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No — that's the v0.8 standing guardrail: audio DSP may add latency to start, never to control. Seek/pause/volume respond instantly even while the Forge is churning. The crossfade work is confined to the audio start path (fading one track out while the next fades in), so the control path stays untouched. The same philosophy shows up elsewhere: every job runs on the worker pools, and the UI thread only paints.

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e2sy
Oct 19, 2026
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