You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
Arc widget bug. When I creat an arc, edit Bg start angle by 120, the function lv_arc_set_bg_start_angle did not generate.
And other Bg start angle value will generate function fine.
To Reproduce
Steps to reproduce the behavior:
Create a lvgl flow project by EEZ Studio
Add arc widget to main page
Edit Bg start angle by 120 in arc propeties
The function lv_arc_set_bg_start_angle did not generate in screens.c file
Expected behavior
The function lv_arc_set_bg_start_angle should generate when edit Bg start angle by 120
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop:
OS: 版本
Windows 11 家庭中文版
版本号 24H2
安装日期 2024/12/13
操作系统版本 26100.2605
体验 Windows 功能体验包 1000.26100.36.0
Version
EEZ Studio 0.21.0
** LVGL version (if used)**
8.3.11
The text was updated successfully, but these errors were encountered:
Yes, this is a bug. Default value for the Arc start angle should be 135 not 120. When default value is used then no code to set Bg start angle will be generated. This is now fixed, i.e. we will use 135 as default.
The similar problem exists if Arc end engle is set to 0, i.e. no code will be generated. The default value for end engle is 45, not 0.
Describe the bug
Arc widget bug. When I creat an arc, edit Bg start angle by 120, the function
lv_arc_set_bg_start_angle
did not generate.And other Bg start angle value will generate function fine.
To Reproduce
Steps to reproduce the behavior:
lv_arc_set_bg_start_angle
did not generate in screens.c fileExpected behavior
The function
lv_arc_set_bg_start_angle
should generate when edit Bg start angle by 120Screenshots
If applicable, add screenshots to help explain your problem.
Desktop:
OS: 版本
Windows 11 家庭中文版
版本号 24H2
安装日期 2024/12/13
操作系统版本 26100.2605
体验 Windows 功能体验包 1000.26100.36.0
Version
EEZ Studio 0.21.0
** LVGL version (if used)**
The text was updated successfully, but these errors were encountered: