Skip to content

Implement adaptive number of instances #10

Description

@dolphin-in-a-coma

Currently, for each batched node, we create BxI objects. B is the batch size (or number of scenes), and I is the number of instances per scene.

It seems that it's not necessary to keep all BxI instances all the time, and we 1) can have various numbers of instances per scene, and 2) may be able to cheaply update the number of instances each frame, as Panda3D should allow it.

Metadata

Metadata

Labels

enhancementNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions