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[Feature Suggestion] Event Pattern Signaler #1127

@TheBroodian

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@TheBroodian

It would be incredibly useful if effects could emit triggers (alerts, notifications, signals, publishers, etc.), perhaps when nodes are spawned, or when they are killed, or after a certain amount of time alive.

I think of this as the inverse of the trigger system, where the trigger system receives an input from a game engine, an alert system could be a useful way for Effekseer to deliver output to the game engine.

A system like this could enable users to synchronize systems from game engines or other sources with their Effekseer effects such as sound effects, shaders, or NPC behaviors.

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