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1022 lines (838 loc) · 38.7 KB
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# LANGUAGE translation for Block Coding Plugin for the following files:
# res://addons/block_code/block_code_plugin.gd
# res://addons/block_code/block_code_node/block_code.gd
# res://addons/block_code/blocks/communication/add_node_to_group.tres
# res://addons/block_code/blocks/communication/add_to_group.tres
# res://addons/block_code/blocks/communication/area2d_on_entered.tres
# res://addons/block_code/blocks/communication/area2d_on_exited.tres
# res://addons/block_code/blocks/communication/call_method_group.tres
# res://addons/block_code/blocks/communication/call_method_node.tres
# res://addons/block_code/blocks/communication/define_method.tres
# res://addons/block_code/blocks/communication/get_node.gd
# res://addons/block_code/blocks/communication/get_node.tres
# res://addons/block_code/blocks/communication/groups.gd
# res://addons/block_code/blocks/communication/is_in_group.tres
# res://addons/block_code/blocks/communication/is_node_in_group.tres
# res://addons/block_code/blocks/communication/remove_from_group.tres
# res://addons/block_code/blocks/communication/remove_node_from_group.tres
# res://addons/block_code/blocks/communication/rigidbody2d_on_entered.tres
# res://addons/block_code/blocks/communication/rigidbody2d_on_exited.tres
# res://addons/block_code/blocks/graphics/animationplayer_is_playing.tres
# res://addons/block_code/blocks/graphics/animationplayer_pause.tres
# res://addons/block_code/blocks/graphics/animationplayer_play.gd
# res://addons/block_code/blocks/graphics/animationplayer_play.tres
# res://addons/block_code/blocks/graphics/animationplayer_stop.tres
# res://addons/block_code/blocks/graphics/viewport_center.tres
# res://addons/block_code/blocks/graphics/viewport_height.tres
# res://addons/block_code/blocks/graphics/viewport_width.tres
# res://addons/block_code/blocks/input/characterbody2d_is_on_floor.tres
# res://addons/block_code/blocks/input/characterbody2d_move.tres
# res://addons/block_code/blocks/input/is_input_actioned.gd
# res://addons/block_code/blocks/input/is_input_actioned.tres
# res://addons/block_code/blocks/lifecycle/process.tres
# res://addons/block_code/blocks/lifecycle/queue_free.tres
# res://addons/block_code/blocks/lifecycle/queue_free_node.tres
# res://addons/block_code/blocks/lifecycle/ready.tres
# res://addons/block_code/blocks/log/breakpoint.tres
# res://addons/block_code/blocks/log/concat.tres
# res://addons/block_code/blocks/log/print.tres
# res://addons/block_code/blocks/logic/and.tres
# res://addons/block_code/blocks/logic/compare.tres
# res://addons/block_code/blocks/logic/else.tres
# res://addons/block_code/blocks/logic/else_if.tres
# res://addons/block_code/blocks/logic/if.tres
# res://addons/block_code/blocks/logic/not.tres
# res://addons/block_code/blocks/logic/or.tres
# res://addons/block_code/blocks/loops/await_scene_ready.tres
# res://addons/block_code/blocks/loops/break.tres
# res://addons/block_code/blocks/loops/continue.tres
# res://addons/block_code/blocks/loops/for.tres
# res://addons/block_code/blocks/loops/while.tres
# res://addons/block_code/blocks/math/add.tres
# res://addons/block_code/blocks/math/cos.tres
# res://addons/block_code/blocks/math/divide.tres
# res://addons/block_code/blocks/math/multiply.tres
# res://addons/block_code/blocks/math/pow.tres
# res://addons/block_code/blocks/math/randf_range.tres
# res://addons/block_code/blocks/math/randi_range.tres
# res://addons/block_code/blocks/math/sin.tres
# res://addons/block_code/blocks/math/subtract.tres
# res://addons/block_code/blocks/math/tan.tres
# res://addons/block_code/blocks/math/vector_from_angle.tres
# res://addons/block_code/blocks/math/vector_multiply.tres
# res://addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres
# res://addons/block_code/blocks/sounds/audiostreamplayer_play.tres
# res://addons/block_code/blocks/sounds/audiostreamplayer_stop.tres
# res://addons/block_code/blocks/sounds/load_sound.tres
# res://addons/block_code/blocks/sounds/pause_continue_sound.tres
# res://addons/block_code/blocks/sounds/play_sound.tres
# res://addons/block_code/blocks/sounds/stop_sound.tres
# res://addons/block_code/blocks/spawn/cpuparticles2d_finished.tres
# res://addons/block_code/blocks/transform/rigidbody2d_physics_position.tres
# res://addons/block_code/blocks/ui/label_set_text.tres
# res://addons/block_code/blocks/variables/vector2.tres
# res://addons/block_code/code_generation/ast_list.gd
# res://addons/block_code/code_generation/block_ast.gd
# res://addons/block_code/code_generation/block_definition.gd
# res://addons/block_code/code_generation/block_extension.gd
# res://addons/block_code/code_generation/blocks_catalog.gd
# res://addons/block_code/code_generation/option_data.gd
# res://addons/block_code/code_generation/script_generator.gd
# res://addons/block_code/code_generation/util.gd
# res://addons/block_code/code_generation/variable_definition.gd
# res://addons/block_code/drag_manager/drag.gd
# res://addons/block_code/drag_manager/drag_manager.gd
# res://addons/block_code/drag_manager/drag_manager.tscn
# res://addons/block_code/inspector_plugin/block_script_inspector.gd
# res://addons/block_code/serialization/block_script_serialization.gd
# res://addons/block_code/serialization/block_serialization.gd
# res://addons/block_code/serialization/block_serialization_tree.gd
# res://addons/block_code/serialization/default_block_script.tres
# res://addons/block_code/serialization/value_block_serialization.gd
# res://addons/block_code/simple_nodes/simple_character/simple_character.gd
# res://addons/block_code/simple_nodes/simple_ending/simple_ending.gd
# res://addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
# res://addons/block_code/simple_spawner/simple_spawner.gd
# res://addons/block_code/translation/parser.gd
# res://addons/block_code/translation/utils.gd
# res://addons/block_code/types/types.gd
# res://addons/block_code/ui/block_editor_context.gd
# res://addons/block_code/ui/block_tree_util.gd
# res://addons/block_code/ui/constants.gd
# res://addons/block_code/ui/main_panel.gd
# res://addons/block_code/ui/main_panel.tscn
# res://addons/block_code/ui/util.gd
# res://addons/block_code/ui/block_canvas/block_canvas.gd
# res://addons/block_code/ui/block_canvas/block_canvas.tscn
# res://addons/block_code/ui/blocks/block/block.gd
# res://addons/block_code/ui/blocks/control_block/control_block.gd
# res://addons/block_code/ui/blocks/control_block/control_block.tscn
# res://addons/block_code/ui/blocks/entry_block/entry_block.gd
# res://addons/block_code/ui/blocks/entry_block/entry_block.tscn
# res://addons/block_code/ui/blocks/parameter_block/parameter_block.gd
# res://addons/block_code/ui/blocks/parameter_block/parameter_block.tscn
# res://addons/block_code/ui/blocks/statement_block/statement_block.gd
# res://addons/block_code/ui/blocks/statement_block/statement_block.tscn
# res://addons/block_code/ui/blocks/utilities/background/background.gd
# res://addons/block_code/ui/blocks/utilities/background/gutter.gd
# res://addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
# res://addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.tscn
# res://addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.gd
# res://addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.tscn
# res://addons/block_code/ui/blocks/utilities/parameter_output/parameter_output.gd
# res://addons/block_code/ui/blocks/utilities/parameter_output/parameter_output.tscn
# res://addons/block_code/ui/blocks/utilities/snap_point/snap_point.gd
# res://addons/block_code/ui/blocks/utilities/snap_point/snap_point.tscn
# res://addons/block_code/ui/blocks/utilities/template_editor/template_editor.gd
# res://addons/block_code/ui/blocks/utilities/template_editor/template_editor.tscn
# res://addons/block_code/ui/picker/picker.gd
# res://addons/block_code/ui/picker/picker.tscn
# res://addons/block_code/ui/picker/categories/block_category.gd
# res://addons/block_code/ui/picker/categories/block_category_button.gd
# res://addons/block_code/ui/picker/categories/block_category_button.tscn
# res://addons/block_code/ui/picker/categories/block_category_display.gd
# res://addons/block_code/ui/picker/categories/block_category_display.tscn
# res://addons/block_code/ui/picker/categories/category_factory.gd
# res://addons/block_code/ui/picker/categories/variable_category/create_variable_button.gd
# res://addons/block_code/ui/picker/categories/variable_category/create_variable_button.tscn
# res://addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.gd
# res://addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
# res://addons/block_code/ui/picker/categories/variable_category/variable_category_display.gd
# res://addons/block_code/ui/picker/categories/variable_category/variable_category_display.tscn
# res://addons/block_code/ui/script_window/script_window.gd
# res://addons/block_code/ui/script_window/script_window.tscn
# res://addons/block_code/ui/title_bar/title_bar.gd
# res://addons/block_code/ui/title_bar/title_bar.tscn
# res://addons/block_code/ui/tooltip/tooltip.gd
# res://addons/block_code/ui/tooltip/tooltip.tscn
# res://addons/block_code/blocks/input/mouse_position.tres
# res://addons/block_code/blocks/math/vector2_xy.tres
# res://addons/block_code/blocks/math/vector3_xyz.tres
# res://addons/block_code/blocks/math/vector3_multiply.tres
# res://addons/block_code/blocks/communication/switch_scene.tres
# res://addons/block_code/blocks/variables/vector3.tres
# res://addons/block_code/blocks/lifecycle/physics_process.tres
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
# Translators:
# Ettore Atalan <atalanttore@googlemail.com>, 2024
# Dan Nicholson <dbn@endlessos.org>, 2024
# Uwe Post, 2024
# Manuel Quiñones, 2025
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Block Coding Plugin\n"
"Last-Translator: Manuel Quiñones, 2025\n"
"Language-Team: German (https://app.transifex.com/endless-os/teams/9016/de/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Language: de\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: addons/block_code/block_code_plugin.gd
msgid "Regenerate %s POT file"
msgstr "%s POT-Datei regenerieren"
#: addons/block_code/block_code_plugin.gd
msgid "Update %s translated files"
msgstr "%s übersetzte Dateien aktualisieren"
#: addons/block_code/blocks/communication/add_node_to_group.tres
#: addons/block_code/blocks/communication/add_to_group.tres
#: addons/block_code/blocks/communication/is_in_group.tres
#: addons/block_code/blocks/communication/is_node_in_group.tres
#: addons/block_code/blocks/communication/remove_from_group.tres
#: addons/block_code/blocks/communication/remove_node_from_group.tres
msgid "Communication | Groups"
msgstr "Kommunikation | Gruppen"
#: addons/block_code/blocks/communication/add_node_to_group.tres
msgid "Add the node into the group"
msgstr "Knoten zur Gruppe hinzufügen"
#: addons/block_code/blocks/communication/add_node_to_group.tres
msgid "add {node: OBJECT} to group {group: STRING}"
msgstr "Füge {node: OBJECT} der Gruppe {group: STRING} hinzu"
#: addons/block_code/blocks/communication/add_to_group.tres
msgid "Add this node into the group"
msgstr "Diesen Knoten zur Gruppe hinzufügen"
#: addons/block_code/blocks/communication/add_to_group.tres
msgid "add to group {group: STRING}"
msgstr "Hinzufügen zu Gruppe {group: STRING}"
#: addons/block_code/blocks/communication/area2d_on_entered.tres
#: addons/block_code/blocks/communication/area2d_on_exited.tres
#: addons/block_code/blocks/communication/call_method_group.tres
#: addons/block_code/blocks/communication/call_method_node.tres
#: addons/block_code/blocks/communication/define_method.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_entered.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_exited.tres
#: addons/block_code/blocks/communication/switch_scene.tres
msgid "Communication | Methods"
msgstr "Kommunikation | Methoden"
#: addons/block_code/blocks/communication/area2d_on_entered.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_entered.tres
msgid "when this node collides with [something: OBJECT]"
msgstr "Wenn dieser Node kollidiert mit [something: OBJECT]"
#: addons/block_code/blocks/communication/area2d_on_exited.tres
#: addons/block_code/blocks/communication/rigidbody2d_on_exited.tres
msgid "when this node stops colliding with [something: OBJECT]"
msgstr "Wenn dieser Node nicht mehr kollidiert mit [something: OBJECT]"
#: addons/block_code/blocks/communication/call_method_group.tres
msgid "Calls the method/function on each member of the given group"
msgstr "Ausführen der Funktion für jedes Mitglied der gegebenen Gruppe"
#: addons/block_code/blocks/communication/call_method_group.tres
msgid "call method {method_name: STRING} in group {group: STRING}"
msgstr "Aufruf Methode {method_name: STRING} in Gruppe {group: STRING}"
#: addons/block_code/blocks/communication/call_method_node.tres
msgid "Calls the method/function of the given node"
msgstr "Aufruf der Funktion des Nodes"
#: addons/block_code/blocks/communication/call_method_node.tres
msgid "call method {method_name: STRING} on node {node: OBJECT}"
msgstr "Aufruf Methode {method_name: STRING}für Node {node: OBJECT}"
#: addons/block_code/blocks/communication/define_method.tres
msgid "Define a method/function with following statements"
msgstr "Definiere eine Funktion mit folgenden Anweisungen"
#: addons/block_code/blocks/communication/define_method.tres
msgid "define method {method_name: STRING_NAME}"
msgstr "Definiere Methode {method_name: STRING_NAME}"
#: addons/block_code/blocks/communication/get_node.tres
msgid "Communication | Nodes"
msgstr "Kommunikation | Knoten"
#: addons/block_code/blocks/communication/get_node.tres
msgid "Get the node at the given path"
msgstr "Hole den Node über den angegebenen Pfad"
#: addons/block_code/blocks/communication/get_node.tres
msgid "{path: NIL}"
msgstr "{path: NIL}"
#: addons/block_code/blocks/communication/is_in_group.tres
msgid "Is this node in the group"
msgstr "Ist dieser Knoten in der Gruppe"
#: addons/block_code/blocks/communication/is_in_group.tres
msgid "is in group {group: STRING}"
msgstr "ist in Gruppe {group: STRING}"
#: addons/block_code/blocks/communication/is_node_in_group.tres
msgid "Is the node in the group"
msgstr "Ist der Knoten in der Gruppe"
#: addons/block_code/blocks/communication/is_node_in_group.tres
msgid "{node: OBJECT} is in group {group: STRING}"
msgstr "{node: OBJECT} ist in Gruppe {group: STRING}"
#: addons/block_code/blocks/communication/remove_from_group.tres
msgid "Remove this node from the group"
msgstr "Diesen Knoten aus der Gruppe entfernen"
#: addons/block_code/blocks/communication/remove_from_group.tres
msgid "remove from group {group: STRING}"
msgstr "aus Gruppe entfernen {group: STRING}"
#: addons/block_code/blocks/communication/remove_node_from_group.tres
msgid "Remove the node from the group"
msgstr "Knoten aus der Gruppe entfernen"
#: addons/block_code/blocks/communication/remove_node_from_group.tres
msgid "remove {node: OBJECT} from group {group: NIL}"
msgstr "Entferne {node: OBJECT}aus Gruppe {group: NIL}"
#: addons/block_code/blocks/graphics/animationplayer_is_playing.tres
#: addons/block_code/blocks/graphics/animationplayer_pause.tres
#: addons/block_code/blocks/graphics/animationplayer_play.tres
#: addons/block_code/blocks/graphics/animationplayer_stop.tres
msgid "Graphics | Animation"
msgstr "Grafik | Animation"
#: addons/block_code/blocks/graphics/animationplayer_is_playing.tres
msgid "Check if an animation is currently playing."
msgstr "Prüft on gerade eine Animation abgespielt wird."
#: addons/block_code/blocks/graphics/animationplayer_is_playing.tres
msgid "is playing"
msgstr "wird abgespielt"
#: addons/block_code/blocks/graphics/animationplayer_pause.tres
msgid "Pause the currently playing animation."
msgstr "Pausiert die momentan abgespielte Animation"
#: addons/block_code/blocks/graphics/animationplayer_pause.tres
msgid "pause"
msgstr "Pause"
#: addons/block_code/blocks/graphics/animationplayer_play.tres
msgid "Play the animation."
msgstr "Die Animation abspielen."
#: addons/block_code/blocks/graphics/animationplayer_play.tres
msgid "play {animation: STRING} | {direction: NIL} {wait_mode: NIL}"
msgstr "Spiele {animation: STRING} | {direction: NIL} {wait_mode: NIL}"
#: addons/block_code/blocks/graphics/animationplayer_stop.tres
msgid "Stop the currently playing animation."
msgstr "Stoppe die momentan abgespielte Animation."
#: addons/block_code/blocks/graphics/animationplayer_stop.tres
#: addons/block_code/blocks/sounds/audiostreamplayer_stop.tres
msgid "stop"
msgstr "Stop"
#: addons/block_code/blocks/graphics/viewport_center.tres
#: addons/block_code/blocks/graphics/viewport_height.tres
#: addons/block_code/blocks/graphics/viewport_width.tres
msgid "Graphics | Viewport"
msgstr "Grafik | Ansichtsfenster"
#: addons/block_code/blocks/graphics/viewport_center.tres
msgid "Coordinates of the middle of the viewable screen when playing."
msgstr "Koordinaten der Mitte des sichtbaren Bildschirms beim Spielen."
#: addons/block_code/blocks/graphics/viewport_center.tres
msgid "viewport center"
msgstr "Ansichtsfenstermitte"
#: addons/block_code/blocks/graphics/viewport_height.tres
msgid "How tall the viewable screen is when playing."
msgstr "Wie hoch der sichtbare Bildschirm beim Spielen ist."
#: addons/block_code/blocks/graphics/viewport_height.tres
msgid "viewport height"
msgstr "Ansichtsfensterhöhe"
#: addons/block_code/blocks/graphics/viewport_width.tres
msgid "How wide the viewable screen is when playing."
msgstr "Wie breit der sichtbare Bildschirm beim Spielen ist."
#: addons/block_code/blocks/graphics/viewport_width.tres
msgid "viewport width"
msgstr "Ansichtsfensterbreite"
#: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres
#: addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres
msgid "Physics | Velocity"
msgstr "Physik | Geschwindigkeit"
#: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres
msgid "True if the character is on the floor."
msgstr "Wahr, wenn die Figur auf dem Boden ist."
#: addons/block_code/blocks/input/characterbody2d_is_on_floor.tres
msgid "is on floor"
msgstr "ist auf dem Boden"
#: addons/block_code/blocks/input/characterbody2d_move.tres
#: addons/block_code/blocks/input/is_input_actioned.tres
#: addons/block_code/blocks/input/mouse_position.tres
msgid "Input"
msgstr "Eingabe"
#: addons/block_code/blocks/input/characterbody2d_move.tres
msgid ""
"Move the character up, down, left, and right with the keyboard using the "
"given keys. The speed of movement can be adjusted separately for x (left and"
" right) and y (up and down)."
msgstr ""
"Bewege die Figur rauf, runter, links und rechts mit der Tastatur und den "
"angegenenen Tasten. Die Geschwindigkeit kann separat eingestellt werden für "
"x (links und rechts) und y (rauf und runter)."
#: addons/block_code/blocks/input/characterbody2d_move.tres
msgid ""
"move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at"
" speed {speed: VECTOR2}"
msgstr ""
"Bewegen mit den Tasten {up: STRING} {down: STRING} {left: STRING} {right: "
"STRING} mit Geschwindigkeit {speed: VECTOR2}"
#: addons/block_code/blocks/input/is_input_actioned.tres
msgid "True if the specified input action has been pressed or released."
msgstr ""
"Wahr falls die angegebene Eingabeaktion gedrückt oder losgelassen wurde."
#: addons/block_code/blocks/input/is_input_actioned.tres
msgid "action {action_name: STRING_NAME} is {action: NIL}"
msgstr "Aktion {action_name: STRING_NAME} ist {action: NIL}"
#: addons/block_code/blocks/lifecycle/process.tres
#: addons/block_code/blocks/lifecycle/queue_free.tres
#: addons/block_code/blocks/lifecycle/queue_free_node.tres
#: addons/block_code/blocks/lifecycle/ready.tres
#: addons/block_code/blocks/lifecycle/physics_process.tres
msgid "Lifecycle"
msgstr "Lebenszyklus"
#: addons/block_code/blocks/lifecycle/process.tres
msgid ""
"Attached blocks will be executed during the processing step of the main loop"
msgstr ""
"Angefügte Blocks werden ausgeführt während des Processing-Schritts der "
"Hauptschleife."
#: addons/block_code/blocks/lifecycle/process.tres
msgid "every frame"
msgstr "jeden Frame "
#: addons/block_code/blocks/lifecycle/queue_free.tres
msgid "Queues this node to be deleted at the end of the current frame"
msgstr "Löscht diesen Node nach dem momentanten Frame."
#: addons/block_code/blocks/lifecycle/queue_free.tres
msgid "remove"
msgstr "entfernen"
#: addons/block_code/blocks/lifecycle/queue_free_node.tres
msgid "Queues the given node to be deleted at the end of the current frame"
msgstr "Löscht den angegebenen Node nach dem momentanen Frame."
#: addons/block_code/blocks/lifecycle/queue_free_node.tres
msgid "remove {node: OBJECT}"
msgstr "entfernen {node: OBJECT}"
#: addons/block_code/blocks/lifecycle/ready.tres
msgid "Attached blocks will be executed once when the node is \"ready\""
msgstr "Angefügte Blücke werden ausgeführt, sobald der Node \"ready\" ist."
#: addons/block_code/blocks/lifecycle/ready.tres
msgid "when starting"
msgstr "Beim Start"
#: addons/block_code/blocks/log/breakpoint.tres
#: addons/block_code/blocks/log/concat.tres
#: addons/block_code/blocks/log/print.tres
msgid "Log"
msgstr "Protokoll"
#: addons/block_code/blocks/log/breakpoint.tres
msgid "Pause execution and show the current line of code in the debugger."
msgstr "Ausführung pausieren und die aktuelle Codezeile im Debugger anzeigen."
#: addons/block_code/blocks/log/breakpoint.tres
msgid "breakpoint"
msgstr "Haltepunkt"
#: addons/block_code/blocks/log/concat.tres
msgid "{string1: STRING} + {string2: STRING}"
msgstr "{string1: STRING} + {string2: STRING}"
#: addons/block_code/blocks/log/print.tres
msgid "Print the text to output"
msgstr "Den Text ausgeben"
#: addons/block_code/blocks/log/print.tres
msgid "log text {text: STRING}"
msgstr "Text loggen: {text: STRING}"
#: addons/block_code/blocks/logic/and.tres
#: addons/block_code/blocks/logic/not.tres
#: addons/block_code/blocks/logic/or.tres
msgid "Logic | Boolean"
msgstr "Aussagenlogik | Boolean"
#: addons/block_code/blocks/logic/and.tres
msgid "{bool1: BOOL} and {bool2: BOOL}"
msgstr "{bool1: BOOL} und {bool2: BOOL}"
#: addons/block_code/blocks/logic/compare.tres
msgid "Logic | Comparison"
msgstr "Logik | Vergleich"
#: addons/block_code/blocks/logic/compare.tres
msgid "{float1: FLOAT} {op: NIL} {float2: FLOAT}"
msgstr "{float1: FLOAT} {op: NIL} {float2: FLOAT}"
#: addons/block_code/blocks/logic/else.tres
#: addons/block_code/blocks/logic/else_if.tres
#: addons/block_code/blocks/logic/if.tres
msgid "Logic | Conditionals"
msgstr "Logik | Konditionale"
#: addons/block_code/blocks/logic/else.tres
msgid "else"
msgstr "sonst"
#: addons/block_code/blocks/logic/else_if.tres
msgid "else if {condition: BOOL}"
msgstr "sonst falls {condition: BOOL}"
#: addons/block_code/blocks/logic/if.tres
msgid "if {condition: BOOL}"
msgstr "falls {condition: BOOL}"
#: addons/block_code/blocks/logic/not.tres
msgid "not {bool: BOOL}"
msgstr "nicht {bool: BOOL}"
#: addons/block_code/blocks/logic/or.tres
msgid "{bool1: BOOL} or {bool2: BOOL}"
msgstr "{bool1: BOOL} oder {bool2: BOOL}"
#: addons/block_code/blocks/loops/await_scene_ready.tres
#: addons/block_code/blocks/loops/break.tres
#: addons/block_code/blocks/loops/continue.tres
#: addons/block_code/blocks/loops/for.tres
#: addons/block_code/blocks/loops/while.tres
msgid "Loops"
msgstr "Schleifen"
#: addons/block_code/blocks/loops/await_scene_ready.tres
msgid "wait for the scene to be ready"
msgstr "Warten bis die Szene bereit ist"
#: addons/block_code/blocks/loops/break.tres
msgid "break"
msgstr "unterbrechen"
#: addons/block_code/blocks/loops/continue.tres
msgid "continue"
msgstr "fortsetzen"
#: addons/block_code/blocks/loops/for.tres
msgid "Run the connected blocks [i]number[/i] times"
msgstr "Wiederhole die verbundenen Blöcke [i]Anzahl[/i]mal"
#: addons/block_code/blocks/loops/for.tres
msgid "repeat {number: INT}"
msgstr "wiederhole {number: INT}"
#: addons/block_code/blocks/loops/while.tres
msgid ""
"Run the connected blocks as long as [i]condition[/i] is true.\n"
"\n"
"Hint: snap a [b]Comparison[/b] block into the condition."
msgstr ""
"Wiederhole die verbundenen Blöcke solange [i]Bedingung[/i]wahr ist.\n"
"\n"
"Hinweis: Füge einen [b]Vergleich[/b] Block in die Bedingung ein."
#: addons/block_code/blocks/loops/while.tres
msgid "while {condition: BOOL}"
msgstr "solange {condition: BOOL}"
#: addons/block_code/blocks/math/add.tres
#: addons/block_code/blocks/math/cos.tres
#: addons/block_code/blocks/math/divide.tres
#: addons/block_code/blocks/math/multiply.tres
#: addons/block_code/blocks/math/pow.tres
#: addons/block_code/blocks/math/randf_range.tres
#: addons/block_code/blocks/math/randi_range.tres
#: addons/block_code/blocks/math/sin.tres
#: addons/block_code/blocks/math/subtract.tres
#: addons/block_code/blocks/math/tan.tres
#: addons/block_code/blocks/math/vector_from_angle.tres
#: addons/block_code/blocks/math/vector_multiply.tres
#: addons/block_code/blocks/variables/vector2.tres
#: addons/block_code/blocks/math/vector2_xy.tres
#: addons/block_code/blocks/math/vector3_xyz.tres
#: addons/block_code/blocks/math/vector3_multiply.tres
#: addons/block_code/blocks/variables/vector3.tres
msgid "Math"
msgstr "Mathe"
#: addons/block_code/blocks/math/add.tres
msgid "{a: FLOAT} + {b: FLOAT}"
msgstr "{a: FLOAT} + {b: FLOAT}"
#: addons/block_code/blocks/math/cos.tres
msgid "Calculate the cosine of [i]angle[/i]"
msgstr "Berechne den Kosinus von [i]Winkel [/i]"
#: addons/block_code/blocks/math/cos.tres
msgid "cos {angle: FLOAT}"
msgstr "cos {angle: FLOAT}"
#: addons/block_code/blocks/math/divide.tres
msgid "{a: FLOAT} / {b: FLOAT}"
msgstr "{a: FLOAT} / {b: FLOAT}"
#: addons/block_code/blocks/math/multiply.tres
msgid "{a: FLOAT} * {b: FLOAT}"
msgstr "{a: FLOAT} * {b: FLOAT}"
#: addons/block_code/blocks/math/pow.tres
msgid "{base: FLOAT} ^ {exp: FLOAT}"
msgstr "{base: FLOAT} ^ {exp: FLOAT}"
#: addons/block_code/blocks/math/randf_range.tres
msgid ""
"Generate a random floating point number between [i]from[/i] and [i]to[/i] "
"inclusively"
msgstr ""
"Erzeugt eine zufällige Gleitkommazahl zwischen [i]von[/i] und "
"[i]bis[/i](einschließlich)"
#: addons/block_code/blocks/math/randf_range.tres
msgid "random floating point number between {from: FLOAT} and {to: FLOAT}"
msgstr "zufällige Gleitkommazahl zwischen {from: FLOAT}und {to: FLOAT}"
#: addons/block_code/blocks/math/randi_range.tres
msgid ""
"Generate a random signed 32-bits integer number between [i]from[/i] and "
"[i]to[/i] inclusively. [i]from[/i] and [i]to[/i] can be a negative or "
"positive number"
msgstr ""
"Erzeugt eine zufällige 32-Bit-Ganzzahl mit Vorzeichen zwischen [i]von[/i] "
"und [i]bis[/i] einschließlich. [i]von[/i] und [i]bis[/i] können negative "
"oder positive Ganzzahlen sein."
#: addons/block_code/blocks/math/randi_range.tres
msgid "random integer number between {from: INT} and {to: INT}"
msgstr "Zufällige Ganzzahl zwischen {from: INT}und {to: INT}"
#: addons/block_code/blocks/math/sin.tres
msgid "Calculate the sine of [i]angle[/i]"
msgstr "Berechnet den Sinus von [i]Winkel[/i]"
#: addons/block_code/blocks/math/sin.tres
msgid "sin {angle: FLOAT}"
msgstr "sin {angle: FLOAT}"
#: addons/block_code/blocks/math/subtract.tres
msgid "{a: FLOAT} - {b: FLOAT}"
msgstr "{a: FLOAT} - {b: FLOAT}"
#: addons/block_code/blocks/math/tan.tres
msgid "Calculate the tangent of [i]angle[/i]"
msgstr "Berechnet den Tangens von [i]Winkel[/i]"
#: addons/block_code/blocks/math/tan.tres
msgid "tan {angle: FLOAT}"
msgstr "tan {angle: FLOAT}"
#: addons/block_code/blocks/math/vector_from_angle.tres
msgid "Creates a unit Vector2 rotated to the given angle in radians."
msgstr ""
"Erzeugt einen Einheitsvektor (Vector2) gedreht um den angegeben Winkel im "
"Bogenmaß."
#: addons/block_code/blocks/math/vector_from_angle.tres
msgid "vector from {angle: FLOAT}"
msgstr "Einheitsvektor mit Winkel {angle: FLOAT}"
#: addons/block_code/blocks/math/vector_multiply.tres
msgid ""
"Multiplies a vector with a number. Use this, for example, to get a point "
"some distance away along an angle."
msgstr "Multipliziert einen Vektor mit einer Zahl. "
#: addons/block_code/blocks/math/vector_multiply.tres
msgid "multiply {vector: VECTOR2} by {number: FLOAT}"
msgstr "multipliziere {vector: VECTOR2} mit {number: FLOAT}"
#: addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres
msgid "move and slide"
msgstr "bewegen und gleiten"
#: addons/block_code/blocks/sounds/audiostreamplayer_play.tres
#: addons/block_code/blocks/sounds/audiostreamplayer_stop.tres
#: addons/block_code/blocks/sounds/load_sound.tres
#: addons/block_code/blocks/sounds/pause_continue_sound.tres
#: addons/block_code/blocks/sounds/play_sound.tres
#: addons/block_code/blocks/sounds/stop_sound.tres
msgid "Sounds"
msgstr "Klänge"
#: addons/block_code/blocks/sounds/audiostreamplayer_play.tres
msgid "Play the audio stream"
msgstr "Spiele den Audiostream"
#: addons/block_code/blocks/sounds/audiostreamplayer_play.tres
msgid "play"
msgstr "Abspielen"
#: addons/block_code/blocks/sounds/audiostreamplayer_stop.tres
#: addons/block_code/blocks/sounds/stop_sound.tres
msgid "Stop the audio stream"
msgstr "Stoppe den Audiostream"
#: addons/block_code/blocks/sounds/load_sound.tres
msgid "Load a resource file as the audio stream"
msgstr "Lade eine Ressourcedatei als Audiostream"
#: addons/block_code/blocks/sounds/load_sound.tres
msgid "load file {file_path: STRING} as sound {name: STRING}"
msgstr "Lade Datei {file_path: STRING} als Sound {name: STRING}"
#: addons/block_code/blocks/sounds/pause_continue_sound.tres
msgid "Pause/Continue the audio stream"
msgstr "Audiostream pausieren/fortsetzen"
#: addons/block_code/blocks/sounds/pause_continue_sound.tres
msgid "{pause: NIL} the sound {name: STRING}"
msgstr "{pause: NIL}den Sound {name: STRING}"
#: addons/block_code/blocks/sounds/play_sound.tres
msgid "Play the audio stream with volume and pitch"
msgstr "Den Audiostream abspielen mit Lautstärke und veränderter Tonhöhe"
#: addons/block_code/blocks/sounds/play_sound.tres
msgid ""
"play the sound {name: STRING} | with volume {db: FLOAT} dB and pitch scale "
"{pitch: FLOAT}"
msgstr ""
"Den Sound {name: STRING} abspielen | mit Lautstärke {db: FLOAT}dB und "
"Tonhöhenfaktor {pitch: FLOAT} "
#: addons/block_code/blocks/sounds/stop_sound.tres
msgid "stop the sound {name: STRING}"
msgstr "Stoppe den Sound {name: STRING}"
#: addons/block_code/blocks/spawn/cpuparticles2d_finished.tres
msgid "Lifecycle | Spawn"
msgstr "Lebensdauer | Partikel erzeugen"
#: addons/block_code/blocks/spawn/cpuparticles2d_finished.tres
msgid "Emitted when all active particles have finished processing."
msgstr "Gesendet wenn alle aktiven Partikel verarbeitet worden sind."
#: addons/block_code/blocks/spawn/cpuparticles2d_finished.tres
msgid "when particles are finished"
msgstr "Wenn alle Partikel beendet"
#: addons/block_code/blocks/transform/rigidbody2d_physics_position.tres
msgid "Transform | Position"
msgstr "Umwandeln | Position"
#: addons/block_code/blocks/transform/rigidbody2d_physics_position.tres
msgid "set physics position {position: VECTOR2}"
msgstr "Setze Physik-Position auf {position: VECTOR2}"
#: addons/block_code/blocks/ui/label_set_text.tres
msgid "UI"
msgstr "Benutzeroberfläche (UI)"
#: addons/block_code/blocks/ui/label_set_text.tres
msgid "Set the text for the label."
msgstr "Setzt den Text für dieses Label."
#: addons/block_code/blocks/ui/label_set_text.tres
msgid "set text to {text: STRING}"
msgstr "Setze Text auf {text: STRING}"
#: addons/block_code/blocks/variables/vector2.tres
msgid "vector2 x: {x: FLOAT} y: {y: FLOAT}"
msgstr "vector2 x: {x: FLOAT}, y: {y: FLOAT}"
#: addons/block_code/code_generation/block_definition.gd
msgid "Set the %s property"
msgstr ""
#: addons/block_code/code_generation/block_definition.gd
msgid "set %%s to {value: %s}"
msgstr ""
#: addons/block_code/code_generation/block_definition.gd
msgid "Change the %s property"
msgstr ""
#: addons/block_code/code_generation/block_definition.gd
msgid "change %%s by {value: %s}"
msgstr ""
#: addons/block_code/code_generation/block_definition.gd
msgid "The %s property"
msgstr ""
#: addons/block_code/code_generation/block_definition.gd
msgid "Set the %s variable"
msgstr ""
#: addons/block_code/code_generation/block_definition.gd
msgid "set %s to {value: %s}"
msgstr ""
#: addons/block_code/code_generation/block_definition.gd
msgid "The %s variable"
msgstr ""
#: addons/block_code/inspector_plugin/block_script_inspector.gd
msgid "Open Block Script"
msgstr "Blockskript öffnen"
#: addons/block_code/simple_nodes/simple_character/simple_character.gd
msgid "move with {player: NIL} buttons as {kind: NIL}"
msgstr ""
#: addons/block_code/simple_nodes/simple_character/simple_character.gd
msgid ""
"Move the character using the “Player 1” or “Player 2” controls as configured in Godot.\n"
"\n"
"“Top-down” enables the character to move in both x (horizontal) and y (vertical) dimensions, as if the camera is above the character, looking down. No gravity is added.\n"
"\n"
"“Platformer” enables the character to move as if the camera is looking from the side, like a side-scroller. Gravity is applied on the y (vertical) axis, making the character fall down until they collide with something.\n"
"\n"
"“Spaceship” uses the left/right controls to rotate the character and up/down controls to go forward or backward in the direction they are pointing."
msgstr ""
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "game over {result: STRING}"
msgstr ""
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "Show the game over label with the win or lose message."
msgstr ""
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "reset game over"
msgstr ""
#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "Reset the game over label."
msgstr ""
#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "0"
msgstr "0"
#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "set score to {score: INT}"
msgstr ""
#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "change score by {score: INT}"
msgstr ""
#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "spawn once"
msgstr ""
#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "start spawning"
msgstr ""
#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "stop spawning"
msgstr ""
#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "is spawning"
msgstr ""
#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "set spawn period to {new_period: FLOAT}"
msgstr ""
#: addons/block_code/simple_spawner/simple_spawner.gd
msgid "spawn period"
msgstr ""
#: addons/block_code/ui/main_panel.tscn
msgid "Advanced"
msgstr ""
#: addons/block_code/ui/main_panel.tscn
msgid "Show Generated Script"
msgstr "Generiertes Skript anzeigen"
#: addons/block_code/ui/main_panel.tscn
msgid "Delete Block Code"
msgstr "Blockcode löschen"
#: addons/block_code/ui/main_panel.tscn
msgid "Toggle Block Picker (Ctrl+BackSlash)"
msgstr "Block-Auswahlwerkzeug an/aus (Strg+ß)"
#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "1.0x"
msgstr "1,0 x"
#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Select a node to create and edit block code."
msgstr "Wähle einen Node, um Blöcke zu erzeugen oder zu bearbeiten."
#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid ""
"Use block coding to create custom behavior and game mechanics for "
"\"{node}\"."
msgstr ""
"Benutze Block-Programmierung, damit sich \"{node}\" wie gewünscht verhält."
#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Add Block Code"
msgstr "Blockcode hinzufügen"
#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "\"{node}\" uses block coding."
msgstr "\"{node}\" benutzt Block-Programmierung."
#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Open in Editor"
msgstr "Im Editor öffnen"
#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid "Override Block Code"
msgstr "Blockcode überschreiben"
#: addons/block_code/ui/blocks/block/block.gd
msgid "Type:"
msgstr "Typ:"
#: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
msgid "Duplicate"
msgstr ""
#: addons/block_code/ui/blocks/utilities/drag_drop_area/drag_drop_area.gd
msgid "Delete"
msgstr ""
#: addons/block_code/ui/blocks/utilities/parameter_input/parameter_input.tscn
msgid "Parameter"
msgstr "Parameter"
#: addons/block_code/ui/picker/categories/block_category_button.tscn
msgid "Example"
msgstr "Beispiel"
#: addons/block_code/ui/picker/categories/variable_category/create_variable_button.tscn
#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Create New Variable"
msgstr "Neue Variable erstellen"
#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Create"
msgstr "Erstellen"
#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Name "
msgstr "Name "
#: addons/block_code/ui/picker/categories/variable_category/create_variable_dialog.tscn
msgid "Type "
msgstr "Typ "
#: addons/block_code/ui/script_window/script_window.tscn
msgid "Block Code Generated GDScript"
msgstr "GDScript aus Block-Programmierung"
#: addons/block_code/ui/script_window/script_window.tscn
msgid "Copy"
msgstr "Kopieren"
#: addons/block_code/blocks/input/mouse_position.tres
msgid "The coordinates of the mouse position."
msgstr ""
#: addons/block_code/blocks/input/mouse_position.tres
msgid "mouse position"
msgstr ""
#: addons/block_code/blocks/math/vector2_xy.tres
msgid "Gives the x or y of a [b]Vector2[/b]"
msgstr ""
#: addons/block_code/blocks/math/vector2_xy.tres
msgid "{xy: NIL} of {vector2: VECTOR2}"
msgstr "{xy: NIL} von {vector2: VECTOR2}"
#: addons/block_code/blocks/math/vector3_xyz.tres
msgid "Gives the x, y, or z of a [b]Vector3[/b]"
msgstr ""
#: addons/block_code/blocks/math/vector3_xyz.tres
msgid "{xyz: NIL} of {vector3: VECTOR3}"
msgstr "{xyz: NIL} von {vector3: VECTOR3}"
#: addons/block_code/blocks/math/vector3_multiply.tres
msgid ""
"Multiplies a Vector3 with a number. Use this, for example, to get a point "
"some distance away along an angle."
msgstr ""
#: addons/block_code/blocks/math/vector3_multiply.tres
msgid "multiply {vector: VECTOR3} by {number: FLOAT}"
msgstr "multipliziere {vector: VECTOR3} mit {number: FLOAT}"