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sudoku.rs
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sudoku.rs
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/*
A Rust implementation of Sudoku solver using Backtracking.
GeeksForGeeks: https://www.geeksforgeeks.org/sudoku-backtracking-7/
*/
pub struct Sudoku {
board: [[u8; 9]; 9],
}
impl Sudoku {
pub fn new(board: [[u8; 9]; 9]) -> Sudoku {
Sudoku { board }
}
fn find_empty_cell(&self) -> Option<(usize, usize)> {
// Find a empty cell in the board (returns (-1, -1) if all cells are filled)
for i in 0..9 {
for j in 0..9 {
if self.board[i][j] == 0 {
return Some((i, j));
}
}
}
None
}
fn check(&self, index_tuple: (usize, usize), value: u8) -> bool {
let (y, x) = index_tuple;
// checks if the value to be added in the board is an acceptable value for the cell
// checking through the row
for i in 0..9 {
if self.board[i][x] == value {
return false;
}
}
// checking through the column
for i in 0..9 {
if self.board[y][i] == value {
return false;
}
}
// checking through the 3x3 block of the cell
let sec_row = y / 3;
let sec_col = x / 3;
for i in (sec_row * 3)..(sec_row * 3 + 3) {
for j in (sec_col * 3)..(sec_col * 3 + 3) {
if y != i && x != j && self.board[i][j] == value {
return false;
}
}
}
true
}
pub fn solve(&mut self) -> bool {
let empty_cell = self.find_empty_cell();
if let Some((y, x)) = empty_cell {
for val in 1..10 {
if self.check((y, x), val) {
self.board[y][x] = val;
if self.solve() {
return true;
}
// backtracking if the board cannot be solved using current configuration
self.board[y][x] = 0
}
}
} else {
// if the board is complete
return true;
}
// returning false the board cannot be solved using current configuration
false
}
pub fn print_board(&self) {
// helper function to display board
let print_3_by_1 = |arr: Vec<u8>, last: bool| {
let str = arr
.iter()
.map(|n| n.to_string())
.collect::<Vec<String>>()
.join(", ");
if last {
println!("{str}",);
} else {
print!("{str} | ",);
}
};
for i in 0..9 {
if i % 3 == 0 && i != 0 {
println!("- - - - - - - - - - - - - -")
}
print_3_by_1(self.board[i][0..3].to_vec(), false);
print_3_by_1(self.board[i][3..6].to_vec(), false);
print_3_by_1(self.board[i][6..9].to_vec(), true);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_sudoku_correct() {
let board: [[u8; 9]; 9] = [
[3, 0, 6, 5, 0, 8, 4, 0, 0],
[5, 2, 0, 0, 0, 0, 0, 0, 0],
[0, 8, 7, 0, 0, 0, 0, 3, 1],
[0, 0, 3, 0, 1, 0, 0, 8, 0],
[9, 0, 0, 8, 6, 3, 0, 0, 5],
[0, 5, 0, 0, 9, 0, 6, 0, 0],
[1, 3, 0, 0, 0, 0, 2, 5, 0],
[0, 0, 0, 0, 0, 0, 0, 7, 4],
[0, 0, 5, 2, 0, 6, 3, 0, 0],
];
let board_result = [
[3, 1, 6, 5, 7, 8, 4, 9, 2],
[5, 2, 9, 1, 3, 4, 7, 6, 8],
[4, 8, 7, 6, 2, 9, 5, 3, 1],
[2, 6, 3, 4, 1, 5, 9, 8, 7],
[9, 7, 4, 8, 6, 3, 1, 2, 5],
[8, 5, 1, 7, 9, 2, 6, 4, 3],
[1, 3, 8, 9, 4, 7, 2, 5, 6],
[6, 9, 2, 3, 5, 1, 8, 7, 4],
[7, 4, 5, 2, 8, 6, 3, 1, 9],
];
let mut sudoku = Sudoku::new(board);
let is_solved = sudoku.solve();
assert!(is_solved);
assert_eq!(sudoku.board, board_result);
}
#[test]
fn test_sudoku_incorrect() {
let board: [[u8; 9]; 9] = [
[6, 0, 3, 5, 0, 8, 4, 0, 0],
[5, 2, 0, 0, 0, 0, 0, 0, 0],
[0, 8, 7, 0, 0, 0, 0, 3, 1],
[0, 0, 3, 0, 1, 0, 0, 8, 0],
[9, 0, 0, 8, 6, 3, 0, 0, 5],
[0, 5, 0, 0, 9, 0, 6, 0, 0],
[1, 3, 0, 0, 0, 0, 2, 5, 0],
[0, 0, 0, 0, 0, 0, 0, 7, 4],
[0, 0, 5, 2, 0, 6, 3, 0, 0],
];
let mut sudoku = Sudoku::new(board);
let is_solved = sudoku.solve();
assert!(!is_solved);
}
}