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main.go
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package main
import (
"log"
"os"
"time"
"gioui.org/app"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
. "github.com/emad-elsaid/debugger/ui"
)
var (
win = app.NewWindow()
ops op.Ops
tree W
)
func main() {
win.Option(app.Title("Go Debugger"))
cmdAndArgs := os.Args[1:]
if len(cmdAndArgs) == 0 {
log.Fatalln("debugger needs a command: `run` or `test`")
}
cmd := cmdAndArgs[0]
args := []string{"."}
if len(cmd) > 1 {
args = cmdAndArgs[1:]
}
debugger, err := NewDebugger("debug", args, true, cmd == "test")
if err != nil {
log.Fatalln(err.Error())
}
screen, err := NewDebugScreen(debugger)
if err != nil {
log.Fatalln(err.Error())
}
tree = screen.Layout
go RunWindowAndExit(debugger)
go Refresher()
app.Main()
}
func RunWindowAndExit(debugger *Debugger) {
if err := EventLoop(debugger); err != nil {
log.Fatal(err)
}
os.Exit(0)
}
func EventLoop(debugger *Debugger) error {
for e := range win.Events() {
switch e := e.(type) {
case system.DestroyEvent:
debugger.Detach(true)
return e.Err
case system.FrameEvent:
c := layout.NewContext(&ops, e)
tree(c)
e.Frame(c.Ops)
}
}
return nil
}
func Refresher() {
for {
win.Invalidate()
time.Sleep(time.Millisecond * 100)
}
}