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I want to use a depth buffer on the wgpu backend. For this I've added a
How can I do this? |
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Replies: 2 comments
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Got the answer, add this option:
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@wrnrlr Do you mind explaining more about how adding to the options that you mentioned as an answer allows you to attach DepthStencilAttachment to the render pass? |
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Got the answer, add this option: