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531 lines (469 loc) · 15.8 KB
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// === Auto-generated postamble setup entry stuff ===
Module['asm'] = asm;
{{{ maybeExport('FS') }}}
{{{ maybeExport('GL') }}}
#if MEM_INIT_IN_WASM == 0
#if MEM_INIT_METHOD == 2
#if USE_PTHREADS
if (memoryInitializer && !ENVIRONMENT_IS_PTHREAD) (function(s) {
#else
if (memoryInitializer) (function(s) {
#endif
var i, n = s.length;
#if ASSERTIONS
n -= 4;
var crc, bit, table = new Int32Array(256);
for (i = 0; i < 256; ++i) {
for (crc = i, bit = 0; bit < 8; ++bit)
crc = (crc >>> 1) ^ ((crc & 1) * 0xedb88320);
table[i] = crc >>> 0;
}
crc = -1;
crc = table[(crc ^ n) & 0xff] ^ (crc >>> 8);
crc = table[(crc ^ (n >>> 8)) & 0xff] ^ (crc >>> 8);
for (i = 0; i < s.length; ++i) {
crc = table[(crc ^ s.charCodeAt(i)) & 0xff] ^ (crc >>> 8);
}
assert(crc === 0, "memory initializer checksum");
#endif
for (i = 0; i < n; ++i) {
HEAPU8[Runtime.GLOBAL_BASE + i] = s.charCodeAt(i);
}
})(memoryInitializer);
#else
#if USE_PTHREADS
if (memoryInitializer && !ENVIRONMENT_IS_PTHREAD) {
#else
if (memoryInitializer) {
#endif
if (typeof Module['locateFile'] === 'function') {
memoryInitializer = Module['locateFile'](memoryInitializer);
} else if (Module['memoryInitializerPrefixURL']) {
memoryInitializer = Module['memoryInitializerPrefixURL'] + memoryInitializer;
}
if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {
var data = Module['readBinary'](memoryInitializer);
HEAPU8.set(data, Runtime.GLOBAL_BASE);
} else {
addRunDependency('memory initializer');
var applyMemoryInitializer = function(data) {
if (data.byteLength) data = new Uint8Array(data);
#if ASSERTIONS
for (var i = 0; i < data.length; i++) {
assert(HEAPU8[Runtime.GLOBAL_BASE + i] === 0, "area for memory initializer should not have been touched before it's loaded");
}
#endif
HEAPU8.set(data, Runtime.GLOBAL_BASE);
// Delete the typed array that contains the large blob of the memory initializer request response so that
// we won't keep unnecessary memory lying around. However, keep the XHR object itself alive so that e.g.
// its .status field can still be accessed later.
if (Module['memoryInitializerRequest']) delete Module['memoryInitializerRequest'].response;
removeRunDependency('memory initializer');
}
function doBrowserLoad() {
Module['readAsync'](memoryInitializer, applyMemoryInitializer, function() {
throw 'could not load memory initializer ' + memoryInitializer;
});
}
#if SUPPORT_BASE64_EMBEDDING
var memoryInitializerBytes = tryParseAsDataURI(memoryInitializer);
if (memoryInitializerBytes) {
applyMemoryInitializer(memoryInitializerBytes.buffer);
} else
#endif
if (Module['memoryInitializerRequest']) {
// a network request has already been created, just use that
function useRequest() {
var request = Module['memoryInitializerRequest'];
var response = request.response;
if (request.status !== 200 && request.status !== 0) {
#if SUPPORT_BASE64_EMBEDDING
var data = tryParseAsDataURI(Module['memoryInitializerRequestURL']);
if (data) {
response = data.buffer;
} else {
#endif
// If you see this warning, the issue may be that you are using locateFile or memoryInitializerPrefixURL, and defining them in JS. That
// means that the HTML file doesn't know about them, and when it tries to create the mem init request early, does it to the wrong place.
// Look in your browser's devtools network console to see what's going on.
console.warn('a problem seems to have happened with Module.memoryInitializerRequest, status: ' + request.status + ', retrying ' + memoryInitializer);
doBrowserLoad();
return;
#if SUPPORT_BASE64_EMBEDDING
}
#endif
}
applyMemoryInitializer(response);
}
if (Module['memoryInitializerRequest'].response) {
setTimeout(useRequest, 0); // it's already here; but, apply it asynchronously
} else {
Module['memoryInitializerRequest'].addEventListener('load', useRequest); // wait for it
}
} else {
// fetch it from the network ourselves
doBrowserLoad();
}
}
}
#endif
#endif // MEM_INIT_IN_WASM == 0
#if CYBERDWARF
Module['cyberdwarf'] = _cyberdwarf_Debugger(cyberDWARFFile);
#endif
#if MODULARIZE
// Modularize mode returns a function, which can be called to
// create instances. The instances provide a then() method,
// must like a Promise, that receives a callback. The callback
// is called when the module is ready to run, with the module
// as a parameter. (Like a Promise, it also returns the module
// so you can use the output of .then(..)).
Module['then'] = function(func) {
// We may already be ready to run code at this time. if
// so, just queue a call to the callback.
if (Module['calledRun']) {
func(Module);
} else {
// we are not ready to call then() yet. we must call it
// at the same time we would call onRuntimeInitialized.
var old = Module['onRuntimeInitialized'];
Module['onRuntimeInitialized'] = function() {
if (old) old();
func(Module);
};
}
return Module;
};
#endif
/**
* @constructor
* @extends {Error}
* @this {ExitStatus}
*/
function ExitStatus(status) {
this.name = "ExitStatus";
this.message = "Program terminated with exit(" + status + ")";
this.status = status;
};
ExitStatus.prototype = new Error();
ExitStatus.prototype.constructor = ExitStatus;
var initialStackTop;
var preloadStartTime = null;
var calledMain = false;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!Module['calledRun']) run();
if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
}
#if HAS_MAIN
Module['callMain'] = function callMain(args) {
#if ASSERTIONS
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
#endif
args = args || [];
ensureInitRuntime();
var argc = args.length+1;
function pad() {
for (var i = 0; i < {{{ QUANTUM_SIZE }}}-1; i++) {
argv.push(0);
}
}
var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ];
pad();
for (var i = 0; i < argc-1; i = i + 1) {
argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
pad();
}
argv.push(0);
argv = allocate(argv, 'i32', ALLOC_NORMAL);
#if EMTERPRETIFY_ASYNC
var initialEmtStackTop = Module['asm']['emtStackSave']();
#endif
try {
#if BENCHMARK
var start = Date.now();
#endif
#if PROXY_TO_PTHREAD
// User requested the PROXY_TO_PTHREAD option, so call a stub main which pthread_create()s a new thread
// that will call the user's real main() for the application.
var ret = Module['_proxy_main'](argc, argv, 0);
#else
var ret = Module['_main'](argc, argv, 0);
#endif
#if BENCHMARK
Module.realPrint('main() took ' + (Date.now() - start) + ' milliseconds');
#endif
#if EMTERPRETIFY_ASYNC
// if we are saving the stack, then do not call exit, we are not
// really exiting now, just unwinding the JS stack
if (EmterpreterAsync.state !== 1) {
#endif // EMTERPRETIFY_ASYNC
// if we're not running an evented main loop, it's time to exit
exit(ret, /* implicit = */ true);
#if EMTERPRETIFY_ASYNC
}
#endif // EMTERPRETIFY_ASYNC
}
catch(e) {
if (e instanceof ExitStatus) {
// exit() throws this once it's done to make sure execution
// has been stopped completely
return;
} else if (e == 'SimulateInfiniteLoop') {
// running an evented main loop, don't immediately exit
Module['noExitRuntime'] = true;
#if EMTERPRETIFY_ASYNC
// an infinite loop keeps the C stack around, but the emterpreter stack must be unwound - we do not want to restore the call stack at infinite loop
Module['asm'].emtStackRestore(initialEmtStackTop);
#endif
return;
} else {
var toLog = e;
if (e && typeof e === 'object' && e.stack) {
toLog = [e, e.stack];
}
Module.printErr('exception thrown: ' + toLog);
Module['quit'](1, e);
}
} finally {
calledMain = true;
}
}
#endif // HAS_MAIN
{{GLOBAL_VARS}}
/** @type {function(Array=)} */
function run(args) {
args = args || Module['arguments'];
if (preloadStartTime === null) preloadStartTime = Date.now();
if (runDependencies > 0) {
#if RUNTIME_LOGGING
Module.printErr('run() called, but dependencies remain, so not running');
#endif
return;
}
#if STACK_OVERFLOW_CHECK
writeStackCookie();
#endif
preRun();
if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
function doRun() {
if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
Module['calledRun'] = true;
if (ABORT) return;
ensureInitRuntime();
preMain();
#if ASSERTIONS
if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) {
Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms');
}
#endif
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
#if HAS_MAIN
if (Module['_main'] && shouldRunNow) Module['callMain'](args);
#else
#if ASSERTIONS
assert(!Module['_main'], 'compiled without a main, but one is present. if you added it from JS, use Module["onRuntimeInitialized"]');
#endif // ASSERTIONS
#endif // HAS_MAIN
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
doRun();
}, 1);
} else {
doRun();
}
#if STACK_OVERFLOW_CHECK
checkStackCookie();
#endif
}
Module['run'] = run;
function exit(status, implicit) {
#if ASSERTIONS
#if NO_EXIT_RUNTIME == 1
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in NO_FILESYSTEM
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
#if NO_FILESYSTEM
var flush = {{{ '$flush_NO_FILESYSTEM' in addedLibraryItems ? 'flush_NO_FILESYSTEM' : 'null' }}};
#else
var flush = {{{ '$FS' in addedLibraryItems ? 'FS.quit' : "Module['_fflush']" }}};
#endif
if (flush) {
var print = Module['print'];
var printErr = Module['printErr'];
var has = false;
Module['print'] = Module['printErr'] = function(x) {
has = true;
}
try { // it doesn't matter if it fails
flush(0);
} catch(e) {}
Module['print'] = print;
Module['printErr'] = printErr;
if (has) {
Runtime.warnOnce('stdio streams had content in them that was not flushed. you should set NO_EXIT_RUNTIME to 0 (see the FAQ), or make sure to emit a newline when you printf etc.');
}
}
#endif // NO_EXIT_RUNTIME
#endif // ASSERTIONS
// if this is just main exit-ing implicitly, and the status is 0, then we
// don't need to do anything here and can just leave. if the status is
// non-zero, though, then we need to report it.
// (we may have warned about this earlier, if a situation justifies doing so)
if (implicit && Module['noExitRuntime'] && status === 0) {
return;
}
if (Module['noExitRuntime']) {
#if ASSERTIONS
// if exit() was called, we may warn the user if the runtime isn't actually being shut down
if (!implicit) {
#if NO_EXIT_RUNTIME
Module.printErr('exit(' + status + ') called, but NO_EXIT_RUNTIME is set, so halting execution but not exiting the runtime or preventing further async execution (build with NO_EXIT_RUNTIME=0, if you want a true shutdown)');
#else
Module.printErr('exit(' + status + ') called, but noExitRuntime is set due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)');
#endif // NO_EXIT_RUNTIME
}
#endif // ASSERTIONS
} else {
#if USE_PTHREADS
PThread.terminateAllThreads();
#endif
ABORT = true;
EXITSTATUS = status;
STACKTOP = initialStackTop;
exitRuntime();
if (Module['onExit']) Module['onExit'](status);
}
if (ENVIRONMENT_IS_NODE) {
process['exit'](status);
}
Module['quit'](status, new ExitStatus(status));
}
Module['exit'] = exit;
var abortDecorators = [];
function abort(what) {
if (Module['onAbort']) {
Module['onAbort'](what);
}
#if USE_PTHREADS
if (ENVIRONMENT_IS_PTHREAD) console.error('Pthread aborting at ' + new Error().stack);
#endif
if (what !== undefined) {
Module.print(what);
Module.printErr(what);
what = JSON.stringify(what)
} else {
what = '';
}
ABORT = true;
EXITSTATUS = 1;
#if ASSERTIONS == 0
var extra = '\nIf this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.';
#else
var extra = '';
#endif
var output = 'abort(' + what + ') at ' + stackTrace() + extra;
if (abortDecorators) {
abortDecorators.forEach(function(decorator) {
output = decorator(output, what);
});
}
throw output;
}
Module['abort'] = abort;
// {{PRE_RUN_ADDITIONS}}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
#if HAS_MAIN
// shouldRunNow refers to calling main(), not run().
#if INVOKE_RUN
var shouldRunNow = true;
#else
var shouldRunNow = false;
#endif
if (Module['noInitialRun']) {
shouldRunNow = false;
}
#endif // HAS_MAIN
#if NO_EXIT_RUNTIME
Module["noExitRuntime"] = true;
#endif
#if USE_PTHREADS
if (!ENVIRONMENT_IS_PTHREAD) run();
#else
run();
#endif
// {{POST_RUN_ADDITIONS}}
#if BUILD_AS_WORKER
var workerResponded = false, workerCallbackId = -1;
(function() {
var messageBuffer = null, buffer = 0, bufferSize = 0;
function flushMessages() {
if (!messageBuffer) return;
if (runtimeInitialized) {
var temp = messageBuffer;
messageBuffer = null;
temp.forEach(function(message) {
onmessage(message);
});
}
}
function messageResender() {
flushMessages();
if (messageBuffer) {
setTimeout(messageResender, 100); // still more to do
}
}
onmessage = function onmessage(msg) {
// if main has not yet been called (mem init file, other async things), buffer messages
if (!runtimeInitialized) {
if (!messageBuffer) {
messageBuffer = [];
setTimeout(messageResender, 100);
}
messageBuffer.push(msg);
return;
}
flushMessages();
var func = Module['_' + msg.data['funcName']];
if (!func) throw 'invalid worker function to call: ' + msg.data['funcName'];
var data = msg.data['data'];
if (data) {
if (!data.byteLength) data = new Uint8Array(data);
if (!buffer || bufferSize < data.length) {
if (buffer) _free(buffer);
bufferSize = data.length;
buffer = _malloc(data.length);
}
HEAPU8.set(data, buffer);
}
workerResponded = false;
workerCallbackId = msg.data['callbackId'];
if (data) {
func(buffer, data.length);
} else {
func(0, 0);
}
}
})();
#endif