diff --git a/Source/Core/VideoBackends/D3D12/D3D12Gfx.cpp b/Source/Core/VideoBackends/D3D12/D3D12Gfx.cpp index 1b126a39095f..49b63fe07f61 100644 --- a/Source/Core/VideoBackends/D3D12/D3D12Gfx.cpp +++ b/Source/Core/VideoBackends/D3D12/D3D12Gfx.cpp @@ -578,9 +578,8 @@ bool Gfx::ApplyState() if (dirty_bits & DirtyState_PS_CUS_CBV) { - cmdlist->SetGraphicsRootConstantBufferView( - g_ActiveConfig.bBBoxEnable ? ROOT_PARAMETER_PS_CUS_CBV : ROOT_PARAMETER_PS_CBV2, - m_state.constant_buffers[2]); + cmdlist->SetGraphicsRootConstantBufferView(ROOT_PARAMETER_PS_CUS_CBV, + m_state.constant_buffers[2]); } if (dirty_bits & DirtyState_VS_SRV_Descriptor && UsesDynamicVertexLoader(pipeline)) diff --git a/Source/Core/VideoBackends/D3D12/DX12Context.cpp b/Source/Core/VideoBackends/D3D12/DX12Context.cpp index 843efc79d4b2..574ce9c01683 100644 --- a/Source/Core/VideoBackends/D3D12/DX12Context.cpp +++ b/Source/Core/VideoBackends/D3D12/DX12Context.cpp @@ -370,6 +370,9 @@ bool DXContext::CreateGXRootSignature() SetRootParamConstant(¶ms[param_count], 4, 1, D3D12_SHADER_VISIBILITY_VERTEX); param_count++; + SetRootParamCBV(¶ms[param_count], 2, D3D12_SHADER_VISIBILITY_PIXEL); + param_count++; + // Since these must be contiguous, pixel lighting goes to bbox if not enabled. if (g_ActiveConfig.bBBoxEnable) { @@ -383,9 +386,6 @@ bool DXContext::CreateGXRootSignature() param_count++; } - SetRootParamCBV(¶ms[param_count], 2, D3D12_SHADER_VISIBILITY_PIXEL); - param_count++; - return BuildRootSignature(m_device.Get(), &m_gx_root_signature, params.data(), param_count); } diff --git a/Source/Core/VideoBackends/D3D12/DX12Context.h b/Source/Core/VideoBackends/D3D12/DX12Context.h index d492e7face6e..b43ece742aa7 100644 --- a/Source/Core/VideoBackends/D3D12/DX12Context.h +++ b/Source/Core/VideoBackends/D3D12/DX12Context.h @@ -29,9 +29,9 @@ enum ROOT_PARAMETER ROOT_PARAMETER_GS_CBV, ROOT_PARAMETER_VS_SRV, ROOT_PARAMETER_BASE_VERTEX_CONSTANT, + ROOT_PARAMETER_PS_CUS_CBV, ROOT_PARAMETER_PS_UAV_OR_CBV2, - ROOT_PARAMETER_PS_CBV2, // ROOT_PARAMETER_PS_UAV_OR_CBV2 if bbox is not enabled - ROOT_PARAMETER_PS_CUS_CBV, // ROOT_PARAMETER_PS_CBV2 if bbox is not enabled + ROOT_PARAMETER_PS_CBV2, // ROOT_PARAMETER_PS_UAV_OR_CBV2 if bbox is not enabled NUM_ROOT_PARAMETERS }; // Compute shader root parameters