diff --git a/addons/block_code/locale/fr.po b/addons/block_code/locale/fr.po index 715af560..dabab71e 100644 --- a/addons/block_code/locale/fr.po +++ b/addons/block_code/locale/fr.po @@ -58,8 +58,6 @@ # res://addons/block_code/blocks/math/sin.tres # res://addons/block_code/blocks/math/subtract.tres # res://addons/block_code/blocks/math/tan.tres -# res://addons/block_code/blocks/math/vector2_x.tres -# res://addons/block_code/blocks/math/vector2_y.tres # res://addons/block_code/blocks/math/vector_from_angle.tres # res://addons/block_code/blocks/math/vector_multiply.tres # res://addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres @@ -85,14 +83,6 @@ # res://addons/block_code/drag_manager/drag.gd # res://addons/block_code/drag_manager/drag_manager.gd # res://addons/block_code/drag_manager/drag_manager.tscn -# res://addons/block_code/examples/pong_game/ball.tscn -# res://addons/block_code/examples/pong_game/goal_area.tscn -# res://addons/block_code/examples/pong_game/player_score.tscn -# res://addons/block_code/examples/pong_game/pong_game.tscn -# res://addons/block_code/examples/pong_game/space.tscn -# res://addons/block_code/examples/spawner/ball.tscn -# res://addons/block_code/examples/spawner/spawner.tscn -# res://addons/block_code/examples/spawner/volatile_ball.tscn # res://addons/block_code/inspector_plugin/block_script_inspector.gd # res://addons/block_code/serialization/block_script_serialization.gd # res://addons/block_code/serialization/block_serialization.gd @@ -155,32 +145,39 @@ # res://addons/block_code/ui/title_bar/title_bar.tscn # res://addons/block_code/ui/tooltip/tooltip.gd # res://addons/block_code/ui/tooltip/tooltip.tscn -# +# res://addons/block_code/blocks/input/mouse_position.tres +# res://addons/block_code/blocks/math/vector2_xy.tres +# res://addons/block_code/blocks/math/vector3_xyz.tres +# res://addons/block_code/blocks/math/vector3_multiply.tres +# res://addons/block_code/blocks/communication/switch_scene.tres +# res://addons/block_code/blocks/variables/vector3.tres +# res://addons/block_code/blocks/lifecycle/physics_process.tres +# # FIRST AUTHOR , YEAR. -# +# # Translators: # Will Thompson , 2024 -# +# Manuel Quiñones, 2025 +# #, fuzzy msgid "" msgstr "" "Project-Id-Version: Block Coding Plugin\n" -"Last-Translator: Will Thompson , 2024\n" +"Last-Translator: Manuel Quiñones, 2025\n" "Language-Team: French (https://app.transifex.com/endless-os/teams/9016/fr/)\n" -"Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % " -"1000000 == 0 ? 1 : 2;\n" +"Language: fr\n" +"Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: addons/block_code/block_code_plugin.gd msgid "Regenerate %s POT file" -msgstr "" +msgstr "Regénérer le fichier POT %s" #: addons/block_code/block_code_plugin.gd msgid "Update %s translated files" -msgstr "" +msgstr "Mettre à jour les fichiers traduits %s" #: addons/block_code/blocks/communication/add_node_to_group.tres #: addons/block_code/blocks/communication/add_to_group.tres @@ -189,23 +186,23 @@ msgstr "" #: addons/block_code/blocks/communication/remove_from_group.tres #: addons/block_code/blocks/communication/remove_node_from_group.tres msgid "Communication | Groups" -msgstr "" +msgstr "Communication | Groupes" #: addons/block_code/blocks/communication/add_node_to_group.tres msgid "Add the node into the group" -msgstr "" +msgstr "Ajouter le nœud au groupe" #: addons/block_code/blocks/communication/add_node_to_group.tres msgid "add {node: OBJECT} to group {group: STRING}" -msgstr "" +msgstr "ajouter {node: OBJECT} au groupe {group: STRING}" #: addons/block_code/blocks/communication/add_to_group.tres msgid "Add this node into the group" -msgstr "" +msgstr "Ajouter ce nœud au groupe" #: addons/block_code/blocks/communication/add_to_group.tres msgid "add to group {group: STRING}" -msgstr "" +msgstr "ajouter au groupe {group: STRING}" #: addons/block_code/blocks/communication/area2d_on_entered.tres #: addons/block_code/blocks/communication/area2d_on_exited.tres @@ -216,195 +213,201 @@ msgstr "" #: addons/block_code/blocks/communication/rigidbody2d_on_exited.tres #: addons/block_code/blocks/communication/switch_scene.tres msgid "Communication | Methods" -msgstr "" +msgstr "Communication | Méthodes" #: addons/block_code/blocks/communication/area2d_on_entered.tres #: addons/block_code/blocks/communication/rigidbody2d_on_entered.tres msgid "when this node collides with [something: OBJECT]" -msgstr "" +msgstr "quand ce nœud entre en collision avec [quelque chose: OBJECT]" #: addons/block_code/blocks/communication/area2d_on_exited.tres #: addons/block_code/blocks/communication/rigidbody2d_on_exited.tres msgid "when this node stops colliding with [something: OBJECT]" -msgstr "" +msgstr "quand ce nœud arrête d'être en collision avec [quelque chose: OBJECT]" #: addons/block_code/blocks/communication/call_method_group.tres msgid "Calls the method/function on each member of the given group" -msgstr "" +msgstr "Appelle la méthode/fonction sur chaque membre du groupe donné" #: addons/block_code/blocks/communication/call_method_group.tres msgid "call method {method_name: STRING} in group {group: STRING}" msgstr "" +"appeler la méthode {method_name: STRING} dans le groupe {group: STRING}" #: addons/block_code/blocks/communication/call_method_node.tres msgid "Calls the method/function of the given node" -msgstr "" +msgstr "Appelle la méthode/fonction du nœud donné" #: addons/block_code/blocks/communication/call_method_node.tres msgid "call method {method_name: STRING} on node {node: OBJECT}" -msgstr "" +msgstr "appeler la méthode {method_name: STRING} sur le nœud {node: OBJECT}" #: addons/block_code/blocks/communication/define_method.tres msgid "Define a method/function with following statements" -msgstr "" +msgstr "Définir une méthode/fonction avec les instructions suivantes" #: addons/block_code/blocks/communication/define_method.tres msgid "define method {method_name: STRING_NAME}" -msgstr "" +msgstr "définir la méthode {method_name: STRING_NAME}" #: addons/block_code/blocks/communication/get_node.tres msgid "Communication | Nodes" -msgstr "" +msgstr "Communication | Nœuds" #: addons/block_code/blocks/communication/get_node.tres msgid "Get the node at the given path" -msgstr "" +msgstr "Obtenir le nœud au chemin donné" #: addons/block_code/blocks/communication/get_node.tres msgid "{path: NIL}" -msgstr "" +msgstr "{chemin: NIL}" #: addons/block_code/blocks/communication/is_in_group.tres msgid "Is this node in the group" -msgstr "" +msgstr "Est-ce que ce nœud est dans le groupe" #: addons/block_code/blocks/communication/is_in_group.tres msgid "is in group {group: STRING}" -msgstr "" +msgstr "est dans le groupe {group: STRING}" #: addons/block_code/blocks/communication/is_node_in_group.tres msgid "Is the node in the group" -msgstr "" +msgstr "Est-ce que le nœud est dans le groupe" #: addons/block_code/blocks/communication/is_node_in_group.tres msgid "{node: OBJECT} is in group {group: STRING}" -msgstr "" +msgstr "{node: OBJECT} est dans le groupe {group: STRING}" #: addons/block_code/blocks/communication/remove_from_group.tres msgid "Remove this node from the group" -msgstr "" +msgstr "Retirer ce nœud du groupe" #: addons/block_code/blocks/communication/remove_from_group.tres msgid "remove from group {group: STRING}" -msgstr "" +msgstr "retirer du groupe {group: STRING}" #: addons/block_code/blocks/communication/remove_node_from_group.tres msgid "Remove the node from the group" -msgstr "" +msgstr "Retirer le nœud du groupe" #: addons/block_code/blocks/communication/remove_node_from_group.tres msgid "remove {node: OBJECT} from group {group: NIL}" -msgstr "" +msgstr "retirer {node: OBJECT} du groupe {group: NIL}" #: addons/block_code/blocks/graphics/animationplayer_is_playing.tres #: addons/block_code/blocks/graphics/animationplayer_pause.tres #: addons/block_code/blocks/graphics/animationplayer_play.tres #: addons/block_code/blocks/graphics/animationplayer_stop.tres msgid "Graphics | Animation" -msgstr "" +msgstr "Graphismes | Animation" #: addons/block_code/blocks/graphics/animationplayer_is_playing.tres msgid "Check if an animation is currently playing." -msgstr "" +msgstr "Vérifier si une animation est en cours de lecture." #: addons/block_code/blocks/graphics/animationplayer_is_playing.tres msgid "is playing" -msgstr "" +msgstr "est en lecture" #: addons/block_code/blocks/graphics/animationplayer_pause.tres msgid "Pause the currently playing animation." -msgstr "" +msgstr "Mettre en pause l'animation en cours." #: addons/block_code/blocks/graphics/animationplayer_pause.tres msgid "pause" -msgstr "" +msgstr "mettre en pause" #: addons/block_code/blocks/graphics/animationplayer_play.tres msgid "Play the animation." -msgstr "" +msgstr "Lire l'animation." #: addons/block_code/blocks/graphics/animationplayer_play.tres msgid "play {animation: STRING} | {direction: NIL} {wait_mode: NIL}" -msgstr "" +msgstr "lire {animation: STRING} | {direction: NIL} {wait_mode: NIL}" #: addons/block_code/blocks/graphics/animationplayer_stop.tres msgid "Stop the currently playing animation." -msgstr "" +msgstr "Arrêter l'animation en cours." #: addons/block_code/blocks/graphics/animationplayer_stop.tres #: addons/block_code/blocks/sounds/audiostreamplayer_stop.tres msgid "stop" -msgstr "" +msgstr "arrêter" #: addons/block_code/blocks/graphics/viewport_center.tres #: addons/block_code/blocks/graphics/viewport_height.tres #: addons/block_code/blocks/graphics/viewport_width.tres msgid "Graphics | Viewport" -msgstr "" +msgstr "Graphismes | Vue" #: addons/block_code/blocks/graphics/viewport_center.tres msgid "Coordinates of the middle of the viewable screen when playing." -msgstr "" +msgstr "Coordonnées du centre de l'écran visible pendant le jeu." #: addons/block_code/blocks/graphics/viewport_center.tres msgid "viewport center" -msgstr "" +msgstr "centre de la vue" #: addons/block_code/blocks/graphics/viewport_height.tres msgid "How tall the viewable screen is when playing." -msgstr "" +msgstr "Hauteur de l'écran visible pendant le jeu." #: addons/block_code/blocks/graphics/viewport_height.tres msgid "viewport height" -msgstr "" +msgstr "hauteur de la vue" #: addons/block_code/blocks/graphics/viewport_width.tres msgid "How wide the viewable screen is when playing." -msgstr "" +msgstr "Largeur de l'écran visible pendant le jeu." #: addons/block_code/blocks/graphics/viewport_width.tres msgid "viewport width" -msgstr "" +msgstr "largeur de la vue" #: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres #: addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres msgid "Physics | Velocity" -msgstr "" +msgstr "Physique | Vitesse" #: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres msgid "True if the character is on the floor." -msgstr "" +msgstr "Vrai si le personnage est sur le sol." #: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres msgid "is on floor" -msgstr "" +msgstr "est sur le sol" #: addons/block_code/blocks/input/characterbody2d_move.tres #: addons/block_code/blocks/input/is_input_actioned.tres #: addons/block_code/blocks/input/mouse_position.tres msgid "Input" -msgstr "" +msgstr "Entrée" #: addons/block_code/blocks/input/characterbody2d_move.tres msgid "" "Move the character up, down, left, and right with the keyboard using the " -"given keys. The speed of movement can be adjusted separately for x (left and " -"right) and y (up and down)." +"given keys. The speed of movement can be adjusted separately for x (left and" +" right) and y (up and down)." msgstr "" +"Déplacer le personnage vers le haut, le bas, la gauche et la droite avec le " +"clavier en utilisant les touches données. La vitesse de déplacement peut " +"être ajustée séparément pour x (gauche et droite) et y (haut et bas)." #: addons/block_code/blocks/input/characterbody2d_move.tres msgid "" -"move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at " -"speed {speed: VECTOR2}" +"move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at" +" speed {speed: VECTOR2}" msgstr "" +"déplacer avec les touches {up: STRING} {down: STRING} {left: STRING} {right:" +" STRING} à la vitesse {speed: VECTOR2}" #: addons/block_code/blocks/input/is_input_actioned.tres msgid "True if the specified input action has been pressed or released." -msgstr "" +msgstr "Vrai si l'action d'entrée spécifiée a été pressée ou relâchée." #: addons/block_code/blocks/input/is_input_actioned.tres msgid "action {action_name: STRING_NAME} is {action: NIL}" -msgstr "" +msgstr "l'action {action_name: STRING_NAME} est {action: NIL}" #: addons/block_code/blocks/lifecycle/process.tres #: addons/block_code/blocks/lifecycle/queue_free.tres @@ -412,110 +415,118 @@ msgstr "" #: addons/block_code/blocks/lifecycle/ready.tres #: addons/block_code/blocks/lifecycle/physics_process.tres msgid "Lifecycle" -msgstr "" +msgstr "Cycle de vie" #: addons/block_code/blocks/lifecycle/process.tres msgid "" "Attached blocks will be executed during the processing step of the main loop" msgstr "" +"Les blocs attachés seront exécutés pendant l'étape de traitement de la " +"boucle principale" #: addons/block_code/blocks/lifecycle/process.tres msgid "every frame" -msgstr "" +msgstr "à chaque image" #: addons/block_code/blocks/lifecycle/queue_free.tres msgid "Queues this node to be deleted at the end of the current frame" msgstr "" +"Met ce nœud en file d'attente pour être supprimé à la fin de l'image " +"actuelle" #: addons/block_code/blocks/lifecycle/queue_free.tres msgid "remove" -msgstr "" +msgstr "supprimer" #: addons/block_code/blocks/lifecycle/queue_free_node.tres msgid "Queues the given node to be deleted at the end of the current frame" msgstr "" +"Met le nœud donné en file d'attente pour être supprimé à la fin de l'image " +"actuelle" #: addons/block_code/blocks/lifecycle/queue_free_node.tres msgid "remove {node: OBJECT}" -msgstr "" +msgstr "supprimer {node: OBJECT}" #: addons/block_code/blocks/lifecycle/ready.tres msgid "Attached blocks will be executed once when the node is \"ready\"" -msgstr "" +msgstr "Les blocs attachés seront exécutés une fois que le nœud est « prêt »" #: addons/block_code/blocks/lifecycle/ready.tres msgid "when starting" -msgstr "" +msgstr "au démarrage" #: addons/block_code/blocks/log/breakpoint.tres #: addons/block_code/blocks/log/concat.tres #: addons/block_code/blocks/log/print.tres msgid "Log" -msgstr "" +msgstr "Journal" #: addons/block_code/blocks/log/breakpoint.tres msgid "Pause execution and show the current line of code in the debugger." msgstr "" +"Mettre en pause l'exécution et afficher la ligne de code actuelle dans le " +"débogueur." #: addons/block_code/blocks/log/breakpoint.tres msgid "breakpoint" -msgstr "" +msgstr "point d'arrêt" #: addons/block_code/blocks/log/concat.tres msgid "{string1: STRING} + {string2: STRING}" -msgstr "" +msgstr "{chaîne1: STRING} + {chaîne2: STRING}" #: addons/block_code/blocks/log/print.tres msgid "Print the text to output" -msgstr "" +msgstr "Afficher le texte dans la sortie" #: addons/block_code/blocks/log/print.tres msgid "log text {text: STRING}" -msgstr "" +msgstr "afficher le texte {text: STRING}" #: addons/block_code/blocks/logic/and.tres #: addons/block_code/blocks/logic/not.tres #: addons/block_code/blocks/logic/or.tres msgid "Logic | Boolean" -msgstr "" +msgstr "Logique | Booléen" #: addons/block_code/blocks/logic/and.tres msgid "{bool1: BOOL} and {bool2: BOOL}" -msgstr "" +msgstr "{bool1: BOOL} et {bool2: BOOL}" #: addons/block_code/blocks/logic/compare.tres msgid "Logic | Comparison" -msgstr "" +msgstr "Logique | Comparaison" #: addons/block_code/blocks/logic/compare.tres msgid "{float1: FLOAT} {op: NIL} {float2: FLOAT}" -msgstr "" +msgstr "{flottant1: FLOAT} {op: NIL} {flottant2: FLOAT}" #: addons/block_code/blocks/logic/else.tres #: addons/block_code/blocks/logic/else_if.tres #: addons/block_code/blocks/logic/if.tres msgid "Logic | Conditionals" -msgstr "" +msgstr "Logique | Conditionnels" #: addons/block_code/blocks/logic/else.tres msgid "else" -msgstr "" +msgstr "sinon" #: addons/block_code/blocks/logic/else_if.tres msgid "else if {condition: BOOL}" -msgstr "" +msgstr "sinon si {condition: BOOL}" #: addons/block_code/blocks/logic/if.tres msgid "if {condition: BOOL}" -msgstr "" +msgstr "si {condition: BOOL}" #: addons/block_code/blocks/logic/not.tres msgid "not {bool: BOOL}" -msgstr "" +msgstr "non {bool: BOOL}" #: addons/block_code/blocks/logic/or.tres msgid "{bool1: BOOL} or {bool2: BOOL}" -msgstr "" +msgstr "{bool1: BOOL} ou {bool2: BOOL}" #: addons/block_code/blocks/loops/await_scene_ready.tres #: addons/block_code/blocks/loops/break.tres @@ -523,27 +534,27 @@ msgstr "" #: addons/block_code/blocks/loops/for.tres #: addons/block_code/blocks/loops/while.tres msgid "Loops" -msgstr "" +msgstr "Boucles" #: addons/block_code/blocks/loops/await_scene_ready.tres msgid "wait for the scene to be ready" -msgstr "" +msgstr "attendre que la scène soit prête" #: addons/block_code/blocks/loops/break.tres msgid "break" -msgstr "" +msgstr "arrêter la boucle" #: addons/block_code/blocks/loops/continue.tres msgid "continue" -msgstr "" +msgstr "continuer" #: addons/block_code/blocks/loops/for.tres msgid "Run the connected blocks [i]number[/i] times" -msgstr "" +msgstr "Exécuter les blocs connectés [i]nombre[/i] de fois" #: addons/block_code/blocks/loops/for.tres msgid "repeat {number: INT}" -msgstr "" +msgstr "répéter {number: INT}" #: addons/block_code/blocks/loops/while.tres msgid "" @@ -551,10 +562,13 @@ msgid "" "\n" "Hint: snap a [b]Comparison[/b] block into the condition." msgstr "" +"Exécuter les blocs connectés tant que la [i]condition[/i] est vraie.\n" +"\n" +"Conseil : attachez un bloc de [b]Comparaison[/b] à la condition." #: addons/block_code/blocks/loops/while.tres msgid "while {condition: BOOL}" -msgstr "" +msgstr "tant que {condition: BOOL}" #: addons/block_code/blocks/math/add.tres #: addons/block_code/blocks/math/cos.tres @@ -574,41 +588,44 @@ msgstr "" #: addons/block_code/blocks/math/vector3_multiply.tres #: addons/block_code/blocks/variables/vector3.tres msgid "Math" -msgstr "" +msgstr "Mathématiques" #: addons/block_code/blocks/math/add.tres msgid "{a: FLOAT} + {b: FLOAT}" -msgstr "" +msgstr "{a: FLOAT} + {b: FLOAT}" #: addons/block_code/blocks/math/cos.tres msgid "Calculate the cosine of [i]angle[/i]" -msgstr "" +msgstr "Calculer le cosinus de [i]l'angle[/i]" #: addons/block_code/blocks/math/cos.tres msgid "cos {angle: FLOAT}" -msgstr "" +msgstr "cos {angle: FLOAT}" #: addons/block_code/blocks/math/divide.tres msgid "{a: FLOAT} / {b: FLOAT}" -msgstr "" +msgstr "{a: FLOAT} / {b: FLOAT}" #: addons/block_code/blocks/math/multiply.tres msgid "{a: FLOAT} * {b: FLOAT}" -msgstr "" +msgstr "{a: FLOAT} * {b: FLOAT}" #: addons/block_code/blocks/math/pow.tres msgid "{base: FLOAT} ^ {exp: FLOAT}" -msgstr "" +msgstr "{base: FLOAT} ^ {exp: FLOAT}" #: addons/block_code/blocks/math/randf_range.tres msgid "" "Generate a random floating point number between [i]from[/i] and [i]to[/i] " "inclusively" msgstr "" +"Générer un nombre à virgule flottante aléatoire entre [i]de[/i] et [i]à[/i] " +"inclusivement" #: addons/block_code/blocks/math/randf_range.tres msgid "random floating point number between {from: FLOAT} and {to: FLOAT}" msgstr "" +"nombre à virgule flottante aléatoire entre {from: FLOAT} et {to: FLOAT}" #: addons/block_code/blocks/math/randi_range.tres msgid "" @@ -616,52 +633,57 @@ msgid "" "[i]to[/i] inclusively. [i]from[/i] and [i]to[/i] can be a negative or " "positive number" msgstr "" +"Générer un nombre entier signé de 32 bits aléatoire entre [i]de[/i] et " +"[i]à[/i] inclusivement. [i]de[/i] et [i]à[/i] peuvent être des nombres " +"négatifs ou positifs" #: addons/block_code/blocks/math/randi_range.tres msgid "random integer number between {from: INT} and {to: INT}" -msgstr "" +msgstr "nombre entier aléatoire entre {from: INT} et {to: INT}" #: addons/block_code/blocks/math/sin.tres msgid "Calculate the sine of [i]angle[/i]" -msgstr "" +msgstr "Calculer le sinus de [i]l'angle[/i]" #: addons/block_code/blocks/math/sin.tres msgid "sin {angle: FLOAT}" -msgstr "" +msgstr "sin {angle: FLOAT}" #: addons/block_code/blocks/math/subtract.tres msgid "{a: FLOAT} - {b: FLOAT}" -msgstr "" +msgstr "{a: FLOAT} - {b: FLOAT}" #: addons/block_code/blocks/math/tan.tres msgid "Calculate the tangent of [i]angle[/i]" -msgstr "" +msgstr "Calculer la tangente de [i]l'angle[/i]" #: addons/block_code/blocks/math/tan.tres msgid "tan {angle: FLOAT}" -msgstr "" +msgstr "tan {angle: FLOAT}" #: addons/block_code/blocks/math/vector_from_angle.tres msgid "Creates a unit Vector2 rotated to the given angle in radians." -msgstr "" +msgstr "Crée un Vector2 unitaire tourné à l'angle donné en radians." #: addons/block_code/blocks/math/vector_from_angle.tres msgid "vector from {angle: FLOAT}" -msgstr "" +msgstr "vecteur depuis {angle: FLOAT}" #: addons/block_code/blocks/math/vector_multiply.tres msgid "" "Multiplies a vector with a number. Use this, for example, to get a point " "some distance away along an angle." msgstr "" +"Multiplie un vecteur par un nombre. Utilisez cela, par exemple, pour obtenir" +" un point à une certaine distance le long d'un angle." #: addons/block_code/blocks/math/vector_multiply.tres msgid "multiply {vector: VECTOR2} by {number: FLOAT}" -msgstr "" +msgstr "multiplier {vector: VECTOR2} par {number: FLOAT}" #: addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres msgid "move and slide" -msgstr "" +msgstr "déplacer et glisser" #: addons/block_code/blocks/sounds/audiostreamplayer_play.tres #: addons/block_code/blocks/sounds/audiostreamplayer_stop.tres @@ -674,155 +696,161 @@ msgstr "Sons" #: addons/block_code/blocks/sounds/audiostreamplayer_play.tres msgid "Play the audio stream" -msgstr "" +msgstr "Lire le flux audio" #: addons/block_code/blocks/sounds/audiostreamplayer_play.tres msgid "play" -msgstr "" +msgstr "lire" #: addons/block_code/blocks/sounds/audiostreamplayer_stop.tres #: addons/block_code/blocks/sounds/stop_sound.tres msgid "Stop the audio stream" -msgstr "" +msgstr "Arrêter le flux audio" #: addons/block_code/blocks/sounds/load_sound.tres msgid "Load a resource file as the audio stream" -msgstr "" +msgstr "Charger un fichier de ressource en tant que flux audio" #: addons/block_code/blocks/sounds/load_sound.tres msgid "load file {file_path: STRING} as sound {name: STRING}" -msgstr "" +msgstr "charger le fichier {file_path: STRING} comme son {name: STRING}" #: addons/block_code/blocks/sounds/pause_continue_sound.tres msgid "Pause/Continue the audio stream" -msgstr "" +msgstr "Mettre en pause/Continuer le flux audio" #: addons/block_code/blocks/sounds/pause_continue_sound.tres msgid "{pause: NIL} the sound {name: STRING}" -msgstr "" +msgstr "{pause: NIL} le son {name: STRING}" #: addons/block_code/blocks/sounds/play_sound.tres msgid "Play the audio stream with volume and pitch" -msgstr "" +msgstr "Lire le flux audio avec le volume et la hauteur" #: addons/block_code/blocks/sounds/play_sound.tres msgid "" "play the sound {name: STRING} | with volume {db: FLOAT} dB and pitch scale " "{pitch: FLOAT}" msgstr "" +"lire le son {name: STRING} | avec un volume de {db: FLOAT} dB et une hauteur" +" de {pitch: FLOAT}" #: addons/block_code/blocks/sounds/stop_sound.tres msgid "stop the sound {name: STRING}" -msgstr "" +msgstr "arrêter le son {name: STRING}" #: addons/block_code/blocks/spawn/cpuparticles2d_finished.tres msgid "Lifecycle | Spawn" -msgstr "" +msgstr "Cycle de vie | Génération" #: addons/block_code/blocks/spawn/cpuparticles2d_finished.tres msgid "Emitted when all active particles have finished processing." msgstr "" +"Émis lorsque toutes les particules actives ont terminé leur traitement." #: addons/block_code/blocks/spawn/cpuparticles2d_finished.tres msgid "when particles are finished" -msgstr "" +msgstr "quand les particules sont terminées" #: addons/block_code/blocks/transform/rigidbody2d_physics_position.tres msgid "Transform | Position" -msgstr "" +msgstr "Transformation | Position" #: addons/block_code/blocks/transform/rigidbody2d_physics_position.tres msgid "set physics position {position: VECTOR2}" -msgstr "" +msgstr "définir la position physique {position: VECTOR2}" #: addons/block_code/blocks/ui/label_set_text.tres msgid "UI" -msgstr "" +msgstr "Interface utilisateur" #: addons/block_code/blocks/ui/label_set_text.tres msgid "Set the text for the label." -msgstr "" +msgstr "Définir le texte de l'étiquette." #: addons/block_code/blocks/ui/label_set_text.tres msgid "set text to {text: STRING}" -msgstr "" +msgstr "définir le texte sur {text: STRING}" #: addons/block_code/blocks/variables/vector2.tres msgid "vector2 x: {x: FLOAT} y: {y: FLOAT}" -msgstr "" +msgstr "vecteur2 x : {x: FLOAT} y : {y: FLOAT}" #: addons/block_code/code_generation/block_definition.gd msgid "Set the %s property" -msgstr "" +msgstr "Définir la propriété %s" #: addons/block_code/code_generation/block_definition.gd msgid "set %%s to {value: %s}" -msgstr "" +msgstr "définir %%s sur {value: %s}" #: addons/block_code/code_generation/block_definition.gd msgid "Change the %s property" -msgstr "" +msgstr "Changer la propriété %s" #: addons/block_code/code_generation/block_definition.gd msgid "change %%s by {value: %s}" -msgstr "" +msgstr "changer %%s de {value: %s}" #: addons/block_code/code_generation/block_definition.gd msgid "The %s property" -msgstr "" +msgstr "La propriété %s" #: addons/block_code/code_generation/block_definition.gd msgid "Set the %s variable" -msgstr "" +msgstr "Définir la variable %s" #: addons/block_code/code_generation/block_definition.gd msgid "set %s to {value: %s}" -msgstr "" +msgstr "définir %s sur {value: %s}" #: addons/block_code/code_generation/block_definition.gd msgid "The %s variable" -msgstr "" +msgstr "La variable %s" #: addons/block_code/inspector_plugin/block_script_inspector.gd msgid "Open Block Script" -msgstr "" +msgstr "Ouvrir le script par blocs" #: addons/block_code/simple_nodes/simple_character/simple_character.gd msgid "move with {player: NIL} buttons as {kind: NIL}" -msgstr "" +msgstr "se déplacer avec les boutons {player: NIL} comme {kind: NIL}" #: addons/block_code/simple_nodes/simple_character/simple_character.gd msgid "" -"Move the character using the “Player 1” or “Player 2” controls as configured " -"in Godot.\n" +"Move the character using the “Player 1” or “Player 2” controls as configured in Godot.\n" "\n" -"“Top-down” enables the character to move in both x (horizontal) and y " -"(vertical) dimensions, as if the camera is above the character, looking " -"down. No gravity is added.\n" +"“Top-down” enables the character to move in both x (horizontal) and y (vertical) dimensions, as if the camera is above the character, looking down. No gravity is added.\n" "\n" -"“Platformer” enables the character to move as if the camera is looking from " -"the side, like a side-scroller. Gravity is applied on the y (vertical) axis, " -"making the character fall down until they collide with something.\n" +"“Platformer” enables the character to move as if the camera is looking from the side, like a side-scroller. Gravity is applied on the y (vertical) axis, making the character fall down until they collide with something.\n" "\n" -"“Spaceship” uses the left/right controls to rotate the character and up/down " -"controls to go forward or backward in the direction they are pointing." +"“Spaceship” uses the left/right controls to rotate the character and up/down controls to go forward or backward in the direction they are pointing." msgstr "" +"Déplacer le personnage en utilisant les commandes « Joueur 1 » ou « Joueur 2 » telles que configurées dans Godot.\n" +"\n" +"« Vue de dessus » permet au personnage de se déplacer à la fois dans les dimensions x (horizontale) et y (verticale), comme si la caméra était au-dessus du personnage, regardant vers le bas. Aucune gravité n'est ajoutée.\n" +"\n" +"« Plateformes » permet au personnage de se déplacer comme si la caméra regardait de côté, comme un jeu de défilement horizontal. La gravité est appliquée sur l'axe y (vertical), faisant tomber le personnage jusqu'à ce qu'il entre en collision avec quelque chose.\n" +"\n" +"« Vaisseau spatial » utilise les commandes gauche/droite pour faire pivoter le personnage et les commandes haut/bas pour avancer ou reculer dans la direction qu'il pointe." #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd msgid "game over {result: STRING}" -msgstr "" +msgstr "fin de partie {result: STRING}" #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd msgid "Show the game over label with the win or lose message." msgstr "" +"Afficher l'étiquette de fin de partie avec le message de victoire ou de " +"défaite." #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd msgid "reset game over" -msgstr "" +msgstr "réinitialiser la fin de partie" #: addons/block_code/simple_nodes/simple_ending/simple_ending.gd msgid "Reset the game over label." -msgstr "" +msgstr "Réinitialiser l'étiquette de fin de partie." #: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd msgid "0" @@ -830,51 +858,51 @@ msgstr "0" #: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd msgid "set score to {score: INT}" -msgstr "" +msgstr "définir le score sur {score: INT}" #: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd msgid "change score by {score: INT}" -msgstr "" +msgstr "changer le score de {score: INT}" #: addons/block_code/simple_spawner/simple_spawner.gd msgid "spawn once" -msgstr "" +msgstr "générer une fois" #: addons/block_code/simple_spawner/simple_spawner.gd msgid "start spawning" -msgstr "" +msgstr "commencer à générer" #: addons/block_code/simple_spawner/simple_spawner.gd msgid "stop spawning" -msgstr "" +msgstr "arrêter de générer" #: addons/block_code/simple_spawner/simple_spawner.gd msgid "is spawning" -msgstr "" +msgstr "est en cours de génération" #: addons/block_code/simple_spawner/simple_spawner.gd msgid "set spawn period to {new_period: FLOAT}" -msgstr "" +msgstr "définir la période de génération sur {new_period: FLOAT}" #: addons/block_code/simple_spawner/simple_spawner.gd msgid "spawn period" -msgstr "" +msgstr "période de génération" #: addons/block_code/ui/main_panel.tscn msgid "Advanced" -msgstr "" +msgstr "Avancé" #: addons/block_code/ui/main_panel.tscn msgid "Show Generated Script" -msgstr "" +msgstr "Afficher le script généré" #: addons/block_code/ui/main_panel.tscn msgid "Delete Block Code" -msgstr "" +msgstr "Supprimer le code par blocs" #: addons/block_code/ui/main_panel.tscn msgid "Toggle Block Picker (Ctrl+BackSlash)" -msgstr "" +msgstr "Afficher/Masquer le sélecteur de blocs (Ctrl+Backslash)" #: addons/block_code/ui/block_canvas/block_canvas.tscn msgid "1.0x" @@ -882,57 +910,60 @@ msgstr "1.0×" #: addons/block_code/ui/block_canvas/block_canvas.tscn msgid "Select a node to create and edit block code." -msgstr "" +msgstr "Sélectionnez un nœud pour créer et modifier du code par blocs." #: addons/block_code/ui/block_canvas/block_canvas.tscn msgid "" -"Use block coding to create custom behavior and game mechanics for \"{node}\"." +"Use block coding to create custom behavior and game mechanics for " +"\"{node}\"." msgstr "" +"Utilisez le codage par blocs pour créer un comportement et des mécanismes de" +" jeu personnalisés pour « {node} »." #: addons/block_code/ui/block_canvas/block_canvas.tscn msgid "Add Block Code" -msgstr "" +msgstr "Ajouter du code par blocs" #: addons/block_code/ui/block_canvas/block_canvas.tscn msgid "\"{node}\" uses block coding." -msgstr "" +msgstr "« {node} » utilise le codage par blocs." #: addons/block_code/ui/block_canvas/block_canvas.tscn msgid "Open in Editor" -msgstr "" +msgstr "Ouvrir dans l'éditeur" #: addons/block_code/ui/block_canvas/block_canvas.tscn msgid "Override Block Code" -msgstr "" +msgstr "Remplacer le code par blocs" #: addons/block_code/ui/blocks/block/block.gd msgid "Type:" -msgstr "" +msgstr "Type :" #: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd msgid "Duplicate" -msgstr "" +msgstr "Dupliquer" #: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd msgid "Delete" -msgstr "" +msgstr "Supprimer" #: addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.tscn msgid "Parameter" -msgstr "" +msgstr "Paramètre" #: addons/block_code/ui/picker/categories/block_category_button.tscn msgid "Example" -msgstr "" +msgstr "Exemple" #: addons/block_code/ui/picker/categories/variable_category/create_variable_button.tscn #: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn msgid "Create New Variable" -msgstr "" +msgstr "Créer une nouvelle variable" #: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn msgid "Create" -msgstr "Crée" +msgstr "Créer" #: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn msgid "Name " @@ -940,68 +971,72 @@ msgstr "Nom" #: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn msgid "Type " -msgstr "" +msgstr "Type" #: addons/block_code/ui/script_window/script_window.tscn msgid "Block Code Generated GDScript" -msgstr "" +msgstr "GDScript généré par le code par blocs" #: addons/block_code/ui/script_window/script_window.tscn msgid "Copy" -msgstr "" +msgstr "Copier" #: addons/block_code/blocks/input/mouse_position.tres msgid "The coordinates of the mouse position." -msgstr "" +msgstr "Les coordonnées de la position de la souris." #: addons/block_code/blocks/input/mouse_position.tres msgid "mouse position" -msgstr "" +msgstr "position de la souris" #: addons/block_code/blocks/math/vector2_xy.tres msgid "Gives the x or y of a [b]Vector2[/b]" -msgstr "" +msgstr "Donne le x ou le y d'un [b]Vector2[/b]" #: addons/block_code/blocks/math/vector2_xy.tres msgid "{xy: NIL} of {vector2: VECTOR2}" -msgstr "" +msgstr "{xy: NIL} de {vector2: VECTOR2}" #: addons/block_code/blocks/math/vector3_xyz.tres msgid "Gives the x, y, or z of a [b]Vector3[/b]" -msgstr "" +msgstr "Donne le x, le y ou le z d'un [b]Vector3[/b]" #: addons/block_code/blocks/math/vector3_xyz.tres msgid "{xyz: NIL} of {vector3: VECTOR3}" -msgstr "" +msgstr "{xyz: NIL} de {vector3: VECTOR3}" #: addons/block_code/blocks/math/vector3_multiply.tres msgid "" "Multiplies a Vector3 with a number. Use this, for example, to get a point " "some distance away along an angle." msgstr "" +"Multiplie un Vector3 par un nombre. Utilisez cela, par exemple, pour obtenir" +" un point à une certaine distance le long d'un angle." #: addons/block_code/blocks/math/vector3_multiply.tres msgid "multiply {vector: VECTOR3} by {number: FLOAT}" -msgstr "" +msgstr "multiplier {vector: VECTOR3} par {number: FLOAT}" #: addons/block_code/blocks/communication/switch_scene.tres msgid "" -"Stop playing the current scene, and switch to a different one. You might use " -"this to switch to a new level." +"Stop playing the current scene, and switch to a different one. You might use" +" this to switch to a new level." msgstr "" +"Arrêter la scène actuelle et passer à une autre. Vous pouvez l'utiliser pour" +" passer à un nouveau niveau." #: addons/block_code/blocks/communication/switch_scene.tres msgid "switch the scene to {file_path: STRING}" -msgstr "" +msgstr "passer la scène à {file_path: STRING}" #: addons/block_code/blocks/variables/vector3.tres msgid "vector3 x: {x: FLOAT} y: {y: FLOAT}: z: {z: FLOAT}" -msgstr "" +msgstr "vecteur3 x : {x: FLOAT} y : {y: FLOAT} z : {z: FLOAT}" #: addons/block_code/blocks/lifecycle/physics_process.tres msgid "Attached blocks will be executed before each physics step" -msgstr "" +msgstr "Les blocs attachés seront exécutés avant chaque étape de la physique" #: addons/block_code/blocks/lifecycle/physics_process.tres msgid "every physics step" -msgstr "" +msgstr "à chaque étape de la physique"