The prototype https://github.com/dotnet/msbuild/tree/dev/AR-May/multi-threaded-msbuild-3 includes many task fixes that enable it to run real-world projects. These updated tasks can be used to create PerfStar and exp insertion runs, allowing us to quickly measure the impact of multithreading. However, the engine changes from the prototype should not be reused. We should instead rely on existing work that is checked in MSBuild. This will help us generate early estimates of multithreading performance impact.