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Dungeon.py
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import os
from Hints import HintArea
from Utils import data_path
class Dungeon:
def __init__(self, world, name, hint):
self.world = world
self.name = name
self.hint = hint
self.regions = []
self.boss_key = []
self.small_keys = []
self.dungeon_items = []
for region in world.regions:
if region.dungeon == self.name:
region.dungeon = self
self.regions.append(region)
def copy(self, new_world):
new_dungeon = Dungeon(new_world, self.name, self.hint)
new_dungeon.boss_key = [item.copy(new_world) for item in self.boss_key]
new_dungeon.small_keys = [item.copy(new_world) for item in self.small_keys]
new_dungeon.dungeon_items = [item.copy(new_world) for item in self.dungeon_items]
return new_dungeon
@property
def keys(self):
return self.small_keys + self.boss_key
@property
def all_items(self):
return self.dungeon_items + self.keys
def item_name(self, text):
return f"{text} ({self.name})"
def is_dungeon_item(self, item):
return item.name in [dungeon_item.name for dungeon_item in self.all_items]
def __str__(self):
return str(self.__unicode__())
def __unicode__(self):
return '%s' % self.name
def create_dungeons(world):
for hint_area in HintArea:
if hint_area.is_dungeon:
name = hint_area.dungeon_name
if world.settings.logic_rules == 'glitched':
if not world.dungeon_mq[name]:
dungeon_json = os.path.join(data_path('Glitched World'), name + '.json')
else:
dungeon_json = os.path.join(data_path('Glitched World'), name + ' MQ.json')
else:
if not world.dungeon_mq[name]:
dungeon_json = os.path.join(data_path('World'), name + '.json')
else:
dungeon_json = os.path.join(data_path('World'), name + ' MQ.json')
world.load_regions_from_json(dungeon_json)
world.dungeons.append(Dungeon(world, name, hint_area))