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Get started with bare bones level, will return to this and update once level design is finished
some platforming + collision physics
general placement of enemies + character
camera
each of the 5 areas allocated for (properly sized)
logic to return to main map
logic for settings ui
bare bones logic for "completing" level (for now just a collision, will swap to boss death later) (adds level to completed levels, timer, fade to black, transition to main map)
get dimensions of everything to give to artists
The text was updated successfully, but these errors were encountered:
Get started with bare bones level, will return to this and update once level design is finished
The text was updated successfully, but these errors were encountered: