diff --git a/doc/abc-v6-anim-engine-links.md b/doc/abc-v6-anim-engine-links.md index d9b5f25..289cae1 100644 --- a/doc/abc-v6-anim-engine-links.md +++ b/doc/abc-v6-anim-engine-links.md @@ -53,6 +53,7 @@ Animation names for PV weapon models: sound_chance:int chance [0-100] sound_voice:bool is_voice -Examples: -For a gun's PV animation to deal damage the actual fire frame needs: fire_key -To play mon_footstep_1.wav or mon_footstep_2.wav randomly whenever a footstep frame happens: [play_sound:mon_footstep_][sound_random:2][sound_volume:50] \ No newline at end of file +# Examples: + +- For a gun's PV animation to deal damage the actual fire frame needs: fire_key +- To play mon_footstep_1.wav or mon_footstep_2.wav randomly whenever a footstep frame happens: [play_sound:mon_footstep_][sound_random:2][sound_volume:50] \ No newline at end of file