From 193d519f8e3007accd120e98772e15b67c657458 Mon Sep 17 00:00:00 2001 From: iwubcode Date: Sat, 29 Jan 2022 11:07:39 -0600 Subject: [PATCH] VideoBackends: add OGL quad buffered rendering back --- Source/Core/VideoBackends/OGL/OGLRender.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/OGLRender.cpp b/Source/Core/VideoBackends/OGL/OGLRender.cpp index 3de86d9f2d1f..c93b6105e782 100644 --- a/Source/Core/VideoBackends/OGL/OGLRender.cpp +++ b/Source/Core/VideoBackends/OGL/OGLRender.cpp @@ -973,10 +973,12 @@ void Renderer::RenderXFBToScreen(const MathUtil::Rectangle& target_rc, return ::Renderer::RenderXFBToScreen(target_rc, source_texture, source_rc); glDrawBuffer(GL_BACK_LEFT); - // TODO: post process + m_graphics_trigger_manager.OnPost( + TriggerParameters{m_current_framebuffer, target_rc, source_texture, nullptr, source_rc, 0}); glDrawBuffer(GL_BACK_RIGHT); - // TODO: post process + m_graphics_trigger_manager.OnPost( + TriggerParameters{m_current_framebuffer, target_rc, source_texture, nullptr, source_rc, 1}); glDrawBuffer(GL_BACK); }