headless waveform #1954
Replies: 2 comments 2 replies
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Getting access to the currently played buffer bytes would also be helpful to create visualisation plugins like WinAmp had. In conjunction with One way to make them accessible to the JS side would be the transfer them using a SharedValue or a GPU snippet like |
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I was also trying to get the buffer data for visualization, but so far I failed to use react-native-track-player as import in my Swift project and access the data from there ... This would be a really cool feature! |
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any way to get events for samples so then we could draw waveform to visualize playback
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