Connect scene to scene #611
jgbourque
announced in
Intro & Outro
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Why this task matters
It is important to make sure that one scene flows smoothly to the next. This task will help you connect scenes together in the right order.
Steps
Git Setup
Now, create a new branch for your work:
intro-outro-tilemaporadd-custom-path. This keeps your work organized. Click here for a more detailed guide and more information on updating your local repository and creating a branch.Save To Git and GitHub
git status git add scenes/quests/story_quests/yourStoryQuest/ git commit -m "Add your message here - explain to your team what you changed" git push --set-upstream origin your-branch-namegit addto add more than one file simply by putting a space between file paths you paste in.--set-upstreamthe first time you push a new branch to GitHub.Click here for a more detailed guide and more information on saving and pushing your changes to GitHub.
Click here for a more detailed guide and more information on creating a pull request to your team's forked repo.
Tips
In mini-games, the way to set which scene comes next is a little different:
Use CollectibleItem, Not Cinematic, for Scene Switching
In intro and outro scenes, you may have used the Cinematic node to switch to the next scene after some dialogue. In mini-games, you should not do that. Instead, you should always set the next scene path inside the CollectibleItem node (the one that appears when the game is completed). Why? Because if you use the Cinematic node, the scene could change before the player has actually completed the mini-game.
Intro Scene: Set next scene with Cinematic
Mini-game Scene: Set next scene with CollectibleItem
Always share your work with others to catch things to refine as early as possible!
You can always playtest on your own (actually, you should do this often), but if you need more eyes on what you're working on, we recommend you to create a playable link of your prototype to share with people (you'll need to do this eventually, but you don't have to wait until you're done: the sooner you ask for feedback, the better).
Check this discussion about How to enable web builds on a Threadbare fork to be able to share and gather feedback!
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