -5,6 +5,8 @@
+
+
diff --git a/CSG_Museum_4.html b/CSG_Museum_4.html
index 15e1645e..f7971a39 100644
--- a/CSG_Museum_4.html
+++ b/CSG_Museum_4.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Cheap_Torus.html b/Cheap_Torus.html
index b4a7450b..0e41c3ce 100644
--- a/Cheap_Torus.html
+++ b/Cheap_Torus.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Classic_Scene_Appel_ShadingMachineRenderingsOfSolids.html b/Classic_Scene_Appel_ShadingMachineRenderingsOfSolids.html
index 87e4ea7e..99f1605d 100644
--- a/Classic_Scene_Appel_ShadingMachineRenderingsOfSolids.html
+++ b/Classic_Scene_Appel_ShadingMachineRenderingsOfSolids.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Classic_Scene_Kajiya_TheRenderingEquation.html b/Classic_Scene_Kajiya_TheRenderingEquation.html
index 3a9f3aa7..b2233012 100644
--- a/Classic_Scene_Kajiya_TheRenderingEquation.html
+++ b/Classic_Scene_Kajiya_TheRenderingEquation.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Classic_Scene_Whitted_TheCompleatAngler.html b/Classic_Scene_Whitted_TheCompleatAngler.html
index 45b8285a..a93433f2 100644
--- a/Classic_Scene_Whitted_TheCompleatAngler.html
+++ b/Classic_Scene_Whitted_TheCompleatAngler.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Compare_Bi-Directional_Approach.html b/Compare_Bi-Directional_Approach.html
index 36898413..86714bb8 100644
--- a/Compare_Bi-Directional_Approach.html
+++ b/Compare_Bi-Directional_Approach.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Compare_Uni-Directional_Approach.html b/Compare_Uni-Directional_Approach.html
index e589cc35..0bc64445 100644
--- a/Compare_Uni-Directional_Approach.html
+++ b/Compare_Uni-Directional_Approach.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Constructive_Solid_Geometry_Viewer.html b/Constructive_Solid_Geometry_Viewer.html
index aa2b42e3..7f4e3258 100644
--- a/Constructive_Solid_Geometry_Viewer.html
+++ b/Constructive_Solid_Geometry_Viewer.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Convex_Polyhedra.html b/Convex_Polyhedra.html
index 9c7e4fba..f3f82d73 100644
--- a/Convex_Polyhedra.html
+++ b/Convex_Polyhedra.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Cornell_Box.html b/Cornell_Box.html
index 5c7b2d2e..0bd2e5ac 100644
--- a/Cornell_Box.html
+++ b/Cornell_Box.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Fractal3D.html b/Fractal3D.html
index 8bb048ae..af37d645 100644
--- a/Fractal3D.html
+++ b/Fractal3D.html
@@ -6,6 +6,8 @@
+
+
diff --git a/GLTF_Model_Viewer.html b/GLTF_Model_Viewer.html
index 53803ce6..cf543fc8 100644
--- a/GLTF_Model_Viewer.html
+++ b/GLTF_Model_Viewer.html
@@ -6,6 +6,8 @@
three.js PathTracing Renderer - glTF Viewer
+
+
diff --git a/GameEngine_PathTracer.html b/GameEngine_PathTracer.html
index baf8cd54..4f658ba8 100644
--- a/GameEngine_PathTracer.html
+++ b/GameEngine_PathTracer.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Geometry_Showcase.html b/Geometry_Showcase.html
index 5f9f7627..dfa84a22 100644
--- a/Geometry_Showcase.html
+++ b/Geometry_Showcase.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Grid_Acceleration.html b/Grid_Acceleration.html
index 99adb23f..11bd4f0c 100644
--- a/Grid_Acceleration.html
+++ b/Grid_Acceleration.html
@@ -5,6 +5,8 @@
+
+
diff --git a/HDRI_Environment.html b/HDRI_Environment.html
index 1911abeb..9e663966 100644
--- a/HDRI_Environment.html
+++ b/HDRI_Environment.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Invisible_Date.html b/Invisible_Date.html
index 4539c5e7..f970de9f 100644
--- a/Invisible_Date.html
+++ b/Invisible_Date.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Light_Shafts.html b/Light_Shafts.html
index 01620643..6958aa09 100644
--- a/Light_Shafts.html
+++ b/Light_Shafts.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Material_Roughness.html b/Material_Roughness.html
index 3709db63..f6316cac 100644
--- a/Material_Roughness.html
+++ b/Material_Roughness.html
@@ -5,6 +5,8 @@
+
+
diff --git a/MultiSPF_Dynamic_Scene.html b/MultiSPF_Dynamic_Scene.html
index 73b53a7f..a068795a 100644
--- a/MultiSPF_Dynamic_Scene.html
+++ b/MultiSPF_Dynamic_Scene.html
@@ -5,6 +5,8 @@
+
+
diff --git a/MultiSamples_Per_Frame.html b/MultiSamples_Per_Frame.html
index 528cd159..1a89122c 100644
--- a/MultiSamples_Per_Frame.html
+++ b/MultiSamples_Per_Frame.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Ocean_And_Sky_Rendering.html b/Ocean_And_Sky_Rendering.html
index 27743741..7eceb7a7 100644
--- a/Ocean_And_Sky_Rendering.html
+++ b/Ocean_And_Sky_Rendering.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Planet_Rendering.html b/Planet_Rendering.html
index 16479756..487ac3d2 100644
--- a/Planet_Rendering.html
+++ b/Planet_Rendering.html
@@ -5,6 +5,8 @@
+
+
-->
diff --git a/Quadric_Shapes_Explorer.html b/Quadric_Shapes_Explorer.html
index e193dfcb..fe610105 100644
--- a/Quadric_Shapes_Explorer.html
+++ b/Quadric_Shapes_Explorer.html
@@ -6,6 +6,8 @@
+
+
diff --git a/README.md b/README.md
index 9a8c60fe..a843cd49 100644
--- a/README.md
+++ b/README.md
@@ -9,6 +9,8 @@ Real-time PathTracing with global illumination and progressive rendering, all on
LIVE DEMOS
+* Here is a web page containing [all live demos](https://svnkomo.github.io/THREE.js-PathTracing-Renderer/all_examples.html) for quick access and tinkering.
+
* [Geometry Showcase Demo](https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html) demonstrates some primitive shapes for ray tracing, while showing off the renderer's capabilities - global illumination, true reflections/refractions, bounce lighting, soft shadows, caustics, and near-instant image convergence at 30-60fps, on any device!
* [Ocean and Sky Demo](https://erichlof.github.io/THREE.js-PathTracing-Renderer/Ocean_And_Sky_Rendering.html) mixes ray tracing with ray marching and models an enormous calm ocean underneath a realistic physical sky. Now has more photo-realistic procedural clouds!
diff --git a/Ray_Warping.html b/Ray_Warping.html
index 866db4c0..f2e97391 100644
--- a/Ray_Warping.html
+++ b/Ray_Warping.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Sphereflake.html b/Sphereflake.html
index e08dcc6d..039667ce 100644
--- a/Sphereflake.html
+++ b/Sphereflake.html
@@ -6,6 +6,8 @@
+
+
diff --git a/Switching_Materials.html b/Switching_Materials.html
index 20f63b42..ec99f04e 100644
--- a/Switching_Materials.html
+++ b/Switching_Materials.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Terrain_Rendering.html b/Terrain_Rendering.html
index 3ce6af55..e16fd69c 100644
--- a/Terrain_Rendering.html
+++ b/Terrain_Rendering.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Transforming_Quadric_Geometry_Showcase.html b/Transforming_Quadric_Geometry_Showcase.html
index f4acc832..c19953a7 100644
--- a/Transforming_Quadric_Geometry_Showcase.html
+++ b/Transforming_Quadric_Geometry_Showcase.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Volumetric_Rendering.html b/Volumetric_Rendering.html
index 9bb84b28..6c39b3e8 100644
--- a/Volumetric_Rendering.html
+++ b/Volumetric_Rendering.html
@@ -5,6 +5,8 @@
+
+
diff --git a/Water_Rendering.html b/Water_Rendering.html
index 9d833c7f..48bc8776 100644
--- a/Water_Rendering.html
+++ b/Water_Rendering.html
@@ -5,6 +5,8 @@
+
+
diff --git a/all_examples.html b/all_examples.html
new file mode 100644
index 00000000..e53cbbb7
--- /dev/null
+++ b/all_examples.html
@@ -0,0 +1,38 @@
+
+
+
+
+
+ Three.js PathTracing Renderer
+
+
+
+
+
+
+
+
example scenes
+
+ below is a growing list of live example scenes for your enjoyment
+
+
+ Examples were created by Erich Loftis through his
+ THREE.js PathTracing Renderer
+
+
+
+
+
+
+
+
diff --git a/all_examples.js b/all_examples.js
new file mode 100644
index 00000000..2102c182
--- /dev/null
+++ b/all_examples.js
@@ -0,0 +1,85 @@
+// Define card data
+const cardsData = [
+ { title: "Arctic Circle", imageUrl: "imgs/card-icons/1.png", link: "Arctic_Circle.html" },
+ { title: "Bi-Directional Difficult Lighting", imageUrl: "imgs/card-icons/2.png", link: "Bi-Directional_Difficult_Lighting.html" },
+ { title: "Bi-Directional Pathtracing", imageUrl: "imgs/card-icons/3.png", link: "Bi-Directional_PathTracing.html" },
+ { title: "Billiard_Table", imageUrl: "imgs/card-icons/4.png", link: "Billiard_Table.html" },
+ { title: "BVH Animated Model", imageUrl: "imgs/card-icons/5.png", link: "BVH_Animated_Model.html" },
+ { title: "BVH_Model Instancing", imageUrl: "imgs/card-icons/6.png", link: "BVH_Model_Instancing.html" },
+ { title: "BVH_Point Light Source", imageUrl: "imgs/card-icons/7.png", link: "BVH_Point_Light_Source.html" },
+ { title: "BVH_Spot Light Source", imageUrl: "imgs/card-icons/8.png", link: "BVH_Spot_Light_Source.html" },
+ { title: "BVH Terrain", imageUrl: "imgs/card-icons/9.png", link: "BVH_Terrain.html" },
+ { title: "BVH Visualizer", imageUrl: "imgs/card-icons/10.png", link: "BVH_Visualizer.html" },
+ { title: "Cheap Torus", imageUrl: "imgs/card-icons/11.png", link: "Cheap_Torus.html" },
+ { title: "Classic Scene: Appel", imageUrl: "imgs/card-icons/12.png", link: "Classic_Scene_Appel_ShadingMachineRenderingsOfSolids.html" },
+ { title: "Classic Scene: Kajiya The Rendering Equation", imageUrl: "imgs/card-icons/13.png", link: "Classic_Scene_Kajiya_TheRenderingEquation.html" },
+ { title: "Classic Scene: Whitted The Compleat Angler", imageUrl: "imgs/card-icons/14.png", link: "Classic_Scene_Whitted_TheCompleatAngler.html" },
+ { title: "Compare Bi-Directional Approach", imageUrl: "imgs/card-icons/15.png", link: "Compare_Bi-Directional_Approach.html" },
+ { title: "Compare Uni-Directional Approach", imageUrl: "imgs/card-icons/16.png", link: "Compare_Uni-Directional_Approach.html" },
+ { title: "Constructive Solid Geometry Viewer", imageUrl: "imgs/card-icons/17.png", link: "Constructive_Solid_Geometry_Viewer.html" },
+ { title: "Convex Polyhedra", imageUrl: "imgs/card-icons/18.png", link: "Convex_Polyhedra.html" },
+ { title: "Cornell Box", imageUrl: "imgs/card-icons/19.png", link: "Cornell_Box.html" },
+ { title: "CSG Museum 1", imageUrl: "imgs/card-icons/20.png", link: "CSG_Museum_1.html" },
+ { title: "CSG Museum 2", imageUrl: "imgs/card-icons/21.png", link: "CSG_Museum_2.html" },
+ { title: "CSG Museum 3", imageUrl: "imgs/card-icons/22.png", link: "CSG_Museum_3.html" },
+ { title: "CSG Museum 4", imageUrl: "imgs/card-icons/23.png", link: "CSG_Museum_4.html" },
+ { title: "Fractal 3D", imageUrl: "imgs/card-icons/24.png", link: "Fractal3D.html" },
+ { title: "Game Engine PathTracer", imageUrl: "imgs/card-icons/25.png", link: "GameEngine_PathTracer.html" },
+ { title: "GLTF Model Viewer", imageUrl: "imgs/card-icons/26.png", link: "GLTF_Model_Viewer.html" },
+ { title: "Grid Acceleration", imageUrl: "imgs/card-icons/27.png", link: "Grid_Acceleration.html" },
+ { title: "HDRI Environment", imageUrl: "imgs/card-icons/28.png", link: "HDRI_Environment.html" },
+ { title: "Invisible Date", imageUrl: "imgs/card-icons/29.png", link: "Invisible_Date.html" },
+ { title: "Light Shafts", imageUrl: "imgs/card-icons/30.png", link: "Light_Shafts.html" },
+ { title: "Material Roughness", imageUrl: "imgs/card-icons/31.png", link: "Material_Roughness.html" },
+ { title: "MultiSamples Per Frame", imageUrl: "imgs/card-icons/32.png", link: "MultiSamples_Per_Frame.html" },
+ { title: "MultiSPF Dynamic Scene", imageUrl: "imgs/card-icons/33.png", link: "MultiSPF_Dynamic_Scene.html" },
+ { title: "Ocean And Sky Rendering", imageUrl: "imgs/card-icons/34.png", link: "Ocean_And_Sky_Rendering.html" },
+ { title: "Planet Rendering", imageUrl: "imgs/card-icons/35.png", link: "Planet_Rendering.html" },
+ { title: "Quadric_Geometry_Showcase", imageUrl: "imgs/card-icons/36.png", link: "Quadric_Geometry_Showcase.html" },
+ { title: "Quadric Shapes Explorer", imageUrl: "imgs/card-icons/37.png", link: "Quadric_Shapes_Explorer.html" },
+ { title: "Ray Warping", imageUrl: "imgs/card-icons/38.png", link: "Ray_Warping.html" },
+ { title: "Sphereflake", imageUrl: "imgs/card-icons/39.png", link: "Sphereflake.html" },
+ { title: "Switching Materials", imageUrl: "imgs/card-icons/40.png", link: "Switching_Materials.html" },
+ { title: "Terrain Rendering", imageUrl: "imgs/card-icons/41.png", link: "Terrain_Rendering.html" },
+ { title: "Transforming Quadric Geometry Showcase", imageUrl: "imgs/card-icons/42.png", link: "Transforming_Quadric_Geometry_Showcase.html" },
+ { title: "Volumetric_Rendering", imageUrl: "imgs/card-icons/43.png", link: "Volumetric_Rendering.html" },
+ { title: "Water Rendering", imageUrl: "imgs/card-icons/44.png", link: "Water_Rendering.html" },
+ // Add more cards as needed
+];
+
+// Function to create cards
+function createCard(title, imageUrl, link) {
+ const card = document.createElement("div");
+ card.classList.add("card");
+ // card.classList.add("dark:bg-slate-500");
+ card.classList.add("border-x-2");
+
+ const img = document.createElement("img");
+ img.src = imageUrl;
+ img.alt = title;
+
+ const heading = document.createElement("h3");
+ heading.textContent = title;
+
+ card.appendChild(img);
+ card.appendChild(heading);
+
+ // Add link functionality
+ card.addEventListener("click", () => {
+ window.location.href = link;
+ });
+
+ return card;
+}
+
+// Function to initialize the grid with cards
+function initializeGrid() {
+ const container = document.getElementById("card-container");
+ cardsData.forEach(({ title, imageUrl, link }) => {
+ const card = createCard(title, imageUrl, link);
+ container.appendChild(card);
+ });
+}
+
+// Initialize grid when the page loads
+window.addEventListener("load", initializeGrid);
diff --git a/all_examples_styles.css b/all_examples_styles.css
new file mode 100644
index 00000000..57219a9e
--- /dev/null
+++ b/all_examples_styles.css
@@ -0,0 +1,100 @@
+
+body {
+ margin: 0;
+ font-family: Arial, sans-serif;
+ min-height: 100vh;
+ position: relative;
+}
+
+.grid-container {
+ display: grid;
+ grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
+ grid-gap: 20px;
+ padding: 20px;
+ border-radius: 20px;
+}
+
+.card {
+ background-color: #ffffff;
+ border-radius: 5px;
+ border-color: aliceblue;
+ box-shadow: 0 4px 4px rgba(0, 0, 0, 0.1);
+ padding: 20px;
+ text-align: center;
+ transition: transform 0.3s ease-in-out;
+ cursor: pointer;
+}
+
+.card:hover {
+ transform: scale(1.02);
+}
+
+.card:hover img {
+ filter: brightness(80%);
+}
+
+.card img {
+ max-width: 100%;
+ border-radius: 5px 5px 0 0;
+ transition: filter 0.3s ease-in-out;
+}
+
+footer {
+ position: absolute;
+ bottom: 0;
+ left: 0;
+ width: 100%;
+ background-color: #f0f0f0;
+ padding: 10px 20px;
+ text-align: center;
+}
+
+.footer-content {
+ display: flex;
+ justify-content: space-between;
+}
+
+.footer-content p {
+ margin: 0;
+}
+
+@media (max-width: 768px) {
+ .grid-container {
+ padding: 10px;
+ }
+
+ footer {
+ text-align: center;
+ }
+
+ footer .footer-content {
+ flex-direction: column;
+ }
+}
+
+/*footer {*/
+/* !*position: absolute;*!*/
+/* bottom: 0;*/
+/* left: 0;*/
+/* width: 100%;*/
+/* !*background-color: #f0f0f0;*!*/
+/* !*padding: 10px 20px;*!*/
+/* text-align: center;*/
+/*}*/
+
+.footer-content {
+ display: flex;
+ justify-content: space-between;
+}
+
+.footer-content p {
+ margin: 0;
+}
+
+.back-button {
+ position: absolute;
+ bottom: 10px;
+ left: 50%;
+ transform: translateX(-50%);
+ z-index: 1000;
+}
diff --git a/css/default.css b/css/default.css
index 46247441..73ac505c 100644
--- a/css/default.css
+++ b/css/default.css
@@ -34,11 +34,11 @@ html, body {
}
#cameraInfo {
- position: fixed;
- left: 3%;
- bottom: 2%;
- font-family: Arial;
- color: #ffffff;
+ /*position: fixed;*/
+ /*left: 3%;*/
+ /*bottom: 2%;*/
+ /*font-family: Arial;*/
+ /*color: #ffffff;*/
cursor: default;
user-select: none;
}
@@ -63,3 +63,14 @@ html, body {
#timePauseButton {
top: 50px;
}
+
+/*footer {*/
+/* !*position: absolute;*!*/
+/* bottom: 0;*/
+/* left: 0;*/
+/* width: 100%;*/
+/* !*background-color: #f0f0f0;*!*/
+/* !*padding: 10px 20px;*!*/
+/* text-align: center;*/
+/* z-index: 1000;*/
+/*}*/
\ No newline at end of file
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