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lines changed Original file line number Diff line number Diff line change 11< h1 > Blog</ h1 >
2+ < h2 > 2025-10</ h2 >
3+ < ul >
4+ < li > < a href ="./v2.9.0.html "> v2.9.0 Released</ a > </ li >
5+ </ ul >
26< h2 > 2025-06</ h2 >
37< ul >
48 < li > < a href ="./jam2025.html "> Ebitengine Game Jam 2025 Begins</ a > </ li >
Original file line number Diff line number Diff line change 11< h2 > Blog</ h2 >
2- < h2 > 2025-06</ h2 >
2+ < h3 > 2025-10</ h3 >
3+ < ul >
4+ < li > < a href ="./v2.9.0.html "> v2.9.0 Released</ a > </ li >
5+ </ ul >
6+ < h3 > 2025-06</ h3 >
37< ul >
48 < li > < a href ="./jam2025.html "> Ebitengine Game Jam 2025 Begins</ a > </ li >
59</ ul >
Original file line number Diff line number Diff line change 1+ < h1 > Ebitengine v2.9.0 Released</ h1 >
2+ < p class ="meta "> Hajime Hoshi< br > < span id ="meta-created "> 2025-10-08</ span > </ p >
3+ < p > v2.9.0 has been released! For details, please see the < a href ="/en/documents/2.9.html "> release notes</ a > .</ p >
4+ < p > Many thanks to all the contributors and < a href ="https://github.com/sponsors/hajimehoshi "> sponsors</ a > — your support is greatly appreciated!</ p >
5+ < p > The main new feature in v2.9.0 is as follows:</ p >
6+ < dl >
7+ < dt > < a href ="/en/documents/2.9.html#Improved_Rendering_Quality_for_Vector_Graphics "> Improved Rendering Quality for Vector Graphics</ a > </ dt >
8+ < dd > The new rendering method improves the quality of vector graphics while reducing GPU and memory costs.</ dd >
9+ </ dl >
10+ < figure >
11+ < p class ="img "> < img src ="/images/documents/2.9/vector.png " width ="744 " > </ p >
12+ < figcaption > Comparison between the old and new vector graphics rendering methods</ figcaption >
13+ </ figure >
14+ < p > We look forward to your feedback!</ p >
Original file line number Diff line number Diff line change 11< h1 > Blog</ h1 >
2+ < h2 > 2025-10</ h2 >
3+ < ul >
4+ < li > < a href ="./v2.9.0.html "> v2.9.0 がリリースされました</ a > </ li >
5+ </ ul >
26< h2 > 2025-06</ h2 >
37< ul >
48 < li > < a href ="./jam2025.html "> Ebitengine ゲームジャム 2025 が始まりました</ a > </ li >
Original file line number Diff line number Diff line change 11< h2 > Blog</ h2 >
2+ < h3 > 2025-10</ h3 >
3+ < ul >
4+ < li > < a href ="./v2.9.0.html "> v2.9.0 がリリースされました</ a > </ li >
5+ </ ul >
26< h3 > 2025-06</ h3 >
37< ul >
48 < li > < a href ="./jam2025.html "> Ebitengine ゲームジャム 2025 が始まりました</ a > </ li >
Original file line number Diff line number Diff line change 1+ < h1 > v2.9.0 がリリースされました</ h1 >
2+ < p class ="meta "> Hajime Hoshi< br > < span id ="meta-created "> 2025-10-08</ span > </ p >
3+ < p > v2.9.0 がリリースされました! 詳しくは< a href ="/ja/documents/2.9.html "> リリースノート</ a > を参照してください。</ p >
4+ < p > すべてのコントリビューターと< a href ="https://github.com/sponsors/hajimehoshi "> スポンサーの皆様</ a > に感謝いたします。どうもありがとうございます!</ p >
5+ < p > v2.9.0 に入った新しい主な機能は次のとおりです:</ p >
6+ < dl >
7+ < dt > < a href ="/ja/documents/2.9.html#ベクターグラフィックスの描画クオリティ向上 "> ベクターグラフィックスの描画クオリティ向上</ a > </ dt >
8+ < dd > 新手法により、 GPU コストやメモリコストを抑えつつ、ベクターグラフィックの描画クオリティが上昇しました。</ dd >
9+ </ dl >
10+ < figure >
11+ < p class ="img "> < img src ="/images/documents/2.9/vector.png " width ="744 " > </ p >
12+ < figcaption > ベクターグラフィックス描画の新旧手法比較</ figcaption >
13+ </ figure >
14+ < p > フィードバックお待ちしております!</ p >
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